TheHellPatrol
Posts: 1588
Joined: 7/3/2004 Status: offline
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I too have replayed scenario #1 as Nato/WP since installing the patch. I got a good chuckle when i started seeing chemical clouds descending on my Nato forces . The Ai use of arty seems, IMO, seems much more "realistic" given the circumstances of this "fictional" engagement. I would say the Ai puts up a better fight now but, for any seasoned wargamer, you'll always come out ahead with time against a computer opponent. I really enjoy this title, there is alot under the hood to fiddle with yet it is easy enough to be real fun as well. Sure, as Adam stated, you can just hit "proceed" a bunch of times and see what your score is. I read about someone doing that in Korsun Pocket as well and it points out the fact that the Ai is designed to be "played" against and if you don't "play" (ie: don't move) you can't expect results that apply towards the overall fun factor of the game in question IMO. I find it a blast to go out and meet the enemy, or setup ambush, and the reward of good strategizing is what gaming is all about. The fact that you can drop chemical weapons and nukes, for Christ's sake , makes it all the better. The changes this patch made are appreciated for the improvement in gameplay and the added ease to the interface (SOP) and i see great things for the future of FPG and beyond. If i could have one thing, and i know it's only a matter of time, i would like a much larger choice of unit icons. Removing the "generic" feel of them would be a huge addition not only to the replayability but to the general public (sales).
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A man is rich in proportion to the number of things he can afford to let alone. Henry David Thoreau
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