Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Flashpoint goes Gold!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> FlashPoint Germany >> Flashpoint goes Gold! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Flashpoint goes Gold! - 1/20/2005 2:17:18 PM   
The Gnome


Posts: 1233
Joined: 5/17/2002
From: Philadelphia, PA
Status: offline
Way to go guys and congradulations on seeing all the hard work come to fruition!
Post #: 1
RE: Flashpoint goes Gold! - 1/20/2005 3:54:58 PM   
PzGren

 

Posts: 5
Joined: 1/20/2005
Status: offline
I can hardly wait!
It'll surely bee a great game...

(in reply to The Gnome)
Post #: 2
RE: Flashpoint goes Gold! - 1/20/2005 5:33:25 PM   
sprior


Posts: 8596
Joined: 6/18/2002
From: Portsmouth, UK
Status: offline
Yes!

_____________________________

"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



(in reply to PzGren)
Post #: 3
RE: Flashpoint goes Gold! - 1/21/2005 3:16:44 AM   
Sarge


Posts: 2841
Joined: 3/1/2003
From: ask doggie
Status: offline
Outstanding news, looking forward to the purchase

_____________________________


(in reply to sprior)
Post #: 4
RE: Flashpoint goes Gold! - 1/21/2005 4:04:59 AM   
Catphish

 

Posts: 31
Joined: 4/1/2004
From: columbus, ohio
Status: offline
great job guys

have a beer on me

this one I will order

I am still trying to get my wife to let me buy WITP

(in reply to Sarge)
Post #: 5
RE: Flashpoint goes Gold! - 1/21/2005 5:29:10 AM   
dbt1949_slith

 

Posts: 194
Joined: 6/15/2001
From: hogeye,ar
Status: offline
I'm pretty much a wargame junkie and this is my absolute favorite period/campaign.The graphics look great!Can't wait to give it a try!

(in reply to The Gnome)
Post #: 6
RE: Flashpoint goes Gold! - 1/21/2005 7:24:37 AM   
JungleFox


Posts: 10
Joined: 12/11/2004
Status: offline
Yessss! I've been waiting soooo long for this puppy! Looking at the latest screenshots, this reminds me so much of MechBrigade. This is a MUST buy. Good work guys and thank you!

(in reply to dbt1949_slith)
Post #: 7
RE: Flashpoint goes Gold! - 1/21/2005 3:28:06 PM   
Mark Hemns

 

Posts: 196
Joined: 5/2/2002
Status: offline
Congratulations to Rob for all his hard work and finally finishing the game. Now go and have a lie down!

I had the privilege of being a beta tester until about 6 months ago when illness ended my participation.

I thought the game was shaping up to be really special even in the earlier versions as Rob was very receptive to suggestions and making it as good as possible. Having looked at the latest screenshots it looks even better now.

Can't wait to get my hands on it.

(in reply to The Gnome)
Post #: 8
RE: Flashpoint goes Gold! - 1/21/2005 8:01:15 PM   
Paul Wykes

 

Posts: 267
Joined: 3/4/2001
From: UK
Status: offline
Excellent news........! Seemed like a loooooooong wait, though I`m sure it was a longer journey for the development guys

Look forward to placing my order and trying this out real soon.

(in reply to Mark Hemns)
Post #: 9
RE: Flashpoint goes Gold! - 1/23/2005 8:55:21 PM   
Hertston


Posts: 3564
Joined: 8/17/2002
From: Cornwall, UK
Status: offline
Looking forward to this one a lot (despite having been pretty oblivious to it until a month or so ago !).

Also looking forward to some PBEM. On the subject of which, I see the game also supports TCP/IP but with game lengths of "4 to 14 hours" is that really viable? I guess so assuming there's a save feature, but even so PBEM seems a much better bet.

(in reply to Paul Wykes)
Post #: 10
RE: Flashpoint goes Gold! - 1/23/2005 9:00:51 PM   
D_ploy

 

Posts: 9
Joined: 1/21/2005
From: Berlin, Germany
Status: offline
quote:

On the subject of which, I see the game also supports TCP/IP but with game lengths of "4 to 14 hours" is that really viable?


As far as I understand it, this means the "virtual" scenario duration is 4 to 14 hours, but actual play time should be shorter. But how long does it take to play some average scenario?

Cheers
Oliver

(in reply to Hertston)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> FlashPoint Germany >> Flashpoint goes Gold! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.609