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RE: multi players - 1/12/2005 1:49:12 PM   
AmiralLaurent

 

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Can we make a situation briefing ?

Five players now on the team: String, DirtyHarry500, Hoplosternum, Bill Durrant & AmiralLaurent (me)

I volunteered to lead IJA and String the British/Chinese forces.

Any idea of the home rules used ? Historical turn or not ? Variable reinforcements ? No sub doctrine ? And so on...

As soon as I have a Japanese team mate, I will mail him directly to set a strategy.

(in reply to String)
Post #: 31
RE: multi players - 1/12/2005 6:26:44 PM   
Hoplosternum


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From: Romford, England
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quote:

ORIGINAL: AmiralLaurent

As soon as I have a Japanese team mate, I will mail him directly to set a strategy.


You have one. Me

I don't know if we are going to wait for a third Japanese player? With two there is a good IJA/IJN split. But three is fine as well as we could do a geographical split.

I'm still at work at the moment but please email me.

Cheers

(in reply to AmiralLaurent)
Post #: 32
RE: multi players - 1/12/2005 6:46:42 PM   
String


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From: Estonia
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quote:

ORIGINAL: Hoplosternum

quote:

ORIGINAL: AmiralLaurent

As soon as I have a Japanese team mate, I will mail him directly to set a strategy.


You have one. Me

I don't know if we are going to wait for a third Japanese player? With two there is a good IJA/IJN split. But three is fine as well as we could do a geographical split.

I'm still at work at the moment but please email me.

Cheers



I think he did mean just two japanese players, he as IJA and his mate as IJN

Anywayz i think we should start with a historic first turn (scen 15) with allied sub doctrine off, jap doctrine on,

(in reply to Hoplosternum)
Post #: 33
RE: multi players - 1/12/2005 7:25:45 PM   
DuckHunt


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From: Paris, France
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Hi,
well if you think you can accept one more japanese player then I would be very happy to play with you all. If not, well best of luck to all of you, and more than anything best of fun

(in reply to String)
Post #: 34
RE: multi players - 1/12/2005 8:05:21 PM   
dirtyharry500


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Joined: 10/29/2004
From: France
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salut laurent
ok allied team seems to be completed :string ,bill durrant and me.
japs you,hoplosternum and duckhunt asking for a place.
about rules why not these rules we are using in my french 2nd campaign ? have a look on and yu will make comments.

scénario 15 or 115 if andrew’s map mod used

- Japanese Sub Doctrine : off
- Allied sub Doctrine : Off
- Fog of War : ON
- Advanced Weather Effects : ON
- Allied Damage Control : ON
- Variable Turn One : OFF
- December 7th Surprise : ON
- Historical First Turn : ON
- Reinforcements : +/- 1 month
- Replacements: Off and toggled for each unit depends on the decision of the zone commander.
as yur convenience

i got yur email adress on CF to simplify communication by passing the site.

(in reply to AmiralLaurent)
Post #: 35
RE: multi players - 1/12/2005 8:30:41 PM   
AmiralLaurent

 

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I'm OK with the rules proposed by DH500

quote:

ORIGINAL: DuckHunt

Hi,
well if you think you can accept one more japanese player then I would be very happy to play with you all. If not, well best of luck to all of you, and more than anything best of fun


Why not ? In this case a geographical division will be necessary. The same as Allies ?

(in reply to DuckHunt)
Post #: 36
RE: multi players - 1/12/2005 9:07:00 PM   
Hoplosternum


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Welcome aboard DuckHunt

We will probably split the forces geographically now so please email me / and or AmiralLaurent and we will discuss it.

DirtyHarry's rules seem fair and balanced.

(in reply to AmiralLaurent)
Post #: 37
RE: multi players - 1/12/2005 11:19:05 PM   
Bill Durrant


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Are we using the map mod - if so i need to install it

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to Hoplosternum)
Post #: 38
RE: multi players - 1/12/2005 11:46:46 PM   
Hoplosternum


Posts: 690
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From: Romford, England
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Hi Laurent,

I have tried emailing you about 4 times but I keep getting Postmaster failures. I'll try again in the morning if my last try did not get through!

Will

(in reply to Bill Durrant)
Post #: 39
RE: multi players - 1/13/2005 12:46:28 AM   
dirtyharry500


Posts: 94
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From: France
Status: offline
hi laurent,check yur mail box yu 've some message from allied in
we're are ready steady,waiting the japanese storm

(in reply to AmiralLaurent)
Post #: 40
RE: multi players - 1/13/2005 1:08:17 AM   
String


Posts: 2661
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From: Estonia
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Also.. when sending turns to me use the following adress: string58@gmail.com

(in reply to dirtyharry500)
Post #: 41
RE: multi players - 1/13/2005 10:13:15 AM   
AmiralLaurent

 

Posts: 3351
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From: Near Paris, France
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Hi all,

the e-mail in my profile is my former work e-mail, and I don't manage to change it.

Send me mails at lrizzott AT club-internet.fr

(in reply to String)
Post #: 42
RE: multi players - 1/13/2005 3:01:17 PM   
AmiralLaurent

 

Posts: 3351
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From: Near Paris, France
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Hi all,

Ok the Japanese team is now exchanging mails.

Was wondering if rather than a historical first turn, we may start with a unhistorical one but the Japanese may only cancel operations and redirect TF to Japanese bases or other invasion sites ?

For example, I don't see the point of seizing Batan Island, north of Luzon, on day one as the Allied troops here will never escape and I never use the place as an airfield, as airfields are available quickly on Luzon.

Sadly I have still no connection at home, only at work. But maybe my Japanese partners may start without waiting for me, giving orders to my units.

(in reply to AmiralLaurent)
Post #: 43
RE: multi players - 1/14/2005 12:41:45 AM   
String


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I personally prefer historical start..

(in reply to AmiralLaurent)
Post #: 44
RE: multi players - 1/14/2005 11:12:02 AM   
AmiralLaurent

 

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OK for a historical start. After all taking a bloody nose in Wake should be a "surprise".

I propose a start with all replacements and upgrades turned off, so that the Japanese pilot pool didn't get empty on the evening of the first day.

Japanese planning is now well advanced. We have defined our respective command area and are now trading units, ships and planes between commands.

(in reply to String)
Post #: 45
RE: multi players - 1/14/2005 11:36:14 AM   
Bill Durrant


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From: Oxfordshire
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Allies have been in converstaion and we await your attack

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to AmiralLaurent)
Post #: 46
RE: multi players - 1/14/2005 12:59:17 PM   
DuckHunt


Posts: 10
Joined: 10/6/2004
From: Paris, France
Status: offline
Hi,
I have prepared the first turn, now if one of you, oh most honorable allied players ... would like to have it please tell. I stand ready to forward it.

Luck in battle gentlemen and best of fun to all

(in reply to Bill Durrant)
Post #: 47
RE: multi players - 1/14/2005 1:17:46 PM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
Status: offline
I have e-mailed you the necessary details - here we go

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to DuckHunt)
Post #: 48
RE: multi players - 1/14/2005 2:45:58 PM   
AmiralLaurent

 

Posts: 3351
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From: Near Paris, France
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Banzai !!!!

(in reply to Bill Durrant)
Post #: 49
RE: multi players - 1/14/2005 2:50:51 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
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Are you OK for putting an AAR on the WITP forum ? I would like to (only one rather than an IJN and an Allied one (not that I don't trust anybody, but in this type of game generals (ie players) may change during the game, as people may lack time, go to long vacation and so on, and may be replaced for a short/long/forever time by their teammates or by other people who can be interested).

(in reply to AmiralLaurent)
Post #: 50
RE: multi players - 1/14/2005 2:58:22 PM   
Bill Durrant


Posts: 967
Joined: 9/16/2003
From: Oxfordshire
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I am fine with this. Please go ahead

_____________________________

Sunk by 35cm/45 1YT Gun - Near Singapore

(in reply to AmiralLaurent)
Post #: 51
RE: multi players - 1/14/2005 4:01:09 PM   
Hoplosternum


Posts: 690
Joined: 6/12/2002
From: Romford, England
Status: offline
I like the AAR idea.

Good luck everyone Especially us

(in reply to Bill Durrant)
Post #: 52
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