Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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Well, the other day I did my listening. Today I did some looking. I decided to stop for a moment and look...look at the graphics in SPWAW. I mean, really take a look.
For a moment forget the pleas for more zoom levels or anything else. Just look.
Have you, in the mad rush of things, without the haze of smoke, or the heat of battle, stopped just to look? Nick Papp, Mike Amos, White Rook, and I don't know really who else have formed a core group of artists that are without a doubt the best.
Look at the detail on these tanks. Check out the detailed squads, with even prone LM gunners, bayonets, varying sizes and shapes of artillery. Wander over the hills and valleys of the maps, the buildings, the terrain. Just look and enjoy.
Before my cataract surgery in 1997 in both my eyes, I loved miniatures, 1/285 scale. Over a period of 12 years, I had over 2,000 vehicles from WWI through Desert Storm, all hand painted with care by me.
But then with the surgery, I could not really see them anymore. So that ended that part of my gaming adventures.
Now I have SPWAW. My miniatures are back. No, they are not 3 dimensional, but they are beautiful. I feel I can reach through the screen and pick them up.
And if you doubt the changes, go back to SP1 or SP3 and compare. Remind yourself of what you had and what you have now.
I want to congratulate our artists. Nick, Warhorse (Mike A) and Rook, plus anyone else on this team, our thanks.
And then there is our team of audio artists, Jon Johnson and Scott Grasse. Ever heard such sounds in SP or any other tac level game like these? Now you have sounds that make you stop and look (and sometimes flinch .
And how many hours of work does all this represent? A lot of them, believe me.
The scenarios and campaigns are only as good as the tools with which we have to work.
Our sound and sight teams have given so very much in this game that we have never heard before.
I just wanted you to know about these guys and how hard they have worked.
If you like 'em, why not let these guys know? A little praise is well deserved in these cases.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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