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Kursk scenario

 
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Kursk scenario - 1/31/2005 3:22:38 PM   
Knu

 

Posts: 26
Joined: 1/31/2005
From: Finland
Status: offline
Hello

I downloaded the Kursk scenario from SSG site and started playing the German side, with a great enthusiasm.
Finally, after moving, attacking etc, etc, with the _many_ units around, I pushed the "end turn" button, but much to my surprise, nothing happened.
The game wont advance past that point, no matter if I choose to see the action, until next combat or the whole turn without any stops. The Russian AI doesn't seem to be doing anything, or the game stucks to the point, where Russian AI should start doing something.
I can still move to see the different parts of the map, but that's it.

I tried taking the Russian side and the German AI seems to be working ok. Also, trying Computer vs. Computer would seem to be working properly.
I've also tried to restart the scenario several times and doing different things, but the Russian AI just refuses to do anything.

Any suggestions to this?
I did download the correct version of the Kursk scenario, for BIN.

I also understand that this has nothing to do with BIN, but the custom scenario is question, but I'm hoping that someone else has also tried this scenario and would have some suggestions.

Other than that, I have lurked in the forum for a long time, but let me just say that Matrixgames got me playing again. I'm a history freak and a strategy game freak too, with the old Empire being my first strategy game and it's still in my shelf.
But in the recent years I've stopped playing as I've not come across any great strategy games, I mean games that I could keep on playing over and over again. BIN, WITP, SPWAW really have gotten back my enthusiasm to strategy games.

Rest of the games I will order, when my credit card bill will be a bit smaller :)

Kimmo
Post #: 1
RE: Kursk scenario - 1/31/2005 4:36:39 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
That scerario does not have any AI associated with it. It is designed as a two player PBEM game only. I have the same complaints. I wish it has an AI with it. That would make it so much better for some of us.

(in reply to Knu)
Post #: 2
RE: Kursk scenario - 1/31/2005 5:32:40 PM   
Knu

 

Posts: 26
Joined: 1/31/2005
From: Finland
Status: offline
Ok, this was what I was expecting. Shame, as I would have wanted to play it against AI.

I actually think that the Russian AI would be a real challenge here, due to the numerous fortifications...oh well...

(in reply to joey)
Post #: 3
RE: Kursk scenario - 1/31/2005 11:33:32 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
Well you could always program the AI and make many of us happy. I am not the best a programing or I would give it a try. I would not know where to start.

(in reply to Knu)
Post #: 4
RE: Kursk scenario - 2/5/2005 11:45:38 PM   
alexs


Posts: 417
Joined: 8/27/2003
From: Sydney
Status: offline
Hi Joey,
Try heading over to the run5 forums at http://ssg.com.au/forums/ - there is a scenario development section of our forums. Im sure you would be able to get some help with any probs you would have.

AlexS
SSG

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(in reply to joey)
Post #: 5
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