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A few quick newbie Q's

 
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A few quick newbie Q's - 1/13/2005 10:49:52 PM   
Salient

 

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1. Is it normal for AK's and AP's filled with troops and supplies to take several turns to completely unload at a friendly base (PM)?

2. When you want to secure an unoccuppied base quickly before an enemy invasion do you mostly load a complete unit which can take several turns or do you load up a part of the unit in one turn and send it off. The reason why I ask this is that I want to know how well only a part of a unit can function on it's own in WiTP.

3. ASW TF's, any way to let them patrol let's say an area of 5 hexes and put them on repeat?

4. The aviation support in the base screen is the number of aircraft it can support right?

Salient

< Message edited by Salient -- 1/13/2005 8:50:41 PM >
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RE: A few quick newbie Q's - 1/13/2005 10:56:45 PM   
PeteG662


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1) Yes

2) Partial units can do well. There doesn;t seem to be any adverse affects. As far as having enough to go around...if the location is occupied use many more ships than is necessary so you don't get as much disruption when you land.

3) ASW TFs patrol only one hex. You can set a destination to another hex with do not retire and they will proceed there and then halt. You can then issue orders to proceed back to your original start point if you wish.

4) Any number of aircraft can use an airfield but you will suffer penalties in fixing them and in flying should you not have adequate support....the flying part is easy....the breaking down is hard....that is where the aviation support comes into play.

(in reply to Salient)
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RE: A few quick newbie Q's - 1/13/2005 11:02:32 PM   
Salient

 

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Thanks for your replies, a big help

Salient

(in reply to PeteG662)
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RE: A few quick newbie Q's - 1/13/2005 11:05:36 PM   
Feinder


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From: Land o' Lakes, FL
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1. Is it normal for AK's and AP's filled with troops and supplies to take several turns to completely unload at a friendly base (PM)?

Yes. The larger the port, the faster to unload.


2. When you want to secure an unoccuppied base quickly before an enemy invasion do you mostly load a complete unit which can take several turns or do you load up a part of the unit in one turn and send it off. The reason why I ask this is that I want to know how well only a part of a unit can function on it's own in WiTP.

Partial units can be effective. Remember to differentiate between a "sub unit" and "partial unit". Sub units (not the underwater king *grin*), are when you divide a division or brigde. There's an "A/B/C" part. Each of these are roughly 1/3 the size of the original, and essentially 1/3 copy of the original. When you take a partial unit tho, it's sort of a crap shoot as to what's actually in the partial. If you load a Brigde onto 15 AKs, you might 5 squads and couple MGs on one boat, and 4 engineers and 5 support points on another. You -could- land and defend with the partial, but you've just got to be aware of whats in the partial.


3. ASW TF's, any way to let them patrol let's say an area of 5 hexes and put them on repeat?

Not as such. But what you -can- do is put all ASW ships into a Transport (CS) TF. Have a home and destination hex, and they'll sail back and forth. I doubt they get the bonus "attack" vs subs tho. I think in transport mode, they are reactionary (in that the sub gets the first shot).


4. The aviation support in the base screen is the number of aircraft it can support right?

Roughly yes. Technicaly, you can put as many planes at a base as you want to. But only as many as your air support will launch during a given 12 phase (give or take). Once you get to 250 air-support tho, you don't need anymore. So with 90 air-support, sure 90 AC is fine. With 249 air-support, 249 is fine. At 250 air support, you can support 800 AC. But when you're at 250, you can FLY a lot of planes, but you're still constrained by the number you actually repair. So 300 air-support will repair more planes than 250, even tho 250 is max you need to FLY a bazillion AC.

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to Salient)
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RE: A few quick newbie Q's - 1/13/2005 11:07:23 PM   
DrewMatrix


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Regarding "2" the _fastest_ way to reinforce a base is by air transport. You can rush a critical 20 squads or so there in a single turn.

Remember in one turn you can
a) stage the Air Transport planes to where several units can ferry a combat unit to the threatened base
b) and do the transport that same turn.

These quickie transports tend to move the combat squads first/support units later.

_____________________________


Beezle - Rapidly running out of altitude, airspeed and ideas.

(in reply to Salient)
Post #: 5
RE: A few quick newbie Q's - 1/13/2005 11:24:19 PM   
mlees


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Joined: 9/20/2003
From: San Diego
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quote:

ORIGINAL: Salient

1. Is it normal for AK's and AP's filled with troops and supplies to take several turns to completely unload at a friendly base (PM)?

Yup. The smaller the base size, the longer it takes.

2. When you want to secure an unoccuppied base quickly before an enemy invasion do you mostly load a complete unit which can take several turns or do you load up a part of the unit in one turn and send it off. The reason why I ask this is that I want to know how well only a part of a unit can function on it's own in WiTP.

Use several ships in a transport TF to load the same unit. Since the unload rates are applied to each ship, a unit spread out on mulitple ships will unload faster than a unit that is entirely on one ship.

3. ASW TF's, any way to let them patrol let's say an area of 5 hexes and put them on repeat?

No, I don't think so. Best to vector them yourself manually, anyway. The auto-routing routines in the game are weak.

4. The aviation support in the base screen is the number of aircraft it can support right?

Yup. For further consideration on air ops, see this thread: "Base Force question" in the support section.


< Message edited by mlees -- 1/13/2005 1:25:26 PM >

(in reply to Salient)
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RE: A few quick newbie Q's - 1/13/2005 11:49:42 PM   
Thayne

 

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Joined: 6/14/2004
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quote:

ORIGINAL: Salient
2. When you want to secure an unoccuppied base quickly before an enemy invasion do you mostly load a complete unit which can take several turns or do you load up a part of the unit in one turn and send it off. The reason why I ask this is that I want to know how well only a part of a unit can function on it's own in WiTP.


There answer here would mostly be, "it depends".

What it depends on is whether I think that my opponent is going to get a significant superiority over me.

If it is an unoccupied base, then my opponent can take the base with just a few units -- a fast or sub transport, for example. Against this type of move, a few hundred troops can do a lot of good.

However, if I suspect that the enemy is going to move in a fully supplied division preceeded by naval and air bombardment, then a few hundred defenders are just going to get slaughtered. It would be a waste to put them out in harm's way.

The question asks what I would do to ssecure an unoccupied base before an enemy invasion. This sounds as if I know that the invasion is coming. If this is the case, it is probably fairly substantial. If that is the case, a few hundred soldiers would be throwing away good lives for nothing. Here, I would either muster a large force, or start planning for the eventual counter-attack.

If, instead, I wanted to secure an unoccupied base from a possible capture by fast-transport or sub-transport, then I would send in a couple hundred units, and add to them as prudence and possibility see fit.

(in reply to Salient)
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RE: A few quick newbie Q's - 1/13/2005 11:51:15 PM   
WhoCares


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quote:

ORIGINAL: Feinder
...
3. ASW TF's, any way to let them patrol let's say an area of 5 hexes and put them on repeat?

Not as such. But what you -can- do is put all ASW ships into a Transport (CS) TF. Have a home and destination hex, and they'll sail back and forth. I doubt they get the bonus "attack" vs subs tho. I think in transport mode, they are reactionary (in that the sub gets the first shot).
...

A further tweak to this would be to have a small Fast Transport TF (with some small ASW ships) on CS and have a real ASW TF following it.

(in reply to Feinder)
Post #: 8
RE: A few quick newbie Q's - 1/14/2005 2:54:17 AM   
Salient

 

Posts: 64
Joined: 8/4/2003
From: Belgium
Status: offline
Thanks for the answers everyone

This really helps alot.

Salient

(in reply to WhoCares)
Post #: 9
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