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What did they DO to WITP?!

 
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What did they DO to WITP?! - 12/15/2004 7:57:38 AM   
von Murrin


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From: That from which there is no escape.
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I just installed 1.4 and...

Holy code optimization, Batman!


I used to run the game at 0.1-0.3 delay on all message and combat settings. This time the turn zipped through so fast I couldn't read anything. Surprised the hell out of me. I must be getting something in the range of a 300-500% performance spike.

That's a new record. Turn 1 of Scen 15 zipped by in about 5 minutes flat and I had to restart it. Not that I'm complaining...

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RE: What did they DO to WITP?! - 12/15/2004 5:59:01 PM   
The Gnome


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Wow! I'm really, really happy to hear about this! Did the dreaded "Training Ship Crews" phase get sped up as well?

(in reply to von Murrin)
Post #: 2
RE: What did they DO to WITP?! - 12/15/2004 6:07:23 PM   
Rob322

 

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Joined: 8/16/2004
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quote:

ORIGINAL: The Gnome

Wow! I'm really, really happy to hear about this! Did the dreaded "Training Ship Crews" phase get sped up as well?


Ohhh, please, ohhhh, please, ohhhh, please, ohhhh, please

(in reply to The Gnome)
Post #: 3
RE: What did they DO to WITP?! - 12/15/2004 6:28:30 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
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Hello...

We try to optimize each build. Our biggest problem is that many people want many new features, most of which add to execution time.

Glad You are happy...

Michael Wood

quote:

ORIGINAL: von Murrin
I used to run the game at 0.1-0.3 delay on all message and combat settings. This time the turn zipped through so fast I couldn't read anything. Surprised the hell out of me. I must be getting something in the range of a 300-500% performance

(in reply to von Murrin)
Post #: 4
RE: What did they DO to WITP?! - 12/15/2004 10:29:43 PM   
von Murrin


Posts: 1760
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quote:

ORIGINAL: The Gnome

Wow! I'm really, really happy to hear about this! Did the dreaded "Training Ship Crews" phase get sped up as well?


A matter of some 20 seconds or so on my machine.

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Post #: 5
RE: What did they DO to WITP?! - 12/15/2004 10:30:48 PM   
von Murrin


Posts: 1760
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quote:

ORIGINAL: Mike Wood

Hello...

We try to optimize each build. Our biggest problem is that many people want many new features, most of which add to execution time.

Glad You are happy...

Michael Wood

quote:

ORIGINAL: von Murrin
I used to run the game at 0.1-0.3 delay on all message and combat settings. This time the turn zipped through so fast I couldn't read anything. Surprised the hell out of me. I must be getting something in the range of a 300-500% performance



Well, whatever you did, I plowed through half a month game time in a night. Nice work.

_____________________________

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Post #: 6
RE: What did they DO to WITP?! - 12/15/2004 10:37:21 PM   
Ron Saueracker


Posts: 12121
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quote:

ORIGINAL: Mike Wood

Hello...

We try to optimize each build. Our biggest problem is that many people want many new features, most of which add to execution time.

Glad You are happy...

Michael Wood

quote:

ORIGINAL: von Murrin
I used to run the game at 0.1-0.3 delay on all message and combat settings. This time the turn zipped through so fast I couldn't read anything. Surprised the hell out of me. I must be getting something in the range of a 300-500% performance



Features are a good thing but so is this sweet little improvement. WOW, what a difference on my old Athlon 1000! The old girl is gonna stay on my desk even longer now. Thanks ever so much for doing this.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 7
RE: What did they DO to WITP?! - 12/15/2004 10:56:16 PM   
madflava13


Posts: 1530
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From: Alexandria, VA
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Yeah I just got a brand new Dell, so it wasn't really a problem for me before, but man does this puppy fly now!

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RE: What did they DO to WITP?! - 12/15/2004 11:25:12 PM   
Bradley7735


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Wow!! I can't wait to try this out. (I haven't been to my computer in two days, so I don't have the patch).

Now I won't get nearly as much house stuff done (I do house stuff while waiting for turns to resolve)

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Post #: 9
RE: What did they DO to WITP?! - 12/16/2004 12:15:06 AM   
tdpyle

 

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I'm running on an Athalon 2400+ and it seems to play a little faster but not a huge difference. Changing to medium video resolution did help though, since I'm using a rather limited integrated S3 video chip with only 32 meg. Quicker on the graphics.




Attachment (1)

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Post #: 10
RE: What did they DO to WITP?! - 12/16/2004 6:02:27 AM   
Hornblower


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1st thing on tomorrow's to do list, is to download the new patch at work instead of at home.. 56k dialup vrse 45mg... hummmm

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Post #: 11
RE: What did they DO to WITP?! - 12/16/2004 7:32:20 AM   
dpstafford


Posts: 1910
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quote:

ORIGINAL: Bradley7735

Wow!! I can't wait to try this out. (I haven't been to my computer in two days, so I don't have the patch).

Now I won't get nearly as much house stuff done (I do house stuff while waiting for turns to resolve)

There is NO difference. It still takes forever and a day for a save or reply file to load. And the training ship crews step still takes almost forever. The patch DOES reset your message delay settings, giving some players the illusion that something was "optimized".

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Post #: 12
RE: What did they DO to WITP?! - 12/16/2004 7:46:38 AM   
von Murrin


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From: That from which there is no escape.
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It's probably hardware dependent. Trust me, it's three to five times as fast.

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Post #: 13
RE: What did they DO to WITP?! - 12/16/2004 9:12:32 AM   
Ron Saueracker


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Sure makes a difference with my old bag of a Thunderbird.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to von Murrin)
Post #: 14
RE: What did they DO to WITP?! - 12/16/2004 10:22:38 AM   
von Murrin


Posts: 1760
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From: That from which there is no escape.
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Makes a huge difference on my XP2500 Barton, too. Try turning all the message settings to 0.1 and hit Z after you end a turn.

Now, I read fast, and that's the setting I used to use (as well as the first thing I adjusted aside from resolution after patching), but there's just no way I can play like that now. It was rather like hitting the forward search function on a DVD player several times. Currently everything is set to 0.5, and it's still faster than it used to be.

_____________________________

I give approximately two fifths of a !#$% at any given time!

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Post #: 15
RE: What did they DO to WITP?! - 12/16/2004 11:57:12 AM   
steveh11Matrix


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No noticeable improvement on my 750MHz P3...and I'd expect to have noticed if the improvement was as great as has been said here.

On the other hand, it means that I can still read a book while turns go on, so there's always an upside!

This ought to be something capable of being tested: Anyone have 1.3 and 1.4 still loaded?

Steve.

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Post #: 16
RE: What did they DO to WITP?! - 12/16/2004 5:01:49 PM   
The Gnome


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From: Philadelphia, PA
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Hoochy Momma!!! Got at least a 30% improvement on an AMD 1.2 with 768MB RAM XP SP2. The AI phase seems to take longer (not a complaint an observation) but the turn resolution is much faster. Also, I seem to be getting a much snappier response from the UI during my turn. Loading and saving seem to take about the same length

And yes I know it messed with my message delay's - it increased them to the default. So that wouldn't make me speed up if I hadn't noticed, I would slow down.

(in reply to steveh11Matrix)
Post #: 17
RE: What did they DO to WITP?! - 12/16/2004 6:02:04 PM   
Thurmonator


Posts: 61
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From: Asheville
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Whats the "Z" do?

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Post #: 18
RE: What did they DO to WITP?! - 12/16/2004 7:22:01 PM   
MarioF

 

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Joined: 5/10/2004
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quote:

ORIGINAL: dpstafford

quote:

ORIGINAL: Bradley7735

Wow!! I can't wait to try this out. (I haven't been to my computer in two days, so I don't have the patch).

Now I won't get nearly as much house stuff done (I do house stuff while waiting for turns to resolve)

There is NO difference. It still takes forever and a day for a save or reply file to load. And the training ship crews step still takes almost forever. The patch DOES reset your message delay settings, giving some players the illusion that something was "optimized".



I agree. it still takes about 30-35 seconds to finish the "training ship crews" step.
I have an AMD 2500XP with 512 MB RAM and a Radeon 8500 Graphics card.

(in reply to dpstafford)
Post #: 19
RE: What did they DO to WITP?! - 12/16/2004 8:29:10 PM   
testarossa


Posts: 952
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From: Vancouver, Canada
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It is slower after 1.4. Training crews was about 2 secs now it is around 9.

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Post #: 20
RE: What did they DO to WITP?! - 12/16/2004 8:39:46 PM   
The Gnome


Posts: 1233
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From: Philadelphia, PA
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quote:

ORIGINAL: testarossa

It is slower after 1.4. Training crews was about 2 secs now it is around 9.


9 Seconds? You're complaining about 9 seconds?? This thing runs over a minute on an average machine for most people.

(in reply to testarossa)
Post #: 21
RE: What did they DO to WITP?! - 12/16/2004 8:49:31 PM   
testarossa


Posts: 952
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From: Vancouver, Canada
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quote:

ORIGINAL: The Gnome

quote:

ORIGINAL: testarossa

It is slower after 1.4. Training crews was about 2 secs now it is around 9.


9 Seconds? You're complaining about 9 seconds?? This thing runs over a minute on an average machine for most people.


Yea, I was able to do 1 month game time in one evening, now only 1-2 weeks, cause it is not only training crews slower now, it is everything slower a bit, like reassigning etc.

_____________________________

Dr. Miller: I should've called the marines!
Dalton: They're few, they're proud... And they ain't here!!!


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Post #: 22
RE: What did they DO to WITP?! - 12/16/2004 9:21:05 PM   
Mr.Frag


Posts: 13410
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Each version is a plue & minus situation.

Code routines get optimized increasing performance.

New routines/features get added decreasing performance.

Some of the bug fixes run as global routines proofing errors. (decrease in performance)

A good example of this is the new leader recovery routine. It is net new (decreasing performance) but Mike did some amazing optimizations (increasing performance).

To keep you speed up, turning off things like range rings and overlays like roads and ZoC stuff causes far less processing when moving the map around (screen redraws) and gives you the best performance you can get.

Some folks (very dependant on their hardware) will actually run faster in windowed mode then in full screen.

(in reply to testarossa)
Post #: 23
RE: What did they DO to WITP?! - 12/16/2004 10:38:56 PM   
Charbroiled


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one thing I noticed, is that the message speeds were changed to the program default speed when I loaded 1.4. I reset to the value I like, and the speed appears to be about the same as 1.3.

One thing I caught that should be brought up as a warning, is that all of my game settings including difficulty setting was reset to the default. I'm playing "very hard" so if I hadn't changed it I would have been playing at a level lower then I wanted.

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Post #: 24
RE: What did they DO to WITP?! - 12/16/2004 10:41:54 PM   
Mr.Frag


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The preferences file gets zapped when you patch. This is to avoid problems with new settings.

You need to reset your personal preferences after patching.

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Post #: 25
RE: What did they DO to WITP?! - 12/16/2004 11:19:12 PM   
Djordje

 

Posts: 537
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quote:

ORIGINAL: MarioF

quote:

ORIGINAL: dpstafford

quote:

ORIGINAL: Bradley7735

Wow!! I can't wait to try this out. (I haven't been to my computer in two days, so I don't have the patch).

Now I won't get nearly as much house stuff done (I do house stuff while waiting for turns to resolve)

There is NO difference. It still takes forever and a day for a save or reply file to load. And the training ship crews step still takes almost forever. The patch DOES reset your message delay settings, giving some players the illusion that something was "optimized".



I agree. it still takes about 30-35 seconds to finish the "training ship crews" step.
I have an AMD 2500XP with 512 MB RAM and a Radeon 8500 Graphics card.


It takes only about 5 seconds in my turn, and I have Barthon 2500+ with 512 MB Ram, almost the same as you do.

(in reply to MarioF)
Post #: 26
RE: What did they DO to WITP?! - 12/16/2004 11:23:43 PM   
The Gnome


Posts: 1233
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From: Philadelphia, PA
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quote:

It takes only about 5 seconds in my turn, and I have Barthon 2500+ with 512 MB Ram, almost the same as you do.

Hrmmm maybe we should talk about how to optimize for this game, I have a Thunderbird 1.2 with 768mb of ram and I measure this phase in minutes, not seconds.

(in reply to Djordje)
Post #: 27
RE: What did they DO to WITP?! - 12/16/2004 11:23:56 PM   
testarossa


Posts: 952
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With 1.4 patch?

_____________________________

Dr. Miller: I should've called the marines!
Dalton: They're few, they're proud... And they ain't here!!!


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Post #: 28
RE: What did they DO to WITP?! - 12/16/2004 11:25:32 PM   
Thurmonator


Posts: 61
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K..so how do you optimize the game?

Who has good turn optimiztion strategies?

< Message edited by Thurmonator -- 12/16/2004 4:26:24 PM >


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Please make a modern strategic Naval wargame for the PC.

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Post #: 29
RE: What did they DO to WITP?! - 12/16/2004 11:25:43 PM   
The Gnome


Posts: 1233
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quote:

ORIGINAL: testarossa

With 1.4 patch?

Yeap, with 1.4

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Post #: 30
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