magresh
Posts: 22
Joined: 1/3/2002 From: Los Angeles, California Status: offline
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Thanks for the quick response. And on a Saturday morning. I have received confirmation of a new disc being sent. To those who have stuff happen and want to blame the companies involved let me say this. They are working with us, and making comments about their lack of attention or poor performance is to be a little unappreciative of one simple fact. That they are there in the first place. When games came out in the early ninties they had problems that there was no fix for, no patches, nothing. The games then worked well because the number of lines of code were relatively small, manageable and readable by a single individual so that errors could be found a lot faster. A few thousand lines of code or ten thousands of lines of code is a lot diffferent from the millions of lines of code involved today. I work as a visual effects artist for a motion picture post production house. Every one of the ten or more programs we use crashes frequently, has bugs that slow us down, features that don't work and support that is negligible, slow and sometimes non-existant. And these are programs costing thousands of dollars. The complexity of the programs today that we enjoy so much have a price. The price is that when we buy a super involved, complicated, grand, global, intricately detailed game, we all become playtesters to sort out troubles. Hundreds of beta testers will not find every thing because they will not do everything that there is to do in games of these sizes. And as far as price, I paid 49.95 for War in Russia in 1991 when I made one third of what I make now. I don't get to act like I own Matrixgames and that they now have to jump when I demand because I bought a game from them that I want to play. LIGHTEN UP. We are all in this together.
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