BIASEDHISTORIAN
Posts: 24
Joined: 10/8/2001 From: RI USA Status: offline
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Generals, The Fulda Gap project is tested and complete. A new map and scenario are available for download at the Depot. Screenshots and zip are available here: http://www.spwaw.com/phpBB2/viewtopic.php?p=44946#44946 Here are the details... ___Crossing through the Gap* __Soviet Advance vs US Army Delay** __Fulda Gap, 0600, April 19, 1949* __Turns:24** ____Scenario size: Massive** Scenario Design: Dave Abbott aka Kayak* THE SCENARIO** * This scenario should be played in version 8.3 of SPWAW. Each turn represents about 1 hour of time.* * HYPOTHETICAL invasion of West Germany by the U.S.S.R.* * Comrade, * **Your Regiment has been assigned to secure area 118 in the Fulda region. Stavka assigned a prebombardment of the forward areas targeting U.S. armor and communications facilities. You are to cross the river into West Germany and Push forward. Your mobile formations must pierce the U.S. defenses and secure the high ground protecting the main highway and railway connections between the forward positions of U.S. III Corps, the city of Fulda, and it's airport. Elite paratroop and Glider forces have been alloted to assist in securing and holding the rear areas for our armor. The Gliders were dispatched to seize Fulda Airport and a Paradrop was performed to hold the central roadways open for you armored spear. * * INTEL** **Intelligence reports that the U.S. Army, III Corp, has battalion strength positions in your sector. Their armored forces and known emplacements were targeted for artillary strikes and reports indicate moderate damage. Spies report that an armored cavary company is gathering 12 kilometers southwest of your sector. There have been no reports of other NATO forces in your sector but several British infantry units have been engaged 5 kilometers west of you. * ** Speed is essential to traverse and secure a massive amount of territory, including the main U.S. military installation in the region, Fort Freedom. It is imperative that you maintain the timetable, if Operation "Hammer and Sickle", is to sweep the imperialist forces into the English Channel. * * THE HISTORY** **Last minute political manuvering failed to deteer the Western goverments from forming NATO, in spite of the face of threats by the U.S.S.R of a military response. Having laid the groundwork for a massive artillary bombardmant of forward U.S. positions, Stavka launches operation, "Hammer and Sickle", designed to reach a conventional military solution to the Imperialist influences of Western Europe. * * NOTES** **The scenario is balanced and playtested for H2H play and is ideal for PBEM as each turn will take well over 30 minutes to complete. It can also be played against the AI if you are the Russians. Featured is a railroad network and train. SPECIAL RULE: The train can only operate if an engine car is attached to the cars. The train must begin and end it's move with all of the cars on the same hex AND on the railway. This rule relies on the players honor. If playing against an AI controlled US, you must edit the train data to adjust the speed to zero. Two US tank destroyers are near the train, if the train is used correctly a massive amount of goods can be moved in a short period of time. Lose the engine and you lose the train! The scene design was begun in May04 and was playtested through three versions. It may take a few times playing an oppenent to play well in it, as it features several different forms of combat in several areas of the map- all at the same time. Enjoy KAYAK
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