philsublime
Posts: 41
Joined: 10/19/2004 Status: offline
|
I was thinking about this whole issue as well. In my opinion, art fire on enemy units without an attack, is happening on a company level at max. There are no spotters searching for enemy battalions or brigades in order to lead indirect fire on them. Spotters are (at least today) operating on different levels. Usually a battalion has a couple of spotter units who, independently, advance together with explo teams, in order to put fire on enemy companies or even platoons. In the game, it appears difficult to implement the kind of art fire mentioned first. Also, one should't forget the complexity of directing art fire. It's not just a matter of radioing the coordinates and that's it. It could be of course, but usually art fire is organized with 'fire directing officers' who have to link spotters on the battlefield together with the actual firing units. This is very complex and is usually happening on a battalion, or even a brigade level. I can just tell how it is today, but I can imagine, that it was about the same back then... So for me, (as a mortar platoon leader and forward observer in real life) artillery fire is represented well, considering the games scale. You can always try to play the game without using art, which is quite impossible...
|