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email turn length

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> email turn length Page: [1]
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email turn length - 12/31/2004 5:52:14 PM   
brucebbi

 

Posts: 14
Joined: 7/15/2004
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What is the best turn length for an email game? I've been using one day turns and the dead time is considerable.
Post #: 1
RE: email turn length - 12/31/2004 5:54:42 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Personal preference. I can only play 1 day turn. Too much of a control freak and micromanager.

Just get a bunch of other PBEM games going. Then you will always have a turn coming in or going out.

(in reply to brucebbi)
Post #: 2
RE: email turn length - 1/1/2005 2:00:27 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline
Personal preference is the correct answer.

There are a number of us, although I think the minority, that play two day turns. Lets things happen more quickly, instead of waiting two weeks for that TF to cross the map you only have to wait one week

< Message edited by erstad -- 1/1/2005 9:24:45 PM >

(in reply to 2ndACR)
Post #: 3
RE: email turn length - 1/1/2005 2:47:15 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Hi, I have a nice head of hair. If I ever tried to play more then 1 day turns I'm sure I would pull it out. Most of my PBEM games do more then 1 turn per day. And I have enough that from 8am to 2am I am doing turns. (If I could stay awake 24/7 I would have turns 24/7

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I'm not retreating, I'm attacking in a different direction!

(in reply to erstad)
Post #: 4
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