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Whats your best score as Axis?

 
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Whats your best score as Axis? - 2/12/2005 4:08:50 AM   
Otto20000

 

Posts: 40
Joined: 11/11/2003
From: TX
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I scored a 4148 against the AI on the 32 turn overlord scenario which is an overwelheming victory. All I needed was 1500 or higher. The AI was very hard and much better than Korsun. I can really see how this was rated the wargame of the year. So whats some of your scores?
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RE: Whats your best score as Axis? - 2/12/2005 6:51:01 AM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
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Rommel's Plan as Axis:4362 after MANY tries. BiN: Easy to play, difficult to master...Whew!

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A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to Otto20000)
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RE: Whats your best score as Axis? - 2/12/2005 2:58:35 PM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
I don't worry about the score - winning or losing is hard enough!

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RE: Whats your best score as Axis? - 2/13/2005 3:15:24 AM   
vlale

 

Posts: 47
Joined: 9/25/2004
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Around 14000-15000 in both the normal campaign and in Rommel's plan too.
Leaving the allied with zero units in Normandy.

Kind Regards,

Rasmus

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RE: Whats your best score as Axis? - 2/14/2005 10:48:16 PM   
Otto20000

 

Posts: 40
Joined: 11/11/2003
From: TX
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Vlale, Care to explain how you did that? I was on "Computer+" for my score and it was hard holding back the allies and holding together a front line.

(in reply to vlale)
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RE: Whats your best score as Axis? - 2/15/2005 2:36:31 AM   
vlale

 

Posts: 47
Joined: 9/25/2004
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Utah:
First off. Hold Carentan and i do mean HOLD it. There is a nice riverline u can hide and entrench behind. Go on the defensive on the Utah sector. Hold a line from Carentan towards the other side of the Contentin Peninsual. There are riverlines to hide behind most of the way if u go a bit WNW from Carentan too St Sauveur. Use 91 LD 319 ID possibly 77 ID plus assorted units and Ost BN for this. Slowly retreat the ur forces on the Contentin Peninsual north towards Cherborg then swing west and possibly south if pressed hard enough, but dont let them cut u off. 243 ID plus stuff can initial hold the west side. Back it up asap. (in 2 games i have even hold the line around Utah Beachhead so i ended up never giving up Cherbourg. I railed some inf divisions up early to beef up the defences on the north and west side of the Utah bulge. 1 crucial thing is to have enough art on ur entire front so its backed up with enough art to provide defensive negative shifts, but not more than that. U not going on the offensive here yet and it going to be needed to kill brits.

Omaha:
Hold the riverline just south of Omaha for as long as possible. 2 3 4 turns. Pull back so that u will be able to hold the Isigny riverline
Hold the river line 2 hexes west of Isigny. Again HOLD it, else Carentan will fall. I usual use most of 352 ID plus AT / AA and minor stuff for this. Beefed up with 5th FJ ASAP.(use truck transport too move them to the front fast) Between Omaha and the british sector a gap will appeare. From turn 4 5 until turn 10 12 14. Dont worry. Its actually part of the plan. The advancing american will play right into the trap. I put as many as possible of the non divisional unit that arrive on the south mapedge in as a stop gap. This wont stop the Allied AI, but u can gain time by slowly withdrawing a few hexes every turn. Its critical that u dont get surround with these fairly isolated / far apart units so trade space for time. Its all u have for the moment.

British beaches. Have most off ur art units go here. In a line as fitting from around behind Caen towards south of Bayeux as ur attacks unfold too keep up have the below descriped attacks at maxed odd. Kill off the para's in the first turns less they withdraw across the Caen channel. If so leave it at that. When either is done, or done for u, defend that river with a few inf units from 709 and 346 inf div. If you end up killing the para's aka they havent retreated, with ur PzDs u must be in the below descriped line at the end of ur turn 3. Best if u can do it in ur 2nd turn. Else u will be to late to hold, any how i have never had any problem attaining that.

Here comes the real trick. Look at the map. See how apart from only a few hexes w of Caen there is a continious line of city and then bocage hex running from Caen all the way too just south of Bayuax. The trick is to be in the top most City / bocage hex so the british are left in clear hexes for ur counterattacks while having too attack u in Bocage. The last few hexes are town and forrests, but thats still good
Gather ur Pz divs in that continious line. 21 plz beefed up with a AA unit in each hexes in Caen. 12 SS from W off Caen and lastly Pz Lehr. Plus all the non divisional pz / mot units.
2. PzD into that area when it arrives too.
Ok. Key is to be strong enough in each hex so he cant really attack you and then when he makes contact with u, while u can in ur turns concentrate, attack with overun odds, kill kill kill. Have one PzD unit plus assorted units in each of hexes in this line, at the end and at the start of ur turn. While u use the regular MP to gather concentrations during ur turn and use reserve OP too move back into the original hexes. One trick is too keep those units that has MOVED into the the hexes from where combat will be initiated,(concentrations) stay in those hexes after the combat since they have used their regular OP. While those units alrdy starting in combat hexes will have OP and reserve OP too move out into the hexes left by the gathering units. They might even have OP and reserve OP to follow up a retreating stack, making another overun attack and still make it back. Great way to destroy units, multiple attacks in a turn before he can replace the beaten units. Takes a while to get hang off and master.

Keep attacking the same units with the purpose of eliminating them. Dont attack that many different stacks. Have each division attack 1 stack per turn or so. Hopefully u can destroying a few units each turn this way. IMPORTAND make only overruns attacks, of course exceptions will arise. U can only make follow up attacks and use Reserve OP too move back if u do overrun attacks. If u do it this way, u can use the reserve OP to gain enough OP to, even if u have followed up a hex, move ur concentration back and cover all the top bocage / city hexes that u started in. The wise will notice that u can mainly gather mech / mot units while u leave AA / AT and other low MP units in the original hexes. At some point u will also have used all ur Reserve OP but around this time u are rdy to go on the offensive.
Repeat and rinse from around turn 4 too 10 12. U should have killed off a great many british units now and lost nada. At some point he has lost so much he wont advance to ur line. Fine.
At same time u should have 2 PzD and possibly a few more units. Then u can go on the offensive. With same aim. KILL units. Dont attack many stacks, concentrate on the alrdy weakened units killing off units. If u keep this up he will eventually run out of units and u can keep up ur advance rolling up the Omaha front too and gain all the beach hexes. Keep some of the reinforcement Inf. Divs. near the conquered beach hexes, to kill off allied reinforcements as they hit the beaches. I usually backed that up with one of the reinforcement SS PzDs.
Around turn 20 22 u should have Conquered Omaha and have reduced that pocket formed there. Start as fast as u can transfering some of the PzD to the Utah bulge. Then reduced that.
Game over.

Stack management. Tis very importand. Especially on the ur defensive sectors.
Red unit box units have 1 neg. combat shift. Gold has 1 positive. A gold negates infinative red units. So make stacks of 1 gold and X reds. This way u get no negative bonus. Keep u regular unitstacks, free of red box unit as much as possible.
2 3 Ost Bn aka red units can easily defend a marsh / bocage hex behind a river if it can only be attack from 1 hex. Use this. Non red units too defend hexes more in danger.

This is basicly how i do it. GL and have fun in trying it out.


Kind Regards,

Rasmus

Sorry I have no webspace too post pictures from for more illustrative explanations.

Edited it massively trying to make it understandble english, wrote it late at night and not in my native language, sorry.

< Message edited by vlale -- 2/16/2005 10:26:40 PM >

(in reply to Otto20000)
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RE: Whats your best score as Axis? - 2/16/2005 5:32:47 PM   
vlale

 

Posts: 47
Joined: 9/25/2004
Status: offline
Edited my own above post, trying to make it into some thing vaugely looking like english ;-)

Further on stack management.

Attack the brits as german u have several +4 Shock tank units. Spread them out, make the most of them. Most PzDs PzReg are +4, but not all. Use them wisely no need for more than 1 in each attack. Many times they can give u a +2 attack and there is a huge difference loss wise on a 10-1 or an 10-1 + 2. Note here 21. PzDs PzReg. isnt +4 so back it up with one of the tiger btn for that all importand dice modifiers. Check which enemy stacks that has low anti shockvalues. Especially if they alrdy low strength. That is where to make ur attacks and concentrations.


Kind regards,

Rasmus

< Message edited by vlale -- 2/16/2005 7:30:01 PM >

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