Dragoon 45
Posts: 435
Joined: 8/10/2004 Status: offline
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I am designing a scenario about Trois Pointes, Be, during the Battle of the Bulge. Needless to say this scenario is all about the Germans capturing a bridge, which historically the Americans blew when the Germans approached the bridge. While the scenario is based on history the forces involved are not necessarily accurate due to the desire for intense gameplay. What I am having trouble with is figuring how to handle the bridges. When playing against the AI, it will not blow the bridges even though an engineer squad is deployed on the bridge approaches. I made the far side of the bridge a victory nex worth 250 points to emphasize its importance to the scenario. Forces involve for the Americans is 1 x engineer company with two engineer plts replaced with rifle plts, 1 x sect of M-18, 1 x 81mm btry, 2 x recon squads, and a few bazooka and hmg sections with some snipers. Gerrman forces are a mixed panzer company with Panthers and Mk IVs, a Tiger II sect, a pzgdr co, a Wespe btry, two sects of armored cars, some additional mortars, and a couple of FO's. Where I am having the problem as mentioned earlier is how to keep the American Human player from blowing the bridges first thing there by depriving the German player any chance at victory or conversely how to get the American AI player to blow the bridges when the immenient capture of the bridges is apparent. What this boils down to is how to give the German player a decent change to capture the bridges? Any ideas?
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Artillery always has the Right of Way
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