pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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quote:
ORIGINAL: Joel Billings It would take days to disect the code to get the information out that you want. So how did it get in there? quote:
I don't think you would ask a flight simulator programmer to tell you how the formula in the game accounts for increasing the flaps by some increment. That's part of playing the game. That's part of flying the plane. I think you would want to know with some specificity what the effect of extending your flaps 40 percent would be at a particular airspeed, altitude, and pitch. Look, Joel, I'm not trying to be a pain in the ass here. Really. I never asked for formulae, code-tight calculations, or any of that. I just want to know more specifically than "higher numbers are better" what the effects of leader characteristics are. For example, someone thought to state, "best suited to ..." What is the effect of that? When you put a cruiser driver in charge of a CV task force, do you get better results than putting Halsey in charge of the same task force because the cruiser driver's ratings are 80/86 and Halsey's are only 72/74? As I said to Russ, I pretty much assign leaders the same intuitive way he does. The problem really arose when the leader bugs came along, and now, I have absolutely no idea what the effect of anything is. I don't even know if it makes a difference that there's a Samurai salad shooter jockey on the bridge of USS Hornet (as happened in a PBEM game where my Allied opponent gave up in disgust over this very matter, calling the game "silly" as he left). I'm not a frivolous person, and I don't play silly games. I bought UV and WitP because I identified them as serious games for the serious gamer. When things went wrong, I wasn't concerned, because I understand how complex an undertaking this game system was, and I trusted Matrix/2by3 to come up with solutions that would put them back on track. I am not by nature a dissatisfied customer, but when hard information becomes difficult to get, I tend to wander off. I don't understand how these formulae and calculations can exist in the code by accident and nobody knows how they work. The most troubling part is that it appears the designers don't even know how they work. When women give birth, they don't get a manual explaining how that nasty little thing is supposed to be handled. When I play a wargame, however, I expect to have some idea of how it works and how I can best interface with it in trying to play and win. If I'm just guessing, I'm thinking it's time to go do something I understand and that challenges me on an intellectual level.
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