Gregor_SSG
Posts: 681
Joined: 3/6/2003 Status: offline
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quote:
ORIGINAL: joblue I am new to BIN, but a digital veteran when it comes to war/gaming. I had a comment on the interface. It seems that I have to go to 2 places to get information regarding a unit. First is the info available when I select a unit, which shows up in the Info Panel at the lower right of the interface....and then there is more info available when I right-click the hex and get terrain info pop-up, continue to hold the mouse and roll-over the unit. Does anyone else see this as cumbersome? In addition , there is the awkward move of having to keep the right mouse button held down while you roll-over the unit chits (this "hold mouse button as you roll-over or it will disappear" happens way to much in this game). I do love the game, and think that maybe I am too new to the interface. Hopefully, I am doing it wrong. Your input is appreciated in advance. joblue As Adam pointed out, there is too much information needed to describe a unit for it to be displayed in one place. One solution would be to dumb down the game to reduce the amount of information required, but I'm assuming that nobody seriously wants us to do that. The alternative is do what we've done, and place the information in a hierarchy. The most important information, which identifies the unit and its supply state, goes on the game counter on the map. The next most important information goes in the unit display area on the right, and everything else goes in the unit section of the terrain popup. The task is made more difficult by the fact the game design allows up to four units to stack in a single hex. Stacking is not inherently good or bad, it's just a factor that emerges from decisions about ground and unit scale. You will find that as you get more familiar with the game, and with scenarios in the game, that you don't need to use the terrain popup as much. You'll also get better at the mouseover technique, which we think is quicker and easier than clicking to bring up a dialog and having to explicitly click again to dismiss the dialog. Gregor
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