crsutton
Posts: 9590
Joined: 12/6/2002 From: Maryland Status: offline
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Yes, I understand your frustration. I hope you did not lose all of your carriers. But as posted earlier-with scen 19, sometimes waiting is your best course as the Allied players. The Japanese raids of your opponent are a nuisance but if you are careful, they won't win the game for him. In fact, if all things are equal and you have not suffered massive losses, then by sitting in port, he has given you the inititive and you should eventually win. I think the Japanese have to either take a auto victory hex or do some serious damage to the Allies in order to win. Anyways, the lesson learned is never set to "react" There of course are exceptions to this rule-especially when you are sure that your force is overwhelming, but for the most part stay away from this. I find that the Allies can even lose the bulk of their carriers and still win, it they are patient and methodical, so don't give up. (Unless you lost them all-conceed and ask for a rematch ) quote:
ORIGINAL: crsutton There are a number of factors that will affect your battle so it is hard to say what happened to you. Actually, the factors that go into the calculation are quite complex. Your leaders are important, fatigue, morale, spotting level, escort, enemy CAP. All of these go into the die roll that determines the morale check that any air unit takes before flying a mission. That said, it is rare for a high morale carrier force to not fly an attack mission, when in range of enemy carriers. Perhaps, you have one of the very rare instances where the morale check failed. I don't know the odds for this but I have heard of it happening before. It is one of the fine things about the game that the designers have designed in a fate factor. You can have the perfect set up with the perfect force and still get creamed. This happened in real carrier warfare as well. Somebody just screwed up and did the wrong thing. Of course, this does not make anybody happy when it happens to them. I have plenty of nightmare results that I can relate. But if the carrier battles were predictable, then in reality, the game would be totally boring. One thing I have discovered is that my goal is alwasy to go into battle with the odds in my favor. After that, it is out of my hands. I just have to hope for the best but plan on the worst. Sorry, I can't help more. I have one rule of thumb that I pretty much stick to and I think most experienced players do the same. I never set my carriers on "react to enemy." They are always set on "do not react". You just give up too much control otherwise. quote:
There are a number of factors that will affect your battle so it is hard to say what happened to you. Actually, the factors that go into the calculation are quite complex. Your leaders are important, fatigue, morale, spotting level, escort, enemy CAP. All of these go into the die roll that determines the morale check that any air unit takes before flying a mission. That said, it is rare for a high morale carrier force to not fly an attack mission, when in range of enemy carriers. Perhaps, you have one of the very rare instances where the morale check failed. I don't know the odds for this but I have heard of it happening before. It is one of the fine things about the game that the designers have designed in a fate factor. You can have the perfect set up with the perfect force and still get creamed. This happened in real carrier warfare as well. Somebody just screwed up and did the wrong thing. Of course, this does not make anybody happy when it happens to them. I have plenty of nightmare results that I can relate. But if the carrier battles were predictable, then in reality, the game would be totally boring. One thing I have discovered is that my goal is alwasy to go into battle with the odds in my favor. After that, it is out of my hands. I just have to hope for the best but plan on the worst. Sorry, I can't help more. I have one rule of thumb that I pretty much stick to and I think most experienced players do the same. I never set my carriers on "react to enemy." They are always set on "do not react". You just give up too much control otherwise.
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