Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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Every scenario designer is obligated morally to test out his work THOROUGHLY. Otherwise he is not providing the best that he can for the players. I'm talking to myself here. That is my motivation. It is very easy for me to prepare a scenario and in my enthusiasm, play it once, let the AI play it once and send it out. NOT GOOD! Testing, retesting by more than one person is absolutely essential for a successful, winnable scenario. I have a strong philosophy about that. Nothing more frustrating for a player than to know in his heart he has won and see results such as "draw." I don't think this is too much to ask of any designer. Anyone who does not play and know how the game works should not do too much design except in an experimental sense until he feel comfortable with just how the game works. That is true of any game. Sorry, did not mean to get on a soapbox! . The only way to know if a scenario is winnable, playable and enjoyable (3 vital elements), you gotta test, test, test. I hope all scenario designers will take these factors to heart when designing. Now as to a random game chosen by the system, my only counsel is that no matter what the game tells you at the end of the scenario, if you know in your heart that you did well, pat yourself on the back and forget about it. If it is a two player game, and your opponent is fair and objective, he will have no problem admitting that you kicked his butt! If he won't, he is probably not a very good opponent with whom to have future engagements! GOsh, it feels good to have the cast off my arm and "talk" again. I've missed visiting and commenting here immensely. I guess I might have gone overboard here but these are my own convictions on this subject! Wild Bill
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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