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War Plan Orange Announcement - 12/4/2004 1:57:17 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
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Hi guys. I have an anouncement.

War Plan Orange has evolved far beyond the small WWI style scenario that I had started back in August. It has come to consume almost my entire private life, plus a hefty amount of work over at 2by3 and Matrix Games.

To fully get the effect of a 1920's naval war, a good number of changes needed to be done to the standard War in the Pacific game. Mike Wood has graciously helped out, and is spending a significant amount of time changing parts of the code for this mod. These aren't small tweaks either.

As to my own part, I have poured enormous amounts of time into this, in scenario design, research, graphic editing, testing, and so on.

Throughout War Plan Orange's development, I have been in close contact with Matrix and 2by3, getting help, support, ideas, and more from them. They too have had hand in this project.

Throughout the development, the possibility was broached that this would be sold, for a small fee, as an official expansion. I am in favor of this, for several reasons. Number one, this gurantees several scenarios. As opposed to a single, long scenario, at the moment of release WPO will include a good number of scenarios. In addition with continued support, I can devote time after the release to do more scenarios, and provide continued support.

You guys need to understand, that this is not a simple “scenario modification.” This is not one or two graphic changes, or a few modifications. This is an entirely new database, new scenarios, new graphics, and thanks to the guys at Matrix, new code.

War Plan Orange stands on the verge of being a great expansion to an already great game. I have spent a lot of time, effort, money, and sweat into making it. I am sure that the end result will be something that everyone will be pleased with.

< Message edited by Tankerace -- 12/3/2004 6:04:58 PM >


_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Post #: 1
RE: War Plan Orange Announcement - 12/4/2004 2:07:36 AM   
Rob322

 

Posts: 578
Joined: 8/16/2004
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Shoot, bring it on! I can pony up some $$$, expansions are cool. I understand what you mean about how projects can grow on you and the fact you've had Matrix in there is great, I don't see many developers willing to go to those lengths to assist one customer with their "little mod".

Just so long as you don't forget to give my grandfather a command of something, John Henry Merkamp was the name!

Cheers,
Rob

< Message edited by Rob322 -- 12/4/2004 12:07:47 AM >

(in reply to Tankerace)
Post #: 2
RE: War Plan Orange Announcement - 12/4/2004 2:25:05 AM   
DrewMatrix


Posts: 1429
Joined: 7/15/2004
Status: offline
"Small Fee" huh? Like when the doctor says "this my pinch a little".

I will doubltess spend several _months_ playing this thing. Also I am fascinated by pre-radar/pre-decent-air-search, blundering-around-confused, manly-toe-to_toe naval gunfire combat. I am also a little disappointed Jutland was so anti-climactic. I mean they built those steel monsters. You should get to use them at least once, right?

So I would be happy to pay a "small fee" for something that will give me months of recreation. Just don't let my wife know. The "small fee" won't perturb her. The "months of recreation" will. Then I will have to take her someplace nice for a few weeks. That will likely _not_ be a "small" fee

Hmm. People complain about the cost of this game. I wonder how much we have had to spend on dinners and short weekend vacations to molify the wives for all the time we spend here?

_____________________________


Beezle - Rapidly running out of altitude, airspeed and ideas.

(in reply to Rob322)
Post #: 3
RE: War Plan Orange Announcement - 12/4/2004 2:50:03 AM   
jnier


Posts: 402
Joined: 2/18/2002
Status: offline
This is good news! It seems like a little support from Matrix/2by3 (along with all your hard work) will greatly enhance the mod. You've got my money Tankerace.

(in reply to Tankerace)
Post #: 4
RE: War Plan Orange Announcement - 12/4/2004 2:56:06 AM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
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quote:

ORIGINAL: Tankerace
It has come to consume almost my entire private life, plus a hefty amount of work over at 2by3 and Matrix Games.

To fully get the effect of a 1920's naval war, a good number of changes needed to be done to the standard War in the Pacific game. Mike Wood has graciously helped out, and is spending a significant amount of time changing parts of the code for this mod. These aren't small tweaks either.


While I wish you all the best with your mod, I'm a bit annoyed that Mike Wood has been spending "a significant amount of time changing parts of the code" when the all major bugs haven't been fixed. IMHO, this should only be done after the bugs have been fixed, after all I purchased WitP not War Plan Orange.

_____________________________

Bodhi

(in reply to Tankerace)
Post #: 5
RE: War Plan Orange Announcement - 12/4/2004 3:05:45 AM   
Ron Saueracker


Posts: 12121
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From: Ottawa, Canada OR Zakynthos Island, Greece
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Did they change the code so that BBs lined up in formation are not affected by the there/not there aspect of naval combat? Kinda hard to have a Jutland style engagement where Adm Beatty is leading the charge but his ship is in another dimension.

In WITP, it should be that some TFs in a hex may not be engaged by an enemy TF (now, a TF will battle all enemy TFs in succession), not that ships in formation within a TF are randomly off doing something when in actuality they are in line ahead or something similar. This seems backwards.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Bodhi)
Post #: 6
RE: War Plan Orange Announcement - 12/4/2004 3:17:34 AM   
U2


Posts: 3332
Joined: 7/17/2001
From: Västerås,Sweden
Status: offline
quote:

ORIGINAL: Tankerace


War Plan Orange stands on the verge of being a great expansion to an already great game. I have spent a lot of time, effort, money, and sweat into making it. I am sure that the end result will be something that everyone will be pleased with.


Work hard, complete it and you'll see my money

_____________________________


(in reply to Tankerace)
Post #: 7
RE: War Plan Orange Announcement - 12/4/2004 3:22:27 AM   
jnier


Posts: 402
Joined: 2/18/2002
Status: offline
quote:

ORIGINAL: Bodhi
While I wish you all the best with your mod, I'm a bit annoyed that Mike Wood has been spending "a significant amount of time changing parts of the code" when the all major bugs haven't been fixed. IMHO, this should only be done after the bugs have been fixed, after all I purchased WitP not War Plan Orange.


Depends on what "significant" means. Significant could mean only a modest investment of time. OTOH, It could mean a lot of time. Let's not jump to conclusions before we have more info.

I do not see ANY major bugs when I play WITP, so I can't fathom the attitude of some people on this board. The folks at Matrix and 2 by 3 (not to mention Tankerace) could quit making wargames tommorrow and make a lot more money doing something else. They've decided not to do that and pursue their (and our) passion. So how about we give them the benefit of the doubt, at least until we have some real information? Then you can complain all you want.

< Message edited by jnier -- 12/4/2004 1:32:27 AM >

(in reply to Bodhi)
Post #: 8
RE: War Plan Orange Announcement - 12/4/2004 3:25:27 AM   
Don Bowen


Posts: 8183
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From: Georgetown, Texas, USA
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quote:

Throughout the development, the possibility was broached that this would be sold, for a small fee, as an official expansion. I am in favor of this


I am in favor of this too. Matrix is, after all, a for-profit company and you certainly deserve some reward for all your work (not to mention any expenses). So - do you take checks??

(in reply to Tankerace)
Post #: 9
RE: War Plan Orange Announcement - 12/4/2004 3:43:22 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Thanks for all the support guys. I can't comment on a lot of stuff, but I can make comment on one thing:

In reference to significant, I did not mean to imply Mike Wood had stopped working on bug fixes. What he is doing to help on this is a significant amount of work, and to my knowledge he is doing both that and bug fixes. WPO by no means (as far as I know) did WPO take precidensce over War in the Pacific.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Don Bowen)
Post #: 10
RE: War Plan Orange Announcement - 12/4/2004 4:52:13 AM   
HawaiiFive-O

 

Posts: 295
Joined: 12/21/2002
From: USA
Status: offline
Count me in, I'll buy it.

I've been waiting for this mod since you started it. I'm glad that Matrix (and you, I hope) can make a little money off it.

_____________________________


(in reply to Tankerace)
Post #: 11
RE: War Plan Orange Announcement - 12/4/2004 5:22:07 AM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline
quote:

Mike Wood has graciously helped out, and is spending a significant amount of time changing parts of the code for this mod.


Oh, don't forget to tell Mike Wood that WPO requires an increase in the number of Carrier-Capable aircraft slots (for all those disparate bi-plane types).

(in reply to Tankerace)
Post #: 12
RE: War Plan Orange Announcement - 12/4/2004 5:33:53 AM   
Arsaces

 

Posts: 39
Joined: 7/25/2004
Status: offline
I'll be coming on board too, Tankerace.

Actually this is great news, as it can be considered to be a commitment of official support for WPO.

Now if only you could convince The Powers That Be to support a Mediterranean total conversion...

(in reply to Tankerace)
Post #: 13
RE: War Plan Orange Announcement - 12/4/2004 5:55:41 AM   
Skyros


Posts: 1570
Joined: 9/29/2000
From: Columbia SC
Status: offline
Count me in, I mean I must have the complete set!

(in reply to Arsaces)
Post #: 14
RE: War Plan Orange Announcement - 12/4/2004 11:51:44 AM   
skrewball


Posts: 305
Joined: 12/10/2000
From: Belgium
Status: offline
I'm on board with this! I've always been fascinated with the Pre-WWII technology and tactics. You guys ever play the Plan Orange scenario in SSGs Carriers at War? That was impressive, I expect this to be amazing! I look forward to a time where Japan can take over the pacific with out being pummelled back into the stone age by B-29s!

Tankerace, I know I'm late on this one....still taking names for captains? Keep up the good work!

(in reply to Tankerace)
Post #: 15
RE: War Plan Orange Announcement - 12/4/2004 12:09:33 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Guys you got me I think this a greast idea as I will get months of fun out of your mod.

You will get my money :)

Andy

(in reply to skrewball)
Post #: 16
RE: War Plan Orange Announcement - 12/4/2004 1:00:55 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
Hey, Justin. When ya want it tested give me a bell. I'd love to PBEM with your mod with you. I'm kinda free at the moment.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Andy Mac)
Post #: 17
RE: War Plan Orange Announcement - 12/4/2004 5:43:47 PM   
derwho

 

Posts: 236
Joined: 8/22/2002
From: Finland
Status: offline
I'll pay up, no problems!

_____________________________

Imperial Field Service Code (senjinkun):
"Remember always the good reputation of your family and the opinion of people of your birthplace. Do not shame yourself by being taken prisoner alive; die so as to not leave behind a soiled name."

(in reply to Ron Saueracker)
Post #: 18
RE: War Plan Orange Announcement - 12/4/2004 6:46:08 PM   
Stavka_lite


Posts: 171
Joined: 3/15/2004
From: Tucson
Status: offline
Does this mean I will have to pay to watch clunky old Battleships beat on each other for what seems like forever? Or have to wait for weeks while those old slow boats move across the Pacific and then dance aound each other playing 14" tag?

If the answer is yes, then I am in too

_____________________________

Yes, it is a dry heat... but so is a bloody blast furnace!

(in reply to Tankerace)
Post #: 19
RE: War Plan Orange Announcement - 12/4/2004 6:48:08 PM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
Count me in

(in reply to Tankerace)
Post #: 20
RE: War Plan Orange Announcement - 12/4/2004 7:43:02 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
....and instead of AO's,there will be "coaling stations",(as in the original "Battle of Falkland Islands")..

_____________________________




(in reply to Drex)
Post #: 21
RE: War Plan Orange Announcement - 12/4/2004 10:13:50 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Wow. This kind of support is a lot better than expected. Guys, I wont let you down, and thanks again for all the support.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to m10bob)
Post #: 22
RE: War Plan Orange Announcement - 12/5/2004 12:40:07 AM   
CobraAus


Posts: 2322
Joined: 8/23/2004
From: Geelong Australia
Status: offline
you already know whats in store from me when WPO comes out 350 meg already waiting completed
in the wings (Tanker Ace has already previewed all of it) Mind boggling

Cobra Aus

(in reply to Tankerace)
Post #: 23
Blimps. Please! - 12/5/2004 8:11:41 AM   
DrewMatrix


Posts: 1429
Joined: 7/15/2004
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Is this the right topic to beg for Airships/Blimps/Dirigibles?

"Just" (how hard can it be) make an airship with lousy climb/maneuver/armor/durability but enormous range. I know a turn is only 24 hours but what if you give the plane an endurance of a week? Will the aircraft move "way out there" anyhow? (These things will likely only be doing naval search and recon anyhow)

Please Please Please.

I guess you can't make the Macon, huh? How about an airgroup that MUST have an Airship in it (and then the rest of the wing can fly in the same hex as the airship?

Boy, the Macon and the Akron with their air-wings. Hmm, can you make a "ship" that has airship like endurance and the lousy durability of a barge? maybe that could be an airship. Then put aircraft on it and you have the Macon.

_____________________________


Beezle - Rapidly running out of altitude, airspeed and ideas.

(in reply to CobraAus)
Post #: 24
RE: Blimps. Please! - 12/5/2004 8:23:01 AM   
Jorm


Posts: 545
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From: Melbourne
Status: offline
Akron and Macon were uterley useless failures
please dont waste time trying to implment them

ta
Paul

(in reply to DrewMatrix)
Post #: 25
RE: War Plan Orange Announcement - 12/5/2004 8:58:17 AM   
TSCofield

 

Posts: 223
Joined: 5/12/2001
From: Ft. Lewis Washington
Status: offline
Will twenty bucks be enough?

I am willing to up that amount site on scene for the add on.

_____________________________

Thomas S. Cofield
Feature Editor, SimHQ.com
t.co0field@comcast.net (stopped the SimHq mail since I get nothing but spam)

(in reply to Tankerace)
Post #: 26
RE: War Plan Orange Announcement - 12/5/2004 9:32:50 AM   
pad152

 

Posts: 2871
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If this in any way helps with continued on going support of Witp, it's ok with me!

Question: Would this version be compatible with the existing editor?

(in reply to TSCofield)
Post #: 27
RE: War Plan Orange Announcement - 12/5/2004 9:46:12 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
quote:

ORIGINAL: SimHq Tom Cofield

Will twenty bucks be enough?

I am willing to up that amount site on scene for the add on.


The price is still being discussed, but its going to be a around an average price for an expansion.


quote:

ORIGINAL: pad152

If this in any way helps with continued on going support of Witp, it's ok with me!

Question: Would this version be compatible with the existing editor?


WPO is built on top of War in the Pacific. No changes to core game files (except the Aircraft bmps) were made.

EDIT: let me clarify this. Mike Wood made some code changes, but nothing that will affect regular War in the Pacific. WPO is still compatible with the game editor.

I did not mean to imply that no code changes were made.

< Message edited by Tankerace -- 12/5/2004 1:54:54 AM >


_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to TSCofield)
Post #: 28
RE: War Plan Orange Announcement - 12/5/2004 10:59:46 AM   
33Vyper


Posts: 542
Joined: 10/20/2004
From: New Westminster BC
Status: offline
unfortunately.......i have already spent 128$ Canadian to purchase WITP.

Although I commend you on your hard work...I simply do not have the $$ to shell out for a mod


(in reply to Tankerace)
Post #: 29
RE: War Plan Orange Announcement - 12/6/2004 1:08:35 AM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
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Not to go against the flow but I'd rather see Matrix Games/ 2by3 spend time fixing the current game than creating "mods". I've got nothing against "War Plan Orange" though.

(in reply to Tankerace)
Post #: 30
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