What kind of graphics card do you use for WITP? How does the game run on it?
I just recently upgraded to a Radeon 9800 Pro from an NVidia Geforce4Ti. The difference is quite big, scrolling is almost too fast with the new card. Also interface response time is better a bit. I have to say that in other respects I am not that satisfied with the Radeon, it was a pain to set up and there is the occasional boot-up on 60Hz. But for WITP it is perfect.
By the way, if you are using an NVidia card and your driver is not up to date, get a newer version. A few months ago there was a driver from NVidia that greatly improved performance.
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Joined: 9/16/2000 From: Thomasville, GA Status: offline
I don't know what anyone's bragging about. I'm still using an old Pentium III 500 mhz machine with an old NVidia 32meg card. But then again, I don't give a flying rip for the combat animations. I just want to see the results, enter the response, and continue planning and emplimenting strategy.
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"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
800mghz, 192 mb RAM, and my trusty Voodoo. I would love to get my hands on a Voodoo 6600, but there were only 10 prototypes made before they got bought out. I read somewhere a year or so ago that it smoked every card newer than that in tests.
Alas, the only one I ever found on E-Bay was priced at 10,000.00.
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Joined: 3/24/2002 From: Olympia, WA Status: offline
tigercub... interesting. I play WITP on both my older desktop and my laptop. I find the same sluggishness with the interface on the laptop, but improved AI processing (faster turns - I'm starting to plan my moves on the desktop and then move the save to the laptop to run the turns!) with the newer laptop. I wonder if laptops process "mouse clicks" in a different manner?
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Joined: 6/30/2004 From: Sydney AU Status: offline
bradfordkay - funny you would say that, I got a 2.8 p4 with 1gb of memory at home. And during my latest Europe holiday I took my work laptop which is only a 1.4 with 512 and I had the feeling I got about twice as many turns in (between 4 and 7am, when the rest of the family was sleeping) than I do now at home!
Could it have to do with the sound? I have renamed the sound folder on the laptop as the speakers is crap anyway, and maybe that's what is making it running faster!?
Yep, renaming the sound directory to NOSOUND will make the turns fly by. Even on my old slow PC, I can run a PBEM 1st turn as the Japanese in about 8 minutes or so with full graphics.
I have gotten used to no sound. If I run with sound, my 1st turn will run fine, then slow to a crawl with lots of stutter. And I am not about to reboot up the game every turn.
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Joined: 4/13/2004 From: Atlanta Status: offline
quote:
ORIGINAL: BlackVoid
What kind of graphics card do you use for WITP? How does the game run on it?
I just recently upgraded to a Radeon 9800 Pro from an NVidia Geforce4Ti. The difference is quite big, scrolling is almost too fast with the new card. Also interface response time is better a bit. I have to say that in other respects I am not that satisfied with the Radeon, it was a pain to set up and there is the occasional boot-up on 60Hz. But for WITP it is perfect.
By the way, if you are using an NVidia card and your driver is not up to date, get a newer version. A few months ago there was a driver from NVidia that greatly improved performance.
They acually released another driver on the 9th of Nov. It does not seem to improve WITP very much but it does seem to fix a problem i have been having with my 5200/256M card.....but it really does not matter for me.....I'm building a PCI express computer in Feb...........
< Message edited by hithere -- 12/14/2004 8:51:31 AM >
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Dude, I got me a Dell. (jus'kiddin', I built me own) 2.6ghz 1gb pc3200 RAM w/ 9800 Pro and Audigy 2zs.
I'm having some serious frame rate problems....
Please help me out... I get frame rate slowdown when the progress screen says "TRAINING SHIP CREWS". I also get some serious stutter and flashing when the air operations are conducting recon missions and such.
And I don't know aboot you guys, but my video goes all fluey when the air strike animations are happening. I mean I see the attacking planes, and I see the ships, and then, all of a sudden, the ship blows up, but I didn't see any bombs dropping. IT SAYS COMBAT ANIMATION. Where is the animation??? I am thinking that the textures aren't loading correctly due to the fact that I installed my drivers over the top of the old drivers.
If they could just fix the frame rate issues, and the bump mapping on the land hexes is a little off. Otherwise, it's solid.
< Message edited by Thurmonator -- 12/14/2004 3:34:02 PM >
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Check SmartGart in Control Panel/Display/Advanced. If it says that AGP is off, then you might have to install a motherboard AGP driver. If you have FastWrite enabled, disable it, fastwrite has issues and not quicker then otherwise. If the above does not help, check AGP aperture memory size in BIOS. 64 or 128MB should work fine.
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Joined: 4/1/2004 From: The Zone™ Status: offline
ATI Rage Fury 128 and Pentium III with 128 megas RAM. No problems at all. Well, a bit slow when I use the <ALT TAB> but that is because my machine is too old. I am going to add 256 megas of RAM though (I bought "Rome Total Wars" one month and a half ago and it needs 256 minimum: I could not play yet).
You need processor power and RAM to run WITP. The video cards performance is not so important. I got an onboard video chip no 3D capability not fast but WITP runs very smoth and well. If your video card is not older than 2 or 3 years it should not be a problem.
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soeren01, formerly known as Soeren CoG FoF PacWar WIR BoB BTR UV WITP WITE WITW
BUt I still don't see the bombs or torps as they are dropped from the planes. Is my copy defective?
And PLEASE fix the shader support, cause my bump mapping is clipping the textures.
And what happened to the alternate camera angles< I thought there was going to be a horizontal view angle as well as a vertical one???
What gives?
You mean, your supposed to? I've never seen any - just heard sounds of bombs dropping, or splash of torpedo hitting the water (with accompaning Zoom of airplane motor. Get this sound even when it's a surface battle, to my amusement).
The only animation I've ever seen is flashes of guns on attackers (ships, airplanes) and fires on the attacked.
so if i rename my sound folder to NOSOUND, does it matter wheather or not i have the sound on or off? i suppose it wouldn't be that hard to turn it off, but why bother changing the folder name if you can turn the sound off? perhaps you can't turn it all the way off?
hmmm...not making much sense here....more coffee....
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so if i rename my sound folder to NOSOUND, does it matter wheather or not i have the sound on or off? i suppose it wouldn't be that hard to turn it off, but why bother changing the folder name if you can turn the sound off? perhaps you can't turn it all the way off?
hmmm...not making much sense here....more coffee....
NOSOUND is kinda drastic measure - helps with old hardware (although if you have Audigy 2 with Direct X acceleration enabled it should work fine). Try to turn off the music first. Another thing to consider - set messages delay to 0.1, helps a lot, than set sound off, than combat animations off.
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Dr. Miller: I should've called the marines! Dalton: They're few, they're proud... And they ain't here!!!
Pentium 4 3.0 GHz, 1024 MB RAM, RADEON X800 PRO AGP 256MB so no problems here, although I did have to slow down the pointer action, it would be all over the place sometimes. I do get constant crap from my friends who say I spent $400.00 video card for a no graphics, turnbased , grognard , number crunching , micro-management game. My only answer is yes , yes I do love this game , enough so that I am going to get a laptop just to play it in the desert, that is if the 1.4 patch comes out soon!
< Message edited by e8flyer -- 12/15/2004 3:25:59 AM >
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