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Bug in troop cost ( 8.3 ) ??

 
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Bug in troop cost ( 8.3 ) ?? - 2/10/2005 9:38:19 PM   
Baneman

 

Posts: 21
Joined: 8/29/2004
Status: offline
Hiya folks - not sure if this is a bug, but I was looking through the various troop types of lesser known nations and I came across the following :
Country : Norway.
Infantry : SS Nordland Co
There are 3 options under the infantry selection,
1) With Rifle, MG34, Hand grenades and Satchel Charge
2) With Rifle, MG42, Hg and Satchel Charge.
3) With Rifle, MG42, Hg and Scheissbecher ( whatever that is )

But costs for these is :
1) 22
2) 8
3) 24

Surely the cost for (2) should be either 28 ( and it's a typo ) or something else and it's just totally wrong ?

These Norwegian troops are already cheaper than German equivalent which is about 32 points, but 8 can lead to an exploit of buying about 4 times as many troops AND they get the better MG.

Now, I've heard that 8.3 is the last of the patches, so what's the solution ( if that cost is wrong ) ?

Cheers
Post #: 1
RE: Bug in troop cost ( 8.3 ) ?? - 2/10/2005 10:28:07 PM   
minefield


Posts: 289
Joined: 3/25/2004
From: North Carolina, USA
Status: offline
While there are numerous examples, such as the one you point out, of errors in the OOBs, Matrix isn't going to continue support for the game so we have to live with what we have. If you can convince your opponent to use a custom OOB, there is that option. Otherwise you'll just have your opponent not to use such 'cheap' or 'gamey' units in PBEM.

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Post #: 2
RE: Bug in troop cost ( 8.3 ) ?? - 2/10/2005 11:12:02 PM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
You can also post this at The Depot. We are undergoing a Depot OOB Project to fix this stuff. All suggestions are posted by members, discussed and then voted on by everyone that wishes to participate. Only those with a large majority are changed.

Several nations are 'done' as of now, but there are plenty more up for discussion, and voting. There is also a Miscellaneous section for errors in the finished nations to be posted. This way we can catch anything that is missed.

The SPWaW Depot then goto the forums

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Post #: 3
RE: Bug in troop cost ( 8.3 ) ?? - 2/11/2005 12:22:32 AM   
Kevin E. Duguay

 

Posts: 1044
Joined: 4/24/2002
From: Goldsboro, North Carolina
Status: offline
Fix it your self, too bad.

Matrix is done with this game, now its up to the players.

< Message edited by Kevin E. Duguay -- 2/11/2005 5:23:32 PM >


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KED

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Post #: 4
RE: Bug in troop cost ( 8.3 ) ?? - 2/11/2005 4:46:07 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Guys, the 8.3 OOBs were done by a dedicated group of researchers and gamers, but if we had to cross every "t" and dot every "i" in the database, then you'd probably STILL be waiting on it. Yes, some typos did slip through, but they can be readily corrected using the OOB Editor. No "official" patches will be forthcoming, but "unofficial" suggestions have been submitted and can be found in the "Comments on the 8.3 OOBs" thread. I found some boo-boos in the USMC, and the fixes are mentioned in the above thread.

The fixes have to be applied manually, but a sticky thread exists on using the OOB editor supplied with the game. This is the same one the team used. For purposes of PBEM play, the changes should be regarded as post-facto "OOB Team" approved, so this is as close to an official update as you'll get.

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Post #: 5
RE: Bug in troop cost ( 8.3 ) ?? - 2/11/2005 7:03:23 AM   
minefield


Posts: 289
Joined: 3/25/2004
From: North Carolina, USA
Status: offline
Even if you aren't crossing your t's and dotting your lower case j's, I don't see why someone didn't go through each unit and make sure they didn't have something way out of wack like a cost that was too low (SS Nordland Sqd cost of 8), a targetting value of 10 (Italian tank), or a purchase year that makes no sense (US T95 ? Superheavy tank that never left the states is available in '46; all "what if" units should be delegated to '49 like the Maus is).

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Post #: 6
RE: Bug in troop cost ( 8.3 ) ?? - 2/11/2005 7:23:12 AM   
KNomad


Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
Status: offline
quote:

ORIGINAL: Baneman

3) With Rifle, MG42, Hg and Scheissbecher ( whatever that is )



Scheissbecher = Rifle Grenade

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The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

(in reply to Baneman)
Post #: 7
RE: Bug in troop cost ( 8.3 ) ?? - 2/11/2005 2:30:32 PM   
Warrior2


Posts: 237
Joined: 6/25/2001
From: West Palm Beach, FL USA
Status: offline
quote:

ORIGINAL: Baneman

Hiya folks - not sure if this is a bug, but I was looking through the various troop types of lesser known nations and I came across the following :
Country : Norway.
Infantry : SS Nordland Co
There are 3 options under the infantry selection,
1) With Rifle, MG34, Hand grenades and Satchel Charge
2) With Rifle, MG42, Hg and Satchel Charge.
3) With Rifle, MG42, Hg and Scheissbecher ( whatever that is )

But costs for these is :
1) 22
2) 8
3) 24

Surely the cost for (2) should be either 28 ( and it's a typo ) or something else and it's just totally wrong ?

These Norwegian troops are already cheaper than German equivalent which is about 32 points, but 8 can lead to an exploit of buying about 4 times as many troops AND they get the better MG.

Now, I've heard that 8.3 is the last of the patches, so what's the solution ( if that cost is wrong ) ?

Cheers


Unfortunately, sh*t happens. Part of having humans involved. All in all, they did a fine job.

_____________________________



(in reply to Baneman)
Post #: 8
RE: Bug in troop cost ( 8.3 ) ?? - 2/14/2005 4:47:44 PM   
Svennemir

 

Posts: 542
Joined: 11/2/2001
From: Denmark
Status: offline
Hmm, that's a pity. In most cases, shortly after a big patch there will be a small patch which fixes the mistakes made in the big patch.

(in reply to Baneman)
Post #: 9
RE: Bug in troop cost ( 8.3 ) ?? - 2/14/2005 10:33:52 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
when the Depots oobs are finished, hopefully all these kind of things will be eliminated
Everyone should go join in the voting!!

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Post #: 10
RE: Bug in troop cost ( 8.3 ) ?? - 2/17/2005 3:37:36 AM   
Kevin E. Duguay

 

Posts: 1044
Joined: 4/24/2002
From: Goldsboro, North Carolina
Status: offline
I promised that I would stay out of this BUT!

As a group we did our best. yes WE MISSED SOME THINGS.

SORRY!

Being human sucks! But thats what we are. Please forgive us.

If we have projects to do with MATRIX in the future we will do better. SPWaW as all of you know has it's limits. Just say CODE.

There are just some things that you cannot change. I found that out when I worked on this project. And then there were things that no one had the courage to change.

Bring it up to a vote at the DEPOT

_____________________________

KED

(in reply to Alby)
Post #: 11
RE: Bug in troop cost ( 8.3 ) ?? - 2/25/2005 1:07:57 AM   
Baneman

 

Posts: 21
Joined: 8/29/2004
Status: offline
Yo - please don't think I was knocking any of the people who spent loads of time updating/fixing/improving SPWaW. As a programmer myself, I know all about bugs and the ability to miss them. It's (still) a great game, I enjoy it immensely and I have nothing but respect and thanks for all their hard work.

I was just wondering what to do about an anomaly like that now that no more patches are in the offing.

Cheers for the info about the Depot ( and thanks, KNomad for your extra info too ).

Ave

(in reply to Kevin E. Duguay)
Post #: 12
RE: Bug in troop cost ( 8.3 ) ?? - 2/25/2005 1:20:32 AM   
KNomad


Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
Status: offline
You're welcome Baneman.

_____________________________

The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

(in reply to Baneman)
Post #: 13
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