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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Game crashes Page: [1]
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Game crashes - 2/6/2005 10:15:32 PM   
shoevarek

 

Posts: 141
Joined: 5/2/2004
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Hey. I just started new 1943 campaign against Japan AI. After few turns game crashed. The same happened next turn and next. It crashes during night air combat resolve. I haven't seen so many game crashes during year of playing as Japanese (although I played mostly the grand campaign). Does anyone of you playing as Allies in 1943 had same problem? I don't know if this is some kind of hardware problem (d..n Microsoft wireless mouse) or 1943 scenario bug.
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RE: Game crashes - 2/6/2005 10:16:43 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Night fighter bug, if night fighters intercept something then the game crashes. Basially, keep your night fighters in the rear with te gear.

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Designer of War Plan Orange
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Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to shoevarek)
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RE: Game crashes - 2/6/2005 11:48:34 PM   
geozero


Posts: 1886
Joined: 5/22/2002
From: Southern California, U.S.A.
Status: offline
If this is a bug, will it be fixed soon?

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JUST SAY NO... To Hideous Graphics.

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RE: Game crashes - 2/6/2005 11:50:48 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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On the list, just hit escape to get past it or hit your F5 key to turn off the animations.

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RE: Game crashes - 2/7/2005 1:58:40 AM   
shoevarek

 

Posts: 141
Joined: 5/2/2004
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Thanks Tankerace. Good to know. It is interesting how different point of view on game stability can have players playing different sides. Playing as Japan I rarely used night bombing (complete vaste of time in my opinion) and till 1943 I had no night fighters so I have never encountered this bug. And then in 1 quarter of 1943 the leader database got corrupted (lots of unnamed guys appeared) so I had to stop campaign .

(in reply to shoevarek)
Post #: 5
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