CatLord
Posts: 312
Joined: 10/21/2002 From: Lausanne, Switzerland Status: offline
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quote:
ORIGINAL: Warfare1 CatLord: I note that you are a moderator on the Paradox forums. So I can understand your defence of their games. And yes, I own and play EU2 (which I think is Paradox's best game). Were you also a HoI2 beta tester? The fact that you defend HoI2 as well as NOT care about the AI in the game, does raise red flags for me... I was only very lightly involved in the HoI2 betatest, unfortunately for me (I was stuck with a lot of RL stuffs ). I didn't imply the AI was bad by any mean. Just that for what I played (longest being up to 1941 with France starting in 36 IIRC), the AI seems decent to me. And I don't expect much more from any game AI, to be honest. I have enough experience in wargaming to know that the only real challenge is to play another human, although, like most of the other players around, I do not always have the time for that, and more often than not play on my own. In this case, I expect the AI to not do gross mistakes, and be a good sparing partner. But apart if I really choose a very unbalance situation, I know that if I lose, it's because I didn't understand something in the game mechanisms, not because the AI was clever than me. The only game an AI will trash me time and again, are probably classic games with simple rules, like Chess or Go, which are a league of their own (and have decades of AI research behind them). To be more specific about my gaming experience, in my longest game, I decided to play an agressive France: First, I take part in the Civil War of Spain, aside the Republicans, and ensure the Nationalists didn't win this war. Second, when the real war broke out, I decided to cross the Rhine in force while the German AI was busy in Poland. I managed to cut through South of Germany up to Yugoslavia, drive South to link with the Yougoslavian Forces and annihilate a couple of German divisions which were surrounded there, and try to establish a line of defense between Alsace and Czekoslovakia, to launch an offensive North from there. During this time, the Allies (that is, as we were early in the war, Republican Spain, UK and its dominion but not the US) tried a modest D-Day in Northern Germany but were driven back with heavy losses to the sea. Then, taking advantage of their superior Industry, especially helped by the ones capture in the East, the Germans gear up in power, and my offensive from the South comes to an halt, and then becomes to be a defeat and a retreat back behind the Maginot line... That's when I stopped, muttering than next time, I will orient my research differently (My armies took heavy loss from the air, as the Germans definitely kept an advantage there with their numerous and deadly planes, and pounce me badly). The only "mistake" the AI may have done would have been in the first part of the game when it didn't try better to save its divisions in Yugoslavia. Other than that it seems to me to try to be on the defensive on one front and stay on the offensive on the other, to concentrate its force localy and trash its opponent one after another instead of taking all of them at the same time. I call that a decent AI. Does an AI stand a chance in front of an experienced Human Player in the long run ? Probably never. Is it good enough so that if you do not plan very well your offensives, production and research in your very first games it will come back with a vengeance and you will learn it the hard way ? Well, it did for me What I can say from the couple of weeks I was active in the beta test, is that the game was very stable and I never had a CTD in over several hours of play. And that's a big big improvement for early releases by Paradox. The other thing I can also say is that Chris Stone (MrT on our forum) did a tremendous job on the manual. You see, I never played HoI1 before, so it was interesting to be a "fresh eye" on HoI2 amongst all these HoI1 grognards. Well, between the tutorial and the manual, I think most of my questions were answered and understanding the game mechanisms and interface wasn't a problem at all. That said, there are things I don't like it this game. For example, carrier aircraft planes are too abstracted for me (probably because I am an UV/WitP player accustom to follow my pilots by their very names ). And other things I really like, the Research system for example. It all depends what you want to play in the end. If you like wargame mostly concentrating on the operations, where your own military power is not influenced by how well you perform on the field, then play UV/WitP. If you don't like the fact that even as Japan you cannot decide to plan and produce more CV and less BB (like in WitP, where the influence a player has on production and research is almost inexistant), then you'll like HoI2. Cheers, Cat
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