Tankerace
Posts: 6400
Joined: 3/21/2003 From: Stillwater, OK, United States Status: offline
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While I applaud the efforts at realism, I do think you guys are going a little bit overboard. "No cooperation before such and such date", NO landings at such and such island. If we are going to get so historical, after turn 1 of the PBEM save yourself the trouble of playing and congratulate the Allied player on his inevitable victory. The whole point of a PBEM game is to try to do better. For the Japanese, this means try to take more ground, inflict more losses, etc. For the Allies, it means trying to hold on to the Phillippines and DEI for as long as possible, and f the enemy presents himself, counter attack. I can agree with some of the houserules such as 1 port attack on Dec. 7, or only X amount of landings on turn one, but if you guys impose too many rules, especially of an anal nature, instead of a game you are going to be playing a history lesson. Part of the fun is trying to do the unexpected, not being herded to do what had failed in real life. Just my .02 USD.
< Message edited by Tankerace -- 11/6/2004 1:08:25 AM >
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Designer of War Plan Orange Allied Naval OOBer of Admiral's Edition Naval Team Lead for War in the Med Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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