Sardaukar
Posts: 9847
Joined: 11/28/2001 From: Finland/Israel Status: offline
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There should be some sort of FAQ about that...even though what I've seen there is probably no-one who really understands how the system works.. . Anyhow, AR ships, ports and repair shipyards seem quite straightforward...except that repair shipyards are confusing to me... AR ships add to port size and bigger the better for speedier repairs. Now, I understand that repair points from shipyards are used *after* ship is repaired by port (with bonuses from AR, AD, AS) to repair additional point ?? So, if port fails to repair the ship, there is no chance for repairs from shipyards either ?? And the big question....that doesn't seem to get answers...at least definitive ones. Do multiple AD and AS ships in port help (even though they don't stack, but since each helps only 4 vessels...) ??? If I have 8 subs in port, do 2 AS help or is it that only 4 subs per port can benefit ??? It'd seem quite odd if that's the case. AS/AD is supposed to add 2 to port size for appropriate ship classes, am I right ?? So it seems understandable if they don't "stack" by adding port size, but very odd if only 4 subs can benefit from any number of AS...(same with AD). My strategy so far is (since I assume my idea of how repair shipyards repair is right) to stack 4 ARs even to ports with shipyards. That's because I got the idea that shipyards don't help if port itself doesn't repair point of damage. So, obviously, size "14" port (with 4 ARs) seems lot better than size 10..even with huge 250 point repair yard in SF. And then the Naval HQs too...if I have one of those too, I should be able to get max size "15" port with 4 ARs, I guess. Any thoughts about ship repair ?? And please, someone knowledgeable, make a FAQ about that.... Cheers, M.S.
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