SamuraiProgrmmr
Posts: 353
Joined: 10/17/2004 From: Paducah, Kentucky Status: offline
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Maurice, quote:
ORIGINAL: MButtazoni from a user "experience" and playability standpoint (some call this the UI) the presentation and execution of a given game turn may have to change to make it a playable (and enjoyable) game. I both agree and disagree. I see it as two different problems. It is clear that for PBEM, changes have to be made. I haven't been offering specific suggestions on what changes. Don't interpret that as resistance to them happening, I just want to spend some more time with the rules before speaking any more than I already have on that subject. I agree that the presentation will need to change. I felt that the CWiF that was being tested was hard to look at and not a terribly good user interface. But it was a one man project and polish could wait until the end. I always felt that closer to completion, some of the graphics would improve (not so many harsh lines, better colors and shading) and become easier to look at. However, for modes of play other than PBEM, I don't necessarily agree that the execution needs to change. In fact, I think it would be a bad business decision to make some of the changes that have been suggested. Here's why. The real question is "what is enjoyable", isn't it? Why do we play games? To be entertained. How does that entertainment manifest? I would propose that it manifests by building tension, taking action, and culminating in conflict resolution creating emotional release (gratification or disappointment). This applies to many games. Perhaps an analytic measure of a game (not a computer game or a tabletop game, but the pure game itself) is the frequency, duration, and intensity of this tension/release cycle. Think about Civilization, one of the most successful computer game series ever made. The thing that makes that game sucessful, IMHO, is the constant urge to play 'one more turn'. Why? Because in your multiple endeavors, you always a plan that was about to culminate and you wanted to see how it worked. Just one more turn... Just one more turn.. ad infinitum. Why do people play simple games like FreeCell, Minesweeper, or Bejeweled? Tension, action, release. Why do people watch drama? Tension, action (by the characters), release. You get the point. This is an inherent failing of large, turn based wargames. The plans take too long to come to fruition. However, with WiF, the 'air jujitsu' (and the 'naval jujitsu') is a segment where this slow, plodding, game gives a quicker pace of tension/release for BOTH players at the same time. The thing that makes WiF great, in my mind, is not just the ability to control the entire planet's war effort. Not just the total control of the economy, production, military, and political efforts. It is also the excitement of a pitched 'battle' in which much weighs in the balance. Please don't remove it entirely from the game. Just make some things options labeled 'not recommended for PBEM'. One last thought. 20 years ago, I started playing Star Fleet Battles. It is one of the finest tactical naval combat games I have ever played. It is so detailed that tactical may not be adequate as a description. Perhaps microtactical would be better. I have literally seen games with groups of people where it took 4 hours to game out one turn of a fleet action. Were those games ever finished? No. Did we have fun? YOU BET However, we always yearned for a way to play the game with the same rules but less work. For years, we (the SFB community) begged for a computer adaptation of that game. There were copyright legalities that prevented it from happenening. (I won't bore you with the details here.) Finally, Paramount and Amarillo Design got together and cut a deal to create Star Fleet Command. I helped playtest it. It is a fine game. I enjoyed playing it. But... It... Is... Not...Star... Fleet... Battles It is a real time clickfest based on Star Fleet Battles. It is fun. It is beautiful. It is just not what many people wanted. The sad truth is, though, that since it has been produced, it is very likely that there will never be a turn based Star Fleet Battles computer game produced. The people that now control the computer gaming rights are not interested in producing it and apparently will not dilute their 'property' by allowing someone else to do so. This sequence of events is what I am afraid of. This is likely the only computer edition of this game that will ever be completed. At this stage, all of the suggestions of change are nebulous. Some change will be good. The wrong changes will put WiFfers in the same boat as SFBers. Thanks for reading, Dean
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