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RE: Mogami's last attempt.

 
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RE: Mogami's last attempt. - 1/21/2005 6:08:35 AM   
pasternakski


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quote:

ORIGINAL: Mogami
In the end, if you enjoy it and are having fun doing it then by all means go for it. I'm more interested in your knowing the actual history then in how you play a game.

Yo, bro.

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RE: Mogami's last attempt. - 1/21/2005 6:20:07 AM   
mogami


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quote:

ORIGINAL: moses

Here's an interesting fact form my game with WITP_Dude to add to the discusion:

I now have 14 divisions in Chungking as Japan. These are for the most part units which took Changsa in Dec. Attacked down the rail line fighting repeated actions against the chinese forces. They finally made it to wuchow where the fought a protracted battle for that city. Then they redeploed back toward the river crossing near changsa, went off road for a while to flank the enemy positions and finally defeated the Chinese force there. They march north from here to Chungking and have been fighting there for 4 or 5 days. It is late april 1942.

I just checked their status. All are within a squad or two of MTOE strength. My worst division has 13 disrupted squads!!!

Really I'm not trying to make people mad but this is a problem in my opinion. I think it should be possible to defeat China and I think that once you do so you should be able to benifit from such a victory. But after such a protracted campaign my troops should be at the point of utter exhaustion. Really at some point prior to my troops reaching Chungking, it should have been neccessary for me to pause for at least a week or two in order to regain disruption, morale, replace squads, or something. But I have moved pretty much non-stop with no ill-effects.



Hi, Is the game where no fighting occurs but in China. Are the units getting replacements? With no loss or replacements required anywhere but China? In otherwords is China the only active front?
By April 1942 other fronts would have consumed replacements that are instead going to China in your game.

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I'm not retreating, I'm attacking in a different direction!

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Post #: 62
RE: Mogami's last attempt. - 1/21/2005 6:27:05 AM   
WiTP_Dude


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It really depends how many squads and other equipment he has in the pool. If it's a huge amount, I think it doesn't matter because it could easily cover Malay, the Phillipines, ect. If there isn't much there, then this a legitimate point.

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Post #: 63
RE: Mogami's last attempt. - 1/21/2005 6:41:37 AM   
moses

 

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I've had replacments on everywhere but China is the only active front. But lets be clear about a couple points:

1.) China has not had unlimited supply. Per agreement with WITP_Dude I have moved one shipment per month of 49,000 supply to China for a total of 245,000 SP during the game. I think we both thought that this would be needed for Japan to continue any type of sustained offensive. In fact a huge part of this supply is still sitting at the docks unused. It is possible that some supply has seeped in from Hanoi or from Russia but I have made no effort to enhance this effect by for example basing large forces near the russian border in order to draw supplies.

2.) My point was mainly about the fact that my units were in such good shape. It is possible that with other theaters active the units would not be still at MTOE strength. But the small number of disrupted units would be the same. This is the astonishing point. 14 divisions most of which have been in heavy sustained combat for over four months have a combined total of 30 to 40 disrupted squads. This would not change in any way had we been playing a full game.

3.) The game was specifically designed to test this theater. Every effort was made to conduct the campaign in a way that was consistant with full map play. Now this cannot be done perfectly but every effort was made to balance the situation with respect to full map play.

4.) My losses in China have been very low as indicated by the VP total. I think I'm at about 66 army loss pts now. Most of these resulted from the retreat of a few small Japanese units that occured from to to time. Given the very low losses that I have sustained there is no reason to think that the replacement situation would have been any different in a full map game.

< Message edited by moses -- 1/20/2005 10:42:43 PM >

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RE: Mogami's last attempt. - 1/21/2005 6:47:54 AM   
mogami


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Hi, Holy Cow 245,000 supply sent to China before May 1942???? Yike I am in May 1942
in a normal PBEM with very heavy fighting in China and most Japanese units are at 75 percent TOE (50 percent undamegd)
I had a low point of 220,000 supply total on map (everywhere) I thought it a great thing when I sent 2 convoys of 10,500 supply to China (one north one south)

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Post #: 65
RE: Mogami's last attempt. - 1/21/2005 6:48:34 AM   
Mr.Frag


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Ever going to answer? 1.4 or 1.3?

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RE: Mogami's last attempt. - 1/21/2005 6:51:57 AM   
moses

 

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Reply to frag: Don't remenber being asked?? We started on 1.3 then switched to 1.4 about a month or so in.

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RE: Mogami's last attempt. - 1/21/2005 6:55:47 AM   
mogami


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Hi, Are the Japanese sending supply to units outside China? When those units get below 20k they will stop taking replacements. Only Home Defense and China will then be drawing them and Home Islands are mostly IJN and baseforce. Stuff not used by any units outside China if other units not drawing them.

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I'm not retreating, I'm attacking in a different direction!

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Post #: 68
RE: Mogami's last attempt. - 1/21/2005 6:59:54 AM   
Mr.Frag


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quote:

Reply to frag: Don't remenber being asked?? We started on 1.3 then switched to 1.4 about a month or so in.


Ok, so this is prior to us reworking China to actually not be a total pushover. Thats fine. Just wanted to be sure which set you were playing. The original China layout was aimed at Allied vs AI so China couldn't kick Japan out. (most of the players coming to the game play this)

(in reply to moses)
Post #: 69
RE: Mogami's last attempt. - 1/21/2005 7:03:58 AM   
moses

 

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Maybe this is high, I don't know. Japan starts with 3,000,000 or so and produces what 25,000 per turn (you know better than I do). 49,000 per month seemed reasonable to both of us at the time. But of course it was not really needed. Most is still sitting at the docks. When last I checked there was 75,000 in Shanghie and a couple locations along the coast with 20-30K each.

I can give an accounting of where all this supply sits tommorow afternoon if anyone is interested. But if I sent a little to much supply to China it really doesn't change anything. It does not explain in the least the fantastic condition of these japanese units after such a campaign.

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RE: Mogami's last attempt. - 1/21/2005 7:06:46 AM   
WiTP_Dude


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In my match with Zeta these kind of shipments of supply happened to keep the Japanese units from dropping below 100% supply on their drive to Chungking. I also had enough supply to build all those extra Pacific bases up to level 9 forts. So the supply is available.

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RE: Mogami's last attempt. - 1/21/2005 7:07:34 AM   
moses

 

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No but most Japanese units are still at mainland since I am not playing SRA. But still all you have to look at is the army loss VP's. 66 is a very small number. They really havn't lost enough force to require large numbers of replacements.

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Post #: 72
RE: Mogami's last attempt. - 1/21/2005 7:08:35 AM   
mogami


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Hi, It does when you compare it to what Japanese units look like in games where supply and replacements are not so abundant. I have 6 games as Japan going. My units are not in the condition yours have maintained.
I will conceed that part of it is your better handling of units in China but part of it has to be supply/replacements
Also units simply fight better and recover disruption and fatigue faster when there is a supply surplus.
I am failing to take Chinese bases because my units have less then 100 percent supply so they don't fight at 100 percent. As soon as I can scrap together 50k per month for China I'll let you know if things improve.

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Post #: 73
RE: Mogami's last attempt. - 1/21/2005 7:10:57 AM   
moses

 

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Reply to WITP_DUDE

Yeah I really think it is a myth in the game that Japan is so short of supply. I understand that historically they were but in the game I have never had a problem. Maybe its because I don't tinker with production much and so I don't use supply in that way. I have always had plenty of supply in full map games the only problem being to make sure it gets to the needed locations.

49,000 SP per month seemed very reasonable to me but if I did the game over I would reduce it to see if it mattered.

< Message edited by moses -- 1/20/2005 11:11:20 PM >

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RE: Mogami's last attempt. - 1/21/2005 7:11:29 AM   
DrewMatrix


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re China as an edge of the map ploy:

If Japan invades the US there is a massive influx of troops (a moving forward in time for troops that would appear later) to limit the ability of Japan to exploit the small number of troops the US is ready to send to the Pacific in, say, May 1942. By making this conditional on a Japanese invasion of the West Coast the US doesn't actually have these troops on the map. If the Allied player had them he could (unrealistically) send all those troops (training or earmarked for Europe) to the Pacific even if Japan should not invade Portland in May of 1942. (another map edge anomaly).

So I suggest you insert into the game a massive influx in the East should the Japanese push to the edge of the map in that area.

What would really happen if the Japanese overan China? How about a (substantial) boost in garrison requirements. And any city that fall short of garrison requirements (even if it has no industry or resources) starts to produce Chinese corps. Maybe 3 per turn? Forever. I mean, how long can it take to kill 3 Corps of Chinese, per city, per turn, forever?

And for Russia, what would really happen? Remember the Japanese tried themselves against the Soviets just before the game begins (at Nomnohan) and found that they had the fear, if not of God, at least of Soviet Armor and Soviet Artillery (the Japanese don't really have Armor. Or Artillery. Look at their OB)

Should Japan invade Russia then:
1) No auto victory for Japan (the reason being that now they have to wait, regardless of how sucessful they are in India and the Pacific) until Stalin had obliterated Berlin. Then they have to negotiate with Stalin after violating their non-aggression pact. Me, I would just commit seppuku. Cleaner.

2) Assuming no Seppuku, the Japanese have to deal with Stalin. They sit and build and in mid 1945 they deal with maybe 30% the Soviet Army that was used in Europe. (Remember by mid 1945 "Soviet Armor" translates into Japanese as "Stalin I and Stalin II")

3) Did I mention that the US will have some troops and ships free in Mid 1945 after the war in Europe is over?

4) So in June of 1945, you, having given up the option of instant victory, have to fight to the death against enough of the Red Army to pave the map and all the ships and Aircraft the US has built for both theaters since 7/12/1941.

Should be hilarious.

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RE: Mogami's last attempt. - 1/21/2005 7:12:21 AM   
WiTP_Dude


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Where do you use all your suppy? It seems like you should have enough since you aren't invading that many places. Do you upgrade your industries a lot?

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RE: Mogami's last attempt. - 1/21/2005 7:14:20 AM   
mogami


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Hi, All this ignores history. Are there enough CHinese units on map in place and in condition to dupllicate the 3rd battle of Changsha where 300,000 Chinese defeat 120,000 Japanese between Dec 24th and Jan 15th without lessening the defense of any other Chinese base?

Before WITP is finished with China there will be. SOme scenario designer is going to redo China and when it is adopted for play the whole issue will go away. China will not provide easy VP in 1942.
Then I will be telling Allied players that the CHinese did not attack the Japanese for political reasons and they should not do it or the Japanese player will lose the game in 1943.

_____________________________






I'm not retreating, I'm attacking in a different direction!

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Post #: 77
RE: Mogami's last attempt. - 1/21/2005 7:15:13 AM   
moses

 

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AAARGGG. Finally get a discussion going ref this topic and wife is going to kill me if I don't quit. I be sure to continue this tomorrow. Thank you for your interest.

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Post #: 78
RE: Mogami's last attempt. - 1/21/2005 7:20:21 AM   
moses

 

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One more Post: Yes I agree completely that all this ignores history. I want it to match history better but it should occur natuarally from the game situation and not by admonishing players not to do things because they are ahistorical.

It should not be so easy in China nor in Russia or India. But as is Russia is a lost cause for the allies as I have clearly demonstrated. And China is only going to be held by a very very knowlegable allied player. This is not as it should be.

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RE: Mogami's last attempt. - 1/21/2005 7:28:57 AM   
mogami


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Hi, Both the Soviet and Chinese OB in the game are incomplete. In North China in 1941 the Communists had over 300,000 troops. (They had 400,000 the year before but during the attack of 100 Regts lost many. It took the Japanese most of 1940 to restore the situation in the north. This was the last time the Communists made a major effort against the Japanese. They conserved their strength for the Civil War but did continue to ambush and harrass the Japanese in a further 11,000 skirmish and minor battle. The Japanese never tried to take the North after the battle of 100 Regts) They are not in WITP. There is no Soviet Fleet
I don't think Japanese players want the 90+ submarines that were there active in 1941.
Fixing the OB will fix the problems.

Except of course we will then have the Chinese problem. They will win the war because they will agree not to fight their Civil War and be the manpower for the Allies.
Just march 500,000 of them to India and dump supply on them for a year.

If Japanese players wish to go all out in China that is fair. But China should be China and not "fixed" to make it act like China.
We will give it it's real (but unused) power to place against Japans real (but unused) power and let it rip.


There were 1.2 million armed Chinese Communists by 1945

China lost around 3 million troops in combat/ Japan over 1 million
To lose 3 million in combat and have 3 million in the field at the end means the Army in China was around 3 times the size used in WITP. The Japanese in WITP are about accurate.

< Message edited by Mogami -- 1/21/2005 12:44:26 AM >


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I'm not retreating, I'm attacking in a different direction!

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RE: Mogami's last attempt. - 1/21/2005 7:37:06 AM   
WiTP_Dude


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This may be a totally stupid idea, but why not make a lot of Chinese units static? That way they only fight if the Japanese show up. Otherwise you can assume they are off killing each other.

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RE: Mogami's last attempt. - 1/21/2005 7:46:44 AM   
mogami


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Hi, Just another fact to place China in a clearer light. China did lose 3 million troops in the war and Japan over 1.2 million but of these less then 1 million Chinese troops were lost after PH and 500,000 Japanese. So it was rather quiet for the next 4 years.
(The bulk of these post PH were lost in great 1944-45 battles)

< Message edited by Mogami -- 1/21/2005 12:47:36 AM >


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I'm not retreating, I'm attacking in a different direction!

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Post #: 82
RE: Mogami's last attempt. - 1/21/2005 7:58:20 AM   
WiTP_Dude


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I think this would be a nice book to get:

http://www.amazon.com/exec/obidos/tg/detail/-/0847699390/

< Message edited by WiTP_Dude -- 1/21/2005 1:01:52 AM >

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Post #: 83
RE: Mogami's last attempt. - 1/21/2005 9:01:19 AM   
mogami


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Hi, Getting a detailed order of battle is not easy but China had 3.8 million men under arms in 1941. They were organized into 246 "front-line" divisions, with another 70 divisions assigned to rear areas. Perhaps as many as forty Chinese divisions had been equipped with European-manufactured weapons and trained by foreign, particularly German and Soviet, advisers.

From a historic and game view dispite the size China could not just embark on any type of general offensive. Units under control of one leader were often withheld rather then help another.

The war in China is more like a very quiet "Eastern Front" then the Pacific or Western Europe

< Message edited by Mogami -- 1/21/2005 2:02:58 AM >


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I'm not retreating, I'm attacking in a different direction!

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Post #: 84
RE: Why are there no Chinese bases further than Sining? - 1/21/2005 9:04:29 AM   
ZOOMIE1980

 

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quote:

ORIGINAL: Mogami

Hi, Because this is a game about "The War in the Pacific" and not "A Possible Version of a Great Land War in Asia"
Game works great as a game about the Pacific War it does not do well as a game about a land war in Asia.
China is required for several reasons.

1. The impact on Japans ability to fight the Pacific War with 1 hand tied behind it's back.
2. The coast of China is the supply route for material cominbg and going to the Home Islands and so the location of important Japanese bases.
3. The motive for the Japanese going to war against the Western Alliance.

It is not intended to provide a solution to Japans problems. Had that solution been possible the Japanese would have pursued it and not involved the USA.
Pry is going to have to redo the Chinese OB and new rules for Chinese supply invented. (They defend at 100 percent regardless of supply and they replace everything as required)
Perhaps this will restore the historic situation. Stalemate in China. Japan unable to win military victory and so unable to force a diplomatic solution she decides to expand the war in order to

1. Secure resource required to maintain the Empire
2. Isolate China to where the Chinese will finally come to terms and agree to a settlement that leaves Japan in control of the markets she desires.

The problems encountered in WITP with results in China and against Soviets and India are the product of a mindset among certain types of players who desire to transform the game into a Japanese Empire building game. Most of the strategy employed here involves using the map edges. WITP was not designed to resolved battles between forces of 100k+ troops per side but where 1 division fought an equal or smaller force with the out come dependant on other factors such as supply/air/naval support.

This does not mean no large battles should be fought in China or elsewhere only that such battles should be the exceptions and not the norm.
I agree that to a point a player is forced into massing more then historic force in order to get a positive result in a timely manner but these cases should occur in the Pacific/SRA where there exists flanks and rears and supply lines and not on the edges of the map where the map edge becomes a tactical advantage.

Everyone is free to play as they wish but all should understand the intent of the designers and where this intent is not followed no protest concerning results should be made.
If you want to play "Japan Conquers the World" You can do it. But don't expect the results to appear reasonable.

All ratings are objective. Allied ratings for weapons and aircraft and skill in 1941 are set to allow the historic Japanese victories in the SRA. China is made the way is is to reflect both their capabilities and the inclination of her leaders. CHina was not about to fight all out against Japan if by waiting the Western Alliance would defeat the Japanese. Both parties in China were saving their strength for the coming Civil War. China was much stronger then her results in the war but suppose Japan had forced "unifaction" onto the Chinese? They would have hammered the Japanese. In WITP such unifying is considered not possible because the game is made to reflect "The War In the Pacific" and not "The Great Land War in Asia"


If that is the case, then the designers should have just "blotted out" China. You put in the game, you have no defense against the "bitching". If players are able to "play" their way outside the design intent, then the design is fundementally broken.

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RE: Why are there no Chinese bases further than Sining? - 1/21/2005 9:06:07 AM   
ZOOMIE1980

 

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quote:

ORIGINAL: WiTP_Dude

The WiTP website says China is covered by the game... can I get refund if this is now official Matrix policy?


Welcome to the "Mogami backslide". See Japanese "research". We find out after the fact that the research engine was solely an "AI assist".

I have one word for this....."crap".

(in reply to WiTP_Dude)
Post #: 86
RE: Why are there no Chinese bases further than Sining? - 1/21/2005 9:06:26 AM   
mogami


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Hi, I was wondering when you'd show up. Thanks for the really usefull insight.

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I'm not retreating, I'm attacking in a different direction!

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RE: Why are there no Chinese bases further than Sining? - 1/21/2005 9:18:29 AM   
ZOOMIE1980

 

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quote:

ORIGINAL: Mogami

Hi, If you want the war in China to be a major event then you need to make it accurate
Take the 3rd Battle of Changsha for example.
Dec 24 1941 to Jan 15 1942 The first major Japanese offensive in China after Pearl harbor.
4 Japanese divisions 120,000 men total advance to Changsha.
They were met by and encircled by 300,000 Chinese.

Unless WITP expands to recreate in it's entireity the situation and special circumstance of China then China should be left as is was. Unimportant as far as resolving the Pacific War.
The Chinese OB would be pages long or we would have to make Chinese Armies with Assault values of 1200-1500 points each. Without some rule to limit them on the offensive they would roll over the Japanese.

However Chinese leaders did not desire to crush the Japanese if it meant losing forces they were saving for later. They made offensive operations in response to Japanese attempts but did not try to force Japan out.

Am I being clear here? The game convers China in regard to it's actual impact in the war. If Japanese players venture out looking for solutions then the Chinese need to have their actual and historic response capabilty added as well.

In the end China will become a back water that plays no major part in deciding the outcome of the war. ()as designed)

To do justise to the war or possible war in China we would need a map the size of the map currently covered by the game and a map scale of 5 miles per hex.
The ground combat in WITP is designed for island and jungle warfare not on a front the size of China and not on the scale players employ.

The emperour of Japan had prior to start of war fired the commander of the Manchurian Army and forbid it to take further action against the Soviets. ()Japanhad just lost over 50,000 men versus the Soviets) That Army was not a source for troops in China untill Allied bombers began using bases in China in 1944. Bases that curently the Japanese can secure in 1942 with little effort. (far less effort and more success then history justifies) But since in the end in has little impact on war no one cares if Japan does cheap in 42 what cost more in 44. But to try to enlarge it into Japan conquers China is something else.


(Hint WITP is a game about air power)

Personally I would love a game that only covered China and left the rest of the Pacific out.
It would be a monster.
By Dec 7 1941 Japan had inflicted over 2 million casulties on the Chinese. At a cost of 700,000 men. (400,00) dead. It isbecause of the cost already suffered that they expanded the war in the first place. Both the Chinese and Japanese knew that Japan could not get a settlement in China unless China was cut off from the outside. It appears only the Chinese realized Japan would lose the expanded war.




In 1944 the Japanese empty the country to mass troops for a 4th try at Changsha. They mass 360,000 troops. After several months they take both Changsha and Henyang but in the process the Chinese retake much of the north. When Japan attempts to retake these areas they are encircled and lose most of the 360,000 troops.

The point here is that after 1940 every Japanese offensive results in a defeat for the Japanese.

If we change WITP to reflect reality then Allied players will drive the Japanese out in 1942. Transfer the Chinese to Burma and retake Malaya. Pay PP for Chinese units and load them on transports and land in PI in 1943.
Unless both sides fight the Pacific War the Land War in Asia will dominate the game.

(and to be fair, if the Chinese forget there is going to be a post Pacific War Civil War then the Chinese in PI is more plausable then the Japanese in India scenarios)


This is a prime example of the fundemental design flaw in games like this. The designers are attempting to provide a rather strict "Historical Simulation", but the reality is that what happenned was nothing more than one extremely rare combination of events among the literally BILLIONS of possible outcomes had either side done even the tiniest thing different and in the game, the designers attempting to drive players down a path that is not supposed to alter, significantly, from the historic. It is an IMPOSSIBLE task! And to pretend that the game accomplishes that is an outright LIE!!!

So what if the Chinese overrun the Japanese in 1942 and Chinese units are allowed to land in the PI in 1943??? That is ENTIRELY REALISTIC if they had been very aggresive! Japan can successfully invade and conquer Hawaii in the game. If they had wanted to, they could have done so in reality in early 1942. So what???

The big mistake you and many make is trying to paint this thing as a "historical simulation" that adheres closely to historic reality. The problem is, there is NO real historic reality. the history is one one literally BILLIONS of posible paths history could have taken. It was a WORLD war. Under many thousands of possible out comes we could have had Germans invading Karachi or Japanese rolling into Tehran! The fact that gamers can force some weird alignments is more REALISM than fantasy.

(in reply to mogami)
Post #: 88
RE: Mogami's last attempt. - 1/21/2005 9:44:09 AM   
ZOOMIE1980

 

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quote:

ORIGINAL: Mogami

Hi, All this ignores history. Are there enough CHinese units on map in place and in condition to dupllicate the 3rd battle of Changsha where 300,000 Chinese defeat 120,000 Japanese between Dec 24th and Jan 15th without lessening the defense of any other Chinese base?

Before WITP is finished with China there will be. SOme scenario designer is going to redo China and when it is adopted for play the whole issue will go away. China will not provide easy VP in 1942.
Then I will be telling Allied players that the CHinese did not attack the Japanese for political reasons and they should not do it or the Japanese player will lose the game in 1943.


I think the thing you and your remaining Mod ilk need to get over is the fact that the Japanese losing in 1943 is perfectly fine, cool, accpetable thing. Chinese divisions freeing up to land in Manilla in 1943 is a perfectly ACCEPTABLE thing. Japan overruning the Soviet Union in 1943 is actually COOL. 2000 Shindens flying in late 1944 is perfectly FINE!

(in reply to mogami)
Post #: 89
RE: Mogami's last attempt. - 1/21/2005 10:17:09 AM   
Hirohito

 

Posts: 116
Joined: 9/10/2004
Status: offline
quote:

ORIGINAL: Mogami

Hi, Both the Soviet and Chinese OB in the game are incomplete. In North China in 1941 the Communists had over 300,000 troops. (They had 400,000 the year before but during the attack of 100 Regts lost many. It took the Japanese most of 1940 to restore the situation in the north. This was the last time the Communists made a major effort against the Japanese. They conserved their strength for the Civil War but did continue to ambush and harrass the Japanese in a further 11,000 skirmish and minor battle. The Japanese never tried to take the North after the battle of 100 Regts) They are not in WITP. There is no Soviet Fleet
I don't think Japanese players want the 90+ submarines that were there active in 1941.
Fixing the OB will fix the problems.

Except of course we will then have the Chinese problem. They will win the war because they will agree not to fight their Civil War and be the manpower for the Allies.
Just march 500,000 of them to India and dump supply on them for a year.

If Japanese players wish to go all out in China that is fair. But China should be China and not "fixed" to make it act like China.
We will give it it's real (but unused) power to place against Japans real (but unused) power and let it rip.


There were 1.2 million armed Chinese Communists by 1945

China lost around 3 million troops in combat/ Japan over 1 million
To lose 3 million in combat and have 3 million in the field at the end means the Army in China was around 3 times the size used in WITP. The Japanese in WITP are about accurate.


The situation in China was EXTREMELY complicated. The idea of a "supreme" China commander who can just order Chinese divisions to do what he wants is preposterous. One of the best military minds in the US military, General Stillwell, wanted to just write off the entire China front as a waste of resources. He advised against giving Chang Kai Chek (spelling?) any more assistance because in his view the weapons were being used to perpetuate a tyranny against the Chinese people and not to fight the Japanese. Chang's nickname in Mandarin is translated into English as "the butcher" and they weren't talking about cows.

It is difficult to even summarize all the factors that made the chinese situation so complicated, but I will give it a shot. First, you have the communist vs nationalist (Mao vs Chang) civil war. The communists got hammered several times, once by the nationalists, more than once by the Japanese, but they kept coming back because they could swim in the sea of peasants as Mao put it. Mao read Sun Tzu and stopped engaging the Japanese (or the Nationalists) in stand up fights and fought a protracted guerrilla war. Many areas behind Japanese lines were "red areas". The Japanese seemed in control on the surface but the communists were really in control beneath the surface.

Mao was more interested in pressing the war against the Japanese than Chang but did it as a mostly guerilla war. There was a sort of cease fire for long periods of time between the Japanese and the Nationalists because the Nationalists wanted to conserve forces for the civil war they knew would come later.

The red areas were not under Mao's control, there were communist leaders who were more or less indpendent of Mao, he couldn't just phone them up and say "move your divisions to such and such a place". They might obey, they might not. IF Mao could get in touch with them in the first place which was not always possible.

Chang had a much worse issue. China has had a regional warlord system for thousands of years, no matter what form of government China has the regional warlords are there in some form, even under communism, they were just the communist bosses. These warlords might agree to follow Chang's orders, but then again they might not.

Chang of course had his own agenda which was to horde supplies, arms, money, and men so he could defeat the communists after the allies defeated Japan. Stilwell was theoretcially Chang's boss, but Stillwell complained constantly that Chang would not cooperate in joint operations with the allies.

"Order" 500,000 Chinese troops into Burma? They won't go. Chang won't let them.

"Order" the communist armies to mount an offensive of stand up battles? They won't do it. Mao won't let them.

So, the really tough challenge for the game developers is "how do you model a mess like this"?

What will the Chinese do if the Japanese launch a major offensive? Will they cooperate and fight together to defeat it? Maybe. Maybe not.

Will the Chinese mount offensives of their own, in collaboration with each other? Maybe, probably not.

To be honest, I have no idea how you write a computer program to reflect the realities of such a screwed up situation.

Then there is the $64,000 question. Why didn't the Japanese conclude the "China question" prior to expanding the war? I think the answer is because they couldn't. Why not? Lack of supply? The Chinese are too tough an opponent? I remember reading once a quote of a Chinese general in reply to a question put to him by Stillwell concerning the Chinese general's tactics, which was, "when the Japanese attack, we retreat". On the surface this sounds like a goofball answer, but when you look at the problems that creates for the Japanese, you see the genius in it. The Japanese advance farther and farther into the wasteland of no railroads, no supplies, and no roads, engulfed by millions of potential guerilla fighers, no way to have a contiguous front, suseceptible to counter attack and being outflanked at every turn, farther and farther away from logistical bases.

Personally, I bought this game because I wanted to test out alternatives to "conquer a bunch of stuff right away, make a defensive perimeter and defeat the allies in a spectacular battle according to a battleplan that we pick for the allies and then they surrender". In my opinion the Japanese' only hope is in knocking out India, China, Australia, and Russia, and doing it quickly. India because you gain enormous manpower, hi, and production centers and you threaten the west Indian ocean which cuts off shipping coming round the horn bound for the persian gulf and the suez or leaving the persian guf or the suez bound for the horn. THAT has serious consequences for the British Empire. Also, the Indian population was overwhelmingly anti-British and pro-Japanese in many places, a Japanese landing on Indian soil has very serious consequences for the British ability to hold the Indian population in check. Australia because if you don't knock them out early on they are going to build up armies and come after you, I like Australian soldiers in Japanese POW camps better than in offensive operations in Papua New Guinea in '43/'44. China because Japan needs the manpower centers, hi, and oil production. Russia for the same reason.

If the game makers are now saying that the Indian, Chinese, and Russian fronts are "edges" that were not meant to be played, then this is not the game I thought.

Hirohito

(in reply to mogami)
Post #: 90
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