Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
|
I've never tried it and don't know that it would work. I take that back. On more than one occasion, for example if I wanted a smoky battlefield, I finished the scenario, added lots of artillery, played the first turn under human control on both sides with artillery set to fire on turn one. I saved the scenario with smoke in the air. Since both sides were set to human player, the computer did not move any units. I then renamed the save files as scenario files, checked the smoke effect in the editor, then saved it again. It worked fine. I did the same in a scenario from the campaign, "The Chosin Few." Here a tank crew is outside the tank. I had to do that on turn one after designing it. I then left the crew in the same hex as the tank and saved. I then renamed the scenario and on turn one tried to load the tank crew into the tank. If they don't get shot up, they do load back into the tank and all goes well. So I'm certain some editing can be done on saved scenarios, but I'd be careful with it. WB
_____________________________
In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
|