ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
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quote:
To go on about games shouldnt have an AI is to be honest damn right selfish. Do you ever consider anyone else? Well I understand his point and want Wodin, I was like that myself when I first got into computer wargaming. And at first back in 81-83 or 84 that's practically what you got from SSI. Knights in the Desert, Battle of the Bulge, Battle for Nomandy, all 3 of those really were pretty close board wargame to computer game conversions. But, not exactly what I was looking for. I was always looking for Squad Leader on the computer, but, with a great AI. Panzers East or something like that and Typhoon of Steel, Kampfgroupe and Battlegroup were the real first close to Squad Leader games I encountered. In fact those are the games that Steel Panthers came from if I'm not mistaken. I'd have to pull out my game manuals to look at the designers, but, I'm pretty sure Grigsbys name is on at least two of them. But, as the years have passed by, the lil square counters with numbers on them have mostly changed into well first 8bit stickmen and tanks, and then they improved a little better to 16bit, then 32bit etc. and then someone thought up an isometric view of these little square counters we use to push around a card-board or paper map. The stats are still the same, the terrain advantages and movement ability are still the same, the combat results tables are still the same, but, the little square counters have grown up into these 3 demensional massive icons that some even have a little life to them. I guess Rome Total War would be the most outstanding graphical display of that little square card-board counter we used to play with. Now, they've grown up into raging barbarians with paint all over their faces, standing, yelling screaming, rushing, charging swinging swords and shield and all sorts of weapons, man, who would have ever thought back then that just a few years down the road well heh 40 to be exact that we'd see those little card-board counters turn into something like Rome Total War or even Steel Panthers or Combat Mission. Of course the board map has evolved right along with the square card-board counters. Now we get rich fresh 3d graphical maps to play on as well. Some you can even go right down to ground level and view the goings on, once again Rome Total War and Combat Mission. This adds a bit of immersion to the game, but, really doesn't have any affect on the outcome of the battle, it just looks kewl. Board wargames have been converted to the computer, but, in a different way than the old board wargame style. Oh Matrix still holds onto the old school in several games, but, even they "Tin Soldiers" are moving away from the common square counter board wargame game piece I think. HPS they have added some 2D like units to their games as well. Eagle Strike I believe. Talonsoft did the same, gave you a choice in fact. However you look at them though, they are all still wargames, but, not quite the same face as the board wargames of old. And that's what the gentleman wants. He's just not ready to give up his card-board wargaming platform yet and just wants a conversion that will do all the math and give him the same gameplay as a board wargame with the convience that I spoke about. And of course one of the great things about them all, even though it isn't the greatest challenge in many cases, the AI is still there when you don't have anyone else to play with. If anything it's a good testing tool for trying out various things, even though it won't react like a human would, you can still see a lot of ways to play, like Combat Mission and trying to find that darn hill that you can see everything from, lol, I still have a problem placing some of my units in that game, I swear I have a LOS and the game when I start tells me I do not. lol I'm an old board wargamer, but, I was willing to accept change, I sort of was glad of it, I got so tired of stacks of units falling off of each other, someone kicked the table and the pieces got moved everywhere. And then of course when my wargaming buddies moved away, there was nobody to play with and I just never could get into playing a game against myself. I tried, I tried hard, but, it was boring, I always won and I always lost. lol. I guess I'm too competitive and I need a different brain than my own for the challenge. I cannot challenge myself, because I know all my sneaky tactics. lol So that is why I would never buy a computer wargame without an AI, or any game for that matter. If you're going to do that, might just as well buy a board game, that market needs you. There is just no large market for board wargame to computer without an AI out there. In fact this is the first person I ever ran into that even suggested something like this since like 1983. And also now that I have tasted the AI and these new 2D and 3D games, it's very hard to go back to the old school and even play a square countered board wargame anymore. Though I do from time to time and have every intention of purchasing AGW when it is released and only $29.99 I might add. So long live the AI and may it continue to improve, even after I'm dead and gone. :)
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