Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

What did they DO to WITP?!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> What did they DO to WITP?! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
What did they DO to WITP?! - 12/15/2004 7:57:38 AM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
Status: offline
I just installed 1.4 and...

Holy code optimization, Batman!


I used to run the game at 0.1-0.3 delay on all message and combat settings. This time the turn zipped through so fast I couldn't read anything. Surprised the hell out of me. I must be getting something in the range of a 300-500% performance spike.

That's a new record. Turn 1 of Scen 15 zipped by in about 5 minutes flat and I had to restart it. Not that I'm complaining...

_____________________________

I give approximately two fifths of a !#$% at any given time!
Post #: 1
RE: What did they DO to WITP?! - 12/15/2004 5:59:01 PM   
The Gnome


Posts: 1233
Joined: 5/17/2002
From: Philadelphia, PA
Status: offline
Wow! I'm really, really happy to hear about this! Did the dreaded "Training Ship Crews" phase get sped up as well?

(in reply to von Murrin)
Post #: 2
RE: What did they DO to WITP?! - 12/15/2004 6:07:23 PM   
Rob322

 

Posts: 578
Joined: 8/16/2004
Status: offline
quote:

ORIGINAL: The Gnome

Wow! I'm really, really happy to hear about this! Did the dreaded "Training Ship Crews" phase get sped up as well?


Ohhh, please, ohhhh, please, ohhhh, please, ohhhh, please

(in reply to The Gnome)
Post #: 3
RE: What did they DO to WITP?! - 12/15/2004 6:28:30 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

We try to optimize each build. Our biggest problem is that many people want many new features, most of which add to execution time.

Glad You are happy...

Michael Wood

quote:

ORIGINAL: von Murrin
I used to run the game at 0.1-0.3 delay on all message and combat settings. This time the turn zipped through so fast I couldn't read anything. Surprised the hell out of me. I must be getting something in the range of a 300-500% performance

(in reply to von Murrin)
Post #: 4
RE: What did they DO to WITP?! - 12/15/2004 10:29:43 PM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
Status: offline
quote:

ORIGINAL: The Gnome

Wow! I'm really, really happy to hear about this! Did the dreaded "Training Ship Crews" phase get sped up as well?


A matter of some 20 seconds or so on my machine.

_____________________________

I give approximately two fifths of a !#$% at any given time!

(in reply to The Gnome)
Post #: 5
RE: What did they DO to WITP?! - 12/15/2004 10:30:48 PM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
Status: offline
quote:

ORIGINAL: Mike Wood

Hello...

We try to optimize each build. Our biggest problem is that many people want many new features, most of which add to execution time.

Glad You are happy...

Michael Wood

quote:

ORIGINAL: von Murrin
I used to run the game at 0.1-0.3 delay on all message and combat settings. This time the turn zipped through so fast I couldn't read anything. Surprised the hell out of me. I must be getting something in the range of a 300-500% performance



Well, whatever you did, I plowed through half a month game time in a night. Nice work.

_____________________________

I give approximately two fifths of a !#$% at any given time!

(in reply to Mike Wood)
Post #: 6
RE: What did they DO to WITP?! - 12/15/2004 10:37:21 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: Mike Wood

Hello...

We try to optimize each build. Our biggest problem is that many people want many new features, most of which add to execution time.

Glad You are happy...

Michael Wood

quote:

ORIGINAL: von Murrin
I used to run the game at 0.1-0.3 delay on all message and combat settings. This time the turn zipped through so fast I couldn't read anything. Surprised the hell out of me. I must be getting something in the range of a 300-500% performance



Features are a good thing but so is this sweet little improvement. WOW, what a difference on my old Athlon 1000! The old girl is gonna stay on my desk even longer now. Thanks ever so much for doing this.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Mike Wood)
Post #: 7
RE: What did they DO to WITP?! - 12/15/2004 10:56:16 PM   
madflava13


Posts: 1530
Joined: 2/7/2001
From: Alexandria, VA
Status: offline
Yeah I just got a brand new Dell, so it wasn't really a problem for me before, but man does this puppy fly now!

_____________________________

"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."

(in reply to Ron Saueracker)
Post #: 8
RE: What did they DO to WITP?! - 12/15/2004 11:25:12 PM   
Bradley7735


Posts: 2073
Joined: 7/12/2004
Status: offline
Wow!! I can't wait to try this out. (I haven't been to my computer in two days, so I don't have the patch).

Now I won't get nearly as much house stuff done (I do house stuff while waiting for turns to resolve)

(in reply to madflava13)
Post #: 9
RE: What did they DO to WITP?! - 12/16/2004 12:15:06 AM   
tdpyle

 

Posts: 76
Joined: 7/24/2004
Status: offline
I'm running on an Athalon 2400+ and it seems to play a little faster but not a huge difference. Changing to medium video resolution did help though, since I'm using a rather limited integrated S3 video chip with only 32 meg. Quicker on the graphics.




Attachment (1)

(in reply to Bradley7735)
Post #: 10
RE: What did they DO to WITP?! - 12/16/2004 6:02:27 AM   
Hornblower


Posts: 1361
Joined: 9/10/2003
From: New York'er relocated to Chicago
Status: offline
1st thing on tomorrow's to do list, is to download the new patch at work instead of at home.. 56k dialup vrse 45mg... hummmm

(in reply to madflava13)
Post #: 11
RE: What did they DO to WITP?! - 12/16/2004 7:32:20 AM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
Status: offline
quote:

ORIGINAL: Bradley7735

Wow!! I can't wait to try this out. (I haven't been to my computer in two days, so I don't have the patch).

Now I won't get nearly as much house stuff done (I do house stuff while waiting for turns to resolve)

There is NO difference. It still takes forever and a day for a save or reply file to load. And the training ship crews step still takes almost forever. The patch DOES reset your message delay settings, giving some players the illusion that something was "optimized".

_____________________________


(in reply to Bradley7735)
Post #: 12
RE: What did they DO to WITP?! - 12/16/2004 7:46:38 AM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
Status: offline
It's probably hardware dependent. Trust me, it's three to five times as fast.

_____________________________

I give approximately two fifths of a !#$% at any given time!

(in reply to dpstafford)
Post #: 13
RE: What did they DO to WITP?! - 12/16/2004 9:12:32 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
Sure makes a difference with my old bag of a Thunderbird.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to von Murrin)
Post #: 14
RE: What did they DO to WITP?! - 12/16/2004 10:22:38 AM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
Status: offline
Makes a huge difference on my XP2500 Barton, too. Try turning all the message settings to 0.1 and hit Z after you end a turn.

Now, I read fast, and that's the setting I used to use (as well as the first thing I adjusted aside from resolution after patching), but there's just no way I can play like that now. It was rather like hitting the forward search function on a DVD player several times. Currently everything is set to 0.5, and it's still faster than it used to be.

_____________________________

I give approximately two fifths of a !#$% at any given time!

(in reply to Ron Saueracker)
Post #: 15
RE: What did they DO to WITP?! - 12/16/2004 11:57:12 AM   
steveh11Matrix


Posts: 944
Joined: 7/30/2004
Status: offline
No noticeable improvement on my 750MHz P3...and I'd expect to have noticed if the improvement was as great as has been said here.

On the other hand, it means that I can still read a book while turns go on, so there's always an upside!

This ought to be something capable of being tested: Anyone have 1.3 and 1.4 still loaded?

Steve.

_____________________________

"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to von Murrin)
Post #: 16
RE: What did they DO to WITP?! - 12/16/2004 5:01:49 PM   
The Gnome


Posts: 1233
Joined: 5/17/2002
From: Philadelphia, PA
Status: offline
Hoochy Momma!!! Got at least a 30% improvement on an AMD 1.2 with 768MB RAM XP SP2. The AI phase seems to take longer (not a complaint an observation) but the turn resolution is much faster. Also, I seem to be getting a much snappier response from the UI during my turn. Loading and saving seem to take about the same length

And yes I know it messed with my message delay's - it increased them to the default. So that wouldn't make me speed up if I hadn't noticed, I would slow down.

(in reply to steveh11Matrix)
Post #: 17
RE: What did they DO to WITP?! - 12/16/2004 6:02:04 PM   
Thurmonator


Posts: 61
Joined: 1/7/2003
From: Asheville
Status: offline
Whats the "Z" do?

_____________________________

Please make a modern strategic Naval wargame for the PC.

(in reply to The Gnome)
Post #: 18
RE: What did they DO to WITP?! - 12/16/2004 7:22:01 PM   
MarioF

 

Posts: 27
Joined: 5/10/2004
Status: offline
quote:

ORIGINAL: dpstafford

quote:

ORIGINAL: Bradley7735

Wow!! I can't wait to try this out. (I haven't been to my computer in two days, so I don't have the patch).

Now I won't get nearly as much house stuff done (I do house stuff while waiting for turns to resolve)

There is NO difference. It still takes forever and a day for a save or reply file to load. And the training ship crews step still takes almost forever. The patch DOES reset your message delay settings, giving some players the illusion that something was "optimized".



I agree. it still takes about 30-35 seconds to finish the "training ship crews" step.
I have an AMD 2500XP with 512 MB RAM and a Radeon 8500 Graphics card.

(in reply to dpstafford)
Post #: 19
RE: What did they DO to WITP?! - 12/16/2004 8:29:10 PM   
testarossa


Posts: 952
Joined: 9/24/2004
From: Vancouver, Canada
Status: offline
It is slower after 1.4. Training crews was about 2 secs now it is around 9.

_____________________________

Dr. Miller: I should've called the marines!
Dalton: They're few, they're proud... And they ain't here!!!


(in reply to MarioF)
Post #: 20
RE: What did they DO to WITP?! - 12/16/2004 8:39:46 PM   
The Gnome


Posts: 1233
Joined: 5/17/2002
From: Philadelphia, PA
Status: offline
quote:

ORIGINAL: testarossa

It is slower after 1.4. Training crews was about 2 secs now it is around 9.


9 Seconds? You're complaining about 9 seconds?? This thing runs over a minute on an average machine for most people.

(in reply to testarossa)
Post #: 21
RE: What did they DO to WITP?! - 12/16/2004 8:49:31 PM   
testarossa


Posts: 952
Joined: 9/24/2004
From: Vancouver, Canada
Status: offline
quote:

ORIGINAL: The Gnome

quote:

ORIGINAL: testarossa

It is slower after 1.4. Training crews was about 2 secs now it is around 9.


9 Seconds? You're complaining about 9 seconds?? This thing runs over a minute on an average machine for most people.


Yea, I was able to do 1 month game time in one evening, now only 1-2 weeks, cause it is not only training crews slower now, it is everything slower a bit, like reassigning etc.

_____________________________

Dr. Miller: I should've called the marines!
Dalton: They're few, they're proud... And they ain't here!!!


(in reply to The Gnome)
Post #: 22
RE: What did they DO to WITP?! - 12/16/2004 9:21:05 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Each version is a plue & minus situation.

Code routines get optimized increasing performance.

New routines/features get added decreasing performance.

Some of the bug fixes run as global routines proofing errors. (decrease in performance)

A good example of this is the new leader recovery routine. It is net new (decreasing performance) but Mike did some amazing optimizations (increasing performance).

To keep you speed up, turning off things like range rings and overlays like roads and ZoC stuff causes far less processing when moving the map around (screen redraws) and gives you the best performance you can get.

Some folks (very dependant on their hardware) will actually run faster in windowed mode then in full screen.

(in reply to testarossa)
Post #: 23
RE: What did they DO to WITP?! - 12/16/2004 10:38:56 PM   
Charbroiled


Posts: 1181
Joined: 10/15/2004
From: Oregon
Status: offline
one thing I noticed, is that the message speeds were changed to the program default speed when I loaded 1.4. I reset to the value I like, and the speed appears to be about the same as 1.3.

One thing I caught that should be brought up as a warning, is that all of my game settings including difficulty setting was reset to the default. I'm playing "very hard" so if I hadn't changed it I would have been playing at a level lower then I wanted.

(in reply to Mr.Frag)
Post #: 24
RE: What did they DO to WITP?! - 12/16/2004 10:41:54 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
The preferences file gets zapped when you patch. This is to avoid problems with new settings.

You need to reset your personal preferences after patching.

(in reply to Charbroiled)
Post #: 25
RE: What did they DO to WITP?! - 12/16/2004 11:19:12 PM   
Djordje

 

Posts: 537
Joined: 9/12/2004
Status: offline
quote:

ORIGINAL: MarioF

quote:

ORIGINAL: dpstafford

quote:

ORIGINAL: Bradley7735

Wow!! I can't wait to try this out. (I haven't been to my computer in two days, so I don't have the patch).

Now I won't get nearly as much house stuff done (I do house stuff while waiting for turns to resolve)

There is NO difference. It still takes forever and a day for a save or reply file to load. And the training ship crews step still takes almost forever. The patch DOES reset your message delay settings, giving some players the illusion that something was "optimized".



I agree. it still takes about 30-35 seconds to finish the "training ship crews" step.
I have an AMD 2500XP with 512 MB RAM and a Radeon 8500 Graphics card.


It takes only about 5 seconds in my turn, and I have Barthon 2500+ with 512 MB Ram, almost the same as you do.

(in reply to MarioF)
Post #: 26
RE: What did they DO to WITP?! - 12/16/2004 11:23:43 PM   
The Gnome


Posts: 1233
Joined: 5/17/2002
From: Philadelphia, PA
Status: offline
quote:

It takes only about 5 seconds in my turn, and I have Barthon 2500+ with 512 MB Ram, almost the same as you do.

Hrmmm maybe we should talk about how to optimize for this game, I have a Thunderbird 1.2 with 768mb of ram and I measure this phase in minutes, not seconds.

(in reply to Djordje)
Post #: 27
RE: What did they DO to WITP?! - 12/16/2004 11:23:56 PM   
testarossa


Posts: 952
Joined: 9/24/2004
From: Vancouver, Canada
Status: offline
With 1.4 patch?

_____________________________

Dr. Miller: I should've called the marines!
Dalton: They're few, they're proud... And they ain't here!!!


(in reply to Djordje)
Post #: 28
RE: What did they DO to WITP?! - 12/16/2004 11:25:32 PM   
Thurmonator


Posts: 61
Joined: 1/7/2003
From: Asheville
Status: offline
K..so how do you optimize the game?

Who has good turn optimiztion strategies?

< Message edited by Thurmonator -- 12/16/2004 4:26:24 PM >


_____________________________

Please make a modern strategic Naval wargame for the PC.

(in reply to testarossa)
Post #: 29
RE: What did they DO to WITP?! - 12/16/2004 11:25:43 PM   
The Gnome


Posts: 1233
Joined: 5/17/2002
From: Philadelphia, PA
Status: offline
quote:

ORIGINAL: testarossa

With 1.4 patch?

Yeap, with 1.4

(in reply to testarossa)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> What did they DO to WITP?! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.749