Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Anyone else think the combat animation needs help?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Anyone else think the combat animation needs help? Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Anyone else think the combat animation needs help? - 1/1/2005 1:15:58 AM   
pacwar

 

Posts: 100
Joined: 11/21/2004
From: North Carolina
Status: offline
All,

You may have already beaten this one to death in previous posts but while I think the game is great I am disappointed in the combat graphics...how shall I say this, they are primitive. I know I can turn them off and I do, but I'd like to get the detailed information they include. This is obviously one of the SSG contributions to the game, very similar to their great naval battles graphics, and I didn't like it in that game either.

I don't see why that portion of the game couldn't more sophisticated. Why not use actual film footage as a surogate for the graphics....at least display the hit and damage information under the film. What I have in mind is very similar to the film Gary G. used in his Patton Strikes Back game, which I liked very much despite the negative reviews from game "experts". Anyone else think the animation sequence needs an overhaul or should I worry about more important things?

db
Post #: 1
RE: Anyone else think the combat animation needs help? - 1/1/2005 1:28:05 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
I suspect that most of the people here will tell you to worry about other things. At this point a major graphics overhaul & change is not going to happen. As for why it was done this way in the first place, I can't say. But keep in mind that the game is being sold as a digital download and graphics (even more so movies) take a lot of megabytes.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to pacwar)
Post #: 2
RE: Anyone else think the combat animation needs help? - 1/1/2005 1:30:05 AM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
I think the graphics are a compromise between those who want sophisticated graphics and those who don't need any at all. Of course neither group is happy but what else is new?

(in reply to pacwar)
Post #: 3
RE: Anyone else think the combat animation needs help? - 1/1/2005 2:07:08 AM   
pacwar

 

Posts: 100
Joined: 11/21/2004
From: North Carolina
Status: offline
I suspect you're right about the impact on the size of the game and ability to transmit it digitally...and I believe film would result in an increase in size, although I'm not sure...but the graphics don't have to be even that complicated. I liked the simple ships displayed at the bottom of the screen in the original PACIFIC WAR game that showed the level of damage as the surface battle or air stike took place. As WiTP Dude suggests, what we've got is a compromise on several levels...I just think it could have been done better without compromising the size of the program.

db

(in reply to dtravel)
Post #: 4
RE: Anyone else think the combat animation needs help? - 1/1/2005 2:10:28 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline
What I wish for would be that the combat report would have all the essential information so I don't have to watch the animations (watch, click escape, watch, click escape, rinse, repeat).

I'd rather go off and start a load of laundry or something and come back and just read it.

(in reply to pacwar)
Post #: 5
RE: Anyone else think the combat animation needs help? - 1/1/2005 8:04:30 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline
May be the graphics are some primitive.
May be is a game with some many little bugs and (of course) many things to improve but...
I'm playing it from july 2004 and this is the only pc game i playing so many time continuously.
Rome Total War, Pacific fighters, Hearts of Iron, and many more spent my atention only some weeks, this not the case of WITP.


_____________________________


(in reply to erstad)
Post #: 6
RE: Anyone else think the combat animation needs help? - 1/1/2005 8:22:23 PM   
mucky


Posts: 88
Joined: 11/18/2004
Status: offline
I acutally enjoy watching some of the animations: surface combat, dive bombers attacking ships and sub attacks.

the only combat animation i dont like is ground combat, all it is really is numbers lowering and rising. If i had to change anyone of those it would be ground combat.

(in reply to kokubokan25)
Post #: 7
RE: Anyone else think the combat animation needs help? - 1/1/2005 9:28:35 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline
Personally, I'd have been just as happy to have had them left out entirely.
They can't compete with the graphics of "shooter" games, and about the
10th repetition I imagine most people turn them off anyway. Better to
have had more detailed combat reports, and would have saved resources
for things that do matter to the play of the game.....

_____________________________


(in reply to mucky)
Post #: 8
RE: Anyone else think the combat animation needs help? - 1/2/2005 5:04:57 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline
Yep, agree there. The only combat animations worth watching are naval strikes and the ground combat (the latter only to get the identity of enemy units involved).

(in reply to Mike Scholl)
Post #: 9
RE: Anyone else think the combat animation needs help? - 1/2/2005 5:07:58 AM   
pacwar

 

Posts: 100
Joined: 11/21/2004
From: North Carolina
Status: offline
Mike,

I must agree with you in the end. If they aren't going to do them well, don't do them at all...they subtract from the overall game and obviously use up valuable bytes that could go towards other things...I gotta believe somebody from the SSG group had too much influence on the final product.

db

(in reply to Mike Scholl)
Post #: 10
RE: Anyone else think the combat animation needs help? - 1/2/2005 5:23:30 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
They ain't changin'. Way back in the UV days, there was a clamor to change the surface combat "junior high school dance" depiction (so called because it resembles those dances with the boys lined up against one wall and the girls lined up against the other). The explanation was that the animation already showed more than what was actually going on in the code.

So, here we are. We hear noises that resemble bombs dropping and torpedoes splashing, but we never see them unless they hit or, in the case of bombs, splash in the water.

(in reply to pacwar)
Post #: 11
RE: Anyone else think the combat animation needs help? - 1/2/2005 5:27:43 AM   
Strv103C


Posts: 90
Joined: 11/28/2004
From: Sweden
Status: offline
I would like to see a port when doing port bombing, not an airfield (or what it is).

(in reply to pasternakski)
Post #: 12
RE: Anyone else think the combat animation needs help? - 1/2/2005 6:32:40 AM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: pasternakski

They ain't changin'. Way back in the UV days, there was a clamor to change the surface combat "junior high school dance" depiction (so called because it resembles those dances with the boys lined up against one wall and the girls lined up against the other). The explanation was that the animation already showed more than what was actually going on in the code.

So, here we are. We hear noises that resemble bombs dropping and torpedoes splashing, but we never see them unless they hit or, in the case of bombs, splash in the water.


"Junior High School Dance"

Not to mention that the perspective on the ship art doesnt match the horizon on the water

_____________________________


(in reply to pasternakski)
Post #: 13
RE: Anyone else think the combat animation needs help? - 1/2/2005 7:42:51 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
quote:

ORIGINAL: Strv103C

I would like to see a port when doing port bombing, not an airfield (or what it is).

I would like to see something that doesn't resemble Grandpa's black vinyl padded toilet seat cushion with vague gray stuff floating around down below.

I would like to see it. I know I ain't getting it.

(in reply to Strv103C)
Post #: 14
RE: Anyone else think the combat animation needs help? - 1/2/2005 8:19:33 AM   
Strv103C


Posts: 90
Joined: 11/28/2004
From: Sweden
Status: offline
quote:

ORIGINAL: pasternakski

quote:

ORIGINAL: Strv103C

I would like to see a port when doing port bombing, not an airfield (or what it is).

I would like to see something that doesn't resemble Grandpa's black vinyl padded toilet seat cushion with vague gray stuff floating around down below.

I would like to see it. I know I ain't getting it.

well, when you say it...

(in reply to pasternakski)
Post #: 15
RE: Anyone else think the combat animation needs help? - 1/2/2005 11:00:23 PM   
mucky


Posts: 88
Joined: 11/18/2004
Status: offline
Speaking of animations has anyone seen the Naval Bombardment and City Attack animations. Id never seen them before i went snoping around the game files!

(in reply to Strv103C)
Post #: 16
RE: Anyone else think the combat animation needs help? - 1/11/2005 11:32:05 PM   
GPitre

 

Posts: 1
Joined: 1/11/2005
Status: offline
All agreed here -- the combat animations are nothing special...and that's being charitable.

Even so, I've been willing to give the designers a break considering the massive amount of detail & data they've incorporated into the game. If I want whizz-bang graphical fun I can always pop in Call of Duty for a half hour or so...

On the other hand...my big complaint is with the *strategic* map graphics. I am not an artist, a programmer, or a game producer, but even I could have figured a way to pack a little more information and ease of use into the task force icons without taking up more space.

I bet Nimitz and Yamamoto never had to squint at their wall map with a magnifying glass to figure out if they were looking at a BB or CV...

-G

(in reply to pacwar)
Post #: 17
RE: Anyone else think the combat animation needs help? - 1/12/2005 11:15:20 AM   
BlackVoid


Posts: 639
Joined: 10/17/2003
Status: offline
I like the animations.

3D scenes from Aces of the Pacific would be nice, but what we have is good enough for the game.

(in reply to GPitre)
Post #: 18
RE: Anyone else think the combat animation needs help? - 1/12/2005 7:34:41 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: pasternakski

quote:

ORIGINAL: Strv103C

I would like to see a port when doing port bombing, not an airfield (or what it is).

I would like to see something that doesn't resemble Grandpa's black vinyl padded toilet seat cushion with vague gray stuff floating around down below.

I would like to see it. I know I ain't getting it.


Keep this thread going. I want to see some more of Pasternaki's analogies.

Balck vinyl toilet seat cushion That has to be unsanitary

_____________________________


(in reply to pasternakski)
Post #: 19
RE: Anyone else think the combat animation needs help? - 1/12/2005 7:43:56 PM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline
quote:

Balck vinyl toilet seat cushion That has to be unsanitary


Not really.

See, the toilet seat is on hinges, and you can raise it up to a vertical position when a male must use the toilet from a standing position...




Attachment (1)

(in reply to Cap Mandrake)
Post #: 20
RE: Anyone else think the combat animation needs help? - 1/12/2005 7:53:23 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
Nawp, it wuz the seat part that wuz padded. Gramma bought 'er at K-Mart fer the ole man, and he wuz the only one what used it, so he didn't care what was on it. It mighta been scat, but it was HIS scat, so he could wallow in it while he grunted away and read the paper.

I think she bought it for him because she was sick and tired of cleaning up after the old b@stard (that was what she called him behind his back - "the old b@stard").

(in reply to mlees)
Post #: 21
RE: Anyone else think the combat animation needs help? - 1/12/2005 8:13:30 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: mlees

quote:

Balck vinyl toilet seat cushion That has to be unsanitary


Not really.

See, the toilet seat is on hinges, and you can raise it up to a vertical position when a male must use the toilet from a standing position...





Whoa! That works really well! I dare say it is fun too.

Thanks mlees. You've changed my life

_____________________________


(in reply to mlees)
Post #: 22
RE: Anyone else think the combat animation needs help? - 1/12/2005 8:17:11 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: pasternakski

Nawp, it wuz the seat part that wuz padded. Gramma bought 'er at K-Mart fer the ole man, and he wuz the only one what used it, so he didn't care what was on it. It mighta been scat, but it was HIS scat, so he could wallow in it while he grunted away and read the paper.

I think she bought it for him because she was sick and tired of cleaning up after the old b@stard (that was what she called him behind his back - "the old b@stard").


"scat"...you are killing me

The mental image of the old guy sitting on his scent-marked vinyl toilet seat making odd noise and reading the box scores

_____________________________


(in reply to pasternakski)
Post #: 23
RE: Anyone else think the combat animation needs help? - 1/12/2005 8:34:13 PM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline
The only problem I have with vinyl seat cushions is that if you are seated on one, and it is very hot in the bathroom, and you perspire a whole lot, standing up is usually accompanied by a sound not unlike velcro being pulled apart. Very annoying.

(in reply to Cap Mandrake)
Post #: 24
RE: Anyone else think the combat animation needs help? - 1/12/2005 8:37:06 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Don't forget the ripping of the hairs off of you ass....

Yeah, I got one for a present too... not sure how I should take it.

Anyway, in the summer, you get up after taking a crap and/or reading the paper, and RRRRRRRRIIIIIIIIIPPPPPPPPPPPP, Then, your bald for a while

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to mlees)
Post #: 25
RE: Anyone else think the combat animation needs help? - 1/12/2005 10:14:11 PM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline
I have good genes. I don't have a hair on my fanny.

(in reply to Tankerace)
Post #: 26
RE: Anyone else think the combat animation needs help? - 1/13/2005 12:59:03 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
quote:

ORIGINAL: mlees

The only problem I have with vinyl seat cushions is that if you are seated on one, and it is very hot in the bathroom, and you perspire a whole lot, standing up is usually accompanied by a sound not unlike velcro being pulled apart. Very annoying.

Yeah, I had a Jewish Princess girlfriend in high school who weighed about a concrete block too much, and she made exactly that sound when she got up off my Volkswagen vinyl car seat. Also, whenever she wore pantyhose, she made that "whish-slap, whish-slap" sound that you hate for your friends to hear when you're with her.

Her mother chainsmoked cigarettes out of the corner of her mouth like Burgess Meredith as the Penguin in the old Batman TV series, but that's another story ... for another hopelessly off-topic thread ...

(in reply to mlees)
Post #: 27
RE: Anyone else think the combat animation needs help? - 1/13/2005 1:00:11 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
quote:

ORIGINAL: mlees

I don't have a hair on my fanny.

Jeez, how can you stand being with a bald woman?

(in reply to mlees)
Post #: 28
RE: Anyone else think the combat animation needs help? - 1/13/2005 5:04:19 PM   
Thayne

 

Posts: 748
Joined: 6/14/2004
Status: offline
Obviously, the graphics are not the best possible.

However, I have . . . for a number of years now . . . bemoaned the fact that people who make games (and movies, and television shows) put so much money into visual effects and ignore content.

I have long said that, if I were to ever inherit such a company, the first thing I would do is fire half of the graphic artists and use the money that I saved to hire some writers/programmers.

So, yes, the combat animations suck. But if money was going to be spent improving the game, I would rather have them pay programmers to improve the AI, then artists to improve the combat animations.

(in reply to pacwar)
Post #: 29
RE: Anyone else think the combat animation needs help? - 1/13/2005 7:52:54 PM   
mapr

 

Posts: 72
Joined: 9/4/2002
From: Finland
Status: offline
I don't watch combat animations. Have seen for couple minutes worth of those so far.

In UV I watched combat replays and combat reports while watching the replay.

In WITP, I watch replays only if something important is about to happen. Usually I just check text reports and do my turn. But in Wipt turn will always run without popup combat reports.

(in reply to Thayne)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Anyone else think the combat animation needs help? Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.734