Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fast TF troubles

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Fast TF troubles Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fast TF troubles - 12/31/2004 9:29:32 PM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
-I´m playing a small scenario against a human opponent (Guadalcanal campaign). I´m playing IJN. I´m following a defensive approach, allowing the enmy to advance and inflicting him the highest possible losses with my LBA, surface ships and carrier based aircraft. In Nov/42 the enemy already captured Munda and disembarked in Buin (but was unable to capture him). When he disembarked in Buin, he used a fast transport TF. For some strange reason, this TF was still in Buin when the dawn arrived, and suffered multiple attacks by Betties based in Rabul, resulting in the loss of the North Carolina. A few weeks after, he sent a surface fleet to engage my BB´s (which were making frequent visits to Buin) at night. In the same day I´ve sent the Yamato, plus two Kongos and some smaller ships to Buin. Both TF´s set to retirement allowed. However, while my fleet arrived at night and returned at full speed as expected, my enemy´s force arrived there at daylight (no surface combat). The unfortunate ships found themselves attacked by 180 bombers coming from a IJN CV force in the vicinity. The South Dakota sank and the Washington was crippled. A CL was sunk also. In the third event, a IJN fast TF force was sent to Buna for a ressuply mission. Instead of moving a few hexes in the first day, and making the fast movement in the following day, the fast TF arrived at daylight, in the same turn I ordered it to depart, and suffered some air attacks from New Guinea bases (only one CL damaged). The question is, why all those fast TF´s are arriving at daylight instead of night? Did someone have the same trouble?
Post #: 1
RE: Fast TF troubles - 12/31/2004 10:20:44 PM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
Are the TFs set to donot retire?...if so, there ya go. I did the same thing a few times.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to Bombur)
Post #: 2
RE: Fast TF troubles - 12/31/2004 11:37:54 PM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
quote:

ORIGINAL: rogueusmc

Are the TFs set to donot retire?...if so, there ya go. I did the same thing a few times.


-They were set to retirement allowed, according to my opponent. In example#3 I verified the save game and they were also set to retirement allowed.

(in reply to rogueusmc)
Post #: 3
RE: Fast TF troubles - 1/1/2005 1:12:36 AM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
What probably happened was this: he began his turn within one day's steaming of the DH, and he refueled after he made his orders. Refueling confuses the hell out of FT and bombardment TFs. You should always refuel the turn before. Then, to be safe, when you do go you should first select the DH and then load your troops (if it's a FT).

_____________________________

Fear the kitten!

(in reply to Bombur)
Post #: 4
RE: Fast TF troubles - 1/1/2005 11:35:46 AM   
Antoine

 

Posts: 4
Joined: 2/7/2004
Status: offline
I had this problem in UV. The devs explain that commander of the TF can override orders if they think the area is safe and will go directly to the target without waiting for the night: it is a FAST transport TF not a SAFE transport TF. So if the IA think that the commander will think it is safe because no planes were detected and no CV, even if we players absolutely know that they must go at night, there is a chance the TF will come in daylight. So stupid. The manual was in error on this point.

< Message edited by Antoine -- 1/1/2005 9:38:17 AM >

(in reply to tsimmonds)
Post #: 5
RE: Fast TF troubles - 1/2/2005 4:00:54 PM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
quote:

ORIGINAL: irrelevant

What probably happened was this: he began his turn within one day's steaming of the DH, and he refueled after he made his orders. Refueling confuses the hell out of FT and bombardment TFs. You should always refuel the turn before. Then, to be safe, when you do go you should first select the DH and then load your troops (if it's a FT).


-In example #3 the TF was fully refueled before it departed. In example #2 too. My "enemy" had doubts on to what extent his ships were refueled in example #1

(in reply to tsimmonds)
Post #: 6
RE: Fast TF troubles - 1/2/2005 4:02:44 PM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
quote:

ORIGINAL: Antoine

I had this problem in UV. The devs explain that commander of the TF can override orders if they think the area is safe and will go directly to the target without waiting for the night: it is a FAST transport TF not a SAFE transport TF. So if the IA think that the commander will think it is safe because no planes were detected and no CV, even if we players absolutely know that they must go at night, there is a chance the TF will come in daylight. So stupid. The manual was in error on this point.


-Yes, but the target (in this case Buin) is only 5 hexes from the bigger concentration of Betties in the Pacific. How will the commander believe he can arrive at daylight?

(in reply to Antoine)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Fast TF troubles Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828