steveh11Matrix
Posts: 944
Joined: 7/30/2004 Status: offline
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quote:
ORIGINAL: irrelevant quote:
Translation please? Did you mean the best arrival schedule? No, I mean the arrival schedule that you see when you look at the ship arrivals through the info screen. The arrival schedule leaving all ships on "normal". There aren't enough naval shipyard points to make it happen this way. Either you make changes or the game will make them for you by means of not advancing (I believe) the most expensive ship(s) on days when there aren't enough points. So day 1, need 1260, have 1174. So, Yamato does not advance today. But you only spend 1080, so 94 go into the bank. Day 2, need 1260, have 1174+94=1268, hooray, all projects advance! Day 3, need 1271 (another Yugumo just started burning points), have 1174+8=1182, oops, Yamato slips another day, but 89 points go into the bank.... I never tested to find out for sure which ship(s) production would slip; I just resolved never to be in that position, that I would be the one to choose what did not get built, rather than allow the game to do it for me. Sorry I'm a little slow, I've just read your post. Thanks for the explanation. Seems rather ridiculous to me...something to be corrected via the editor in fact. Frankly, I'd rather spend time with the editor making the shipbuilding work as intended than frag my way through in-game, where I really ought to be spending the time on operational decisions, not fussing with shipbuilding. The same is true of A/C production, in fact. I'm absolutely astonished that players of the Japanese haven't collectively roared at Matrix/2by3 to sort this out! IMO the default situation - the player doesn't touch shipbuilding, A/C production, replacements, land unit production, research or any other similar consideration - should produce the historically correct production for the Japanese player. After all, AFAIK it does for the Allied player! Steve.
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"Nature always obeys Her own laws" - Leonardo da Vinci
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