iberian
Posts: 63
Joined: 1/28/2005 From: What is left of Spain after the Socialists... Status: offline
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quote:
ORIGINAL: Mike_w First: It seems to me that the main advantage for the WP player, besides numbers, is the amount of artillery. However, by playing with the "limited staff" option on (thereby limiting the amount of orders you can issue) the WP player is basically unable to use his arty. Each fire mission uses one "order"; therefore, the WP player must really choose between issuing unit orders or using his arty. By taking away the arty use, the WP player is really weakened I think. Not exactly. The WP, with the Limited Staff rule on, has a limit on how many "Barrage" fire missions it can order. That doesn't mean he is unable to use the arty, since it can have them initially set in: - Counterbattery role. The FSCC will generate "HQ stonks" and counterbattery fire missions. - Direct support to specific units. It will generate fire-missions in support of offensive or defensive operations for a given unit and its subordinates. If you set a battery in such a way in a turn, you will not need to give them additionaly order in the next. Yes, the WP should have lots of artillery, as in real life. But they also had a more inflexible command structure than NATO. So the Limited Staff rule is probably close to reflecting reality. quote:
ORIGINAL: Mike_w Second: Has anyone else noticed that the WP units seem to be a lot less willing to open fire than the NATO units? I have been in several situations where Ihave 3 or 4 units of armor (around 24-40 vehicles) surrounding one NATO unit of about 3-4 vehicles. All units are within 2 squres of eachother and all have acquired LOS. Usually, the NATO unit will fire first and often, attacking at least 2 of my units and inflicting about 5 or 6 casualties. In response, one of my units will return fire. WHat are the other guys waiting for? Maybe its just me as I have only played about 4 or 5 times. It probably depends on many factors. For example, if the NATO unit has a "Hold" order, with a "Dug in" exposure, it will have 100% of its fire power available, in addition to better training and morale. If you run into it with your WP units with a "Move" order, you will only have a 40% combat strength, and your posture will be exposed. Even if you use the "Assault", with 100% combat strenght, you will be exposed... that is a receipe for disaster. I had an entire battalion of T-80 destoyed by a company of dug-in Challengers in less than an hour. Assaulting dug-in defenders is tough, as in real life. You really have to work a lot to suppress them with artillery, and coordinate your attack with the barrage timings.
< Message edited by iberian -- 1/30/2005 8:58:33 AM >
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