Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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1. Is it normal for AK's and AP's filled with troops and supplies to take several turns to completely unload at a friendly base (PM)? Yes. The larger the port, the faster to unload. 2. When you want to secure an unoccuppied base quickly before an enemy invasion do you mostly load a complete unit which can take several turns or do you load up a part of the unit in one turn and send it off. The reason why I ask this is that I want to know how well only a part of a unit can function on it's own in WiTP. Partial units can be effective. Remember to differentiate between a "sub unit" and "partial unit". Sub units (not the underwater king *grin*), are when you divide a division or brigde. There's an "A/B/C" part. Each of these are roughly 1/3 the size of the original, and essentially 1/3 copy of the original. When you take a partial unit tho, it's sort of a crap shoot as to what's actually in the partial. If you load a Brigde onto 15 AKs, you might 5 squads and couple MGs on one boat, and 4 engineers and 5 support points on another. You -could- land and defend with the partial, but you've just got to be aware of whats in the partial. 3. ASW TF's, any way to let them patrol let's say an area of 5 hexes and put them on repeat? Not as such. But what you -can- do is put all ASW ships into a Transport (CS) TF. Have a home and destination hex, and they'll sail back and forth. I doubt they get the bonus "attack" vs subs tho. I think in transport mode, they are reactionary (in that the sub gets the first shot). 4. The aviation support in the base screen is the number of aircraft it can support right? Roughly yes. Technicaly, you can put as many planes at a base as you want to. But only as many as your air support will launch during a given 12 phase (give or take). Once you get to 250 air-support tho, you don't need anymore. So with 90 air-support, sure 90 AC is fine. With 249 air-support, 249 is fine. At 250 air support, you can support 800 AC. But when you're at 250, you can FLY a lot of planes, but you're still constrained by the number you actually repair. So 300 air-support will repair more planes than 250, even tho 250 is max you need to FLY a bazillion AC. -F-
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