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RE: February Update - 2/24/2005 8:39:27 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
quote:

ORIGINAL: Bluestew0

quote:

ORIGINAL: ardilla

But if you think this is not positive I respect you opinion.
Regards


Ardilla, you are a naturally positive person aren't you? :) I say that meaning it is a good thing as my line of work tends to make one cynical. The world needs more positive thinking individuals...keep it up.

BTW, how is the new government over there in spain?


Thanks, I am glad someone is not using this forum to criticizing.
We need to take good points of this.

I may be more patien than most of the people in this forum because I am a betatester and I can tell you the game is working, not only fancy screenshots, seriously.

And about those people that think the game will be never released, I can say that are totally wrong, as Marshall said, they are almost there, I can not say anything more.

Regards.

P.S.: Well, I am not really happy with the new goverment, I dont sare some opinions, but it is the one we have and we have to deal with it for 4 years...

_____________________________

Santiago y cierra España!!!

(in reply to Bluestew0)
Post #: 61
RE: February Update - 2/25/2005 3:03:49 AM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
Status: offline
ardilla, I thought the other betatester just said that Marshall still has quite a bit of programming to do, so it's obvious that it's not nearly finished.

First off, I don't think anyone is criticizing Marshall (unless he planned this whole thing himself). I don't blame the programmer, I always blame management.

It IS just a game. This is true. This IS a game forum. So I am going to talk about THE GAME. Doesn't that make sense?

(in reply to ardilla)
Post #: 62
RE: February Update - 2/25/2005 4:30:46 AM   
mattcooper5

 

Posts: 4
Joined: 9/21/2004
Status: offline
rhodopsine's post on the state of the game was very encouraging. Its nice to get a viewpoint and some info from someone in the development process. I am reassured that this game will be very EiA-like. I'm gonna make a point to reread his post whenever the heckles from the crowd get too loud.

i'm very glad that EiA veterans are serving as betatesters. And they really respect the work Marshall is doing. This is a good sign for Matrix and for EiA.

(in reply to rhodopsine)
Post #: 63
RE: February Update - 2/25/2005 12:42:51 PM   
CICERON

 

Posts: 15
Joined: 1/10/2005
Status: offline
Just a silly question: Is it still possible to release the game on springs 2005 or there is too much issues?

(in reply to mattcooper5)
Post #: 64
RE: February Update - 2/26/2005 4:31:32 AM   
Titi

 

Posts: 153
Joined: 9/15/2001
From: Montréal
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quote:

ORIGINAL: rhodopsine

I had promissed I wouldn't add more to the debate, but I think that some things have to be straightened up.

You have to understand that there are things that we (betatesters) can say or show and some we can't and that, for various reasons. It can be because the current screens are temporary, or because some features are not yet enabled or because there is a bug...


Fine, but currently nobody say anything, so it's easy to think that nothing is currently enabled or the game is full of bug.

quote:


You want AAR? Fine... I can show you some. I'll show France (or any other country...) crushing it's neighbours utterly because the AI currently is still baby level. The PBEM is suspended because of various bugs and because of the TMR issue, Marshall has quite a bit of programming to do. We're waiting for the new version.


Well, sure that changing the basic rules during developpement don't help the programation of the AI. But this is just poor planning and i won't refrain for telling this.
I'm just hoping that others rules won't change anymore but the way it's going, i'm very pessimistic.
Personally i just won't put the hard work on the AI yet.


quote:


And there's a bit more... Some of us are actually quite hesitant to post anything here. We do not want to start controversy, or endless debates about how come someone's favorite rule is not included and so on...


It's a little childish.
If you don't communicate anything don't be surprise that people are upset. Don't turn back the logic to made it favorable to your. And if you just want to stay silent, close this forum, it has no more reason to exist.
Debate and controverse is only bad if you come with a close mind, something Marshall hasn't show until now. I don't see anything bad if there is some coming on this forum.

quote:


Sure TMR was quite an oversight... But do you really know how much of an impact not using it has on the game? I played many live games, I always played it using the TMR... I had never really thought about the real impact of it before I actually played without it. And the issue of TMR had been flagged on the development forum even before it all started on the public forum.


My first game ended after an evening that only saw the struggle between 18 french corps against 24 allied ones that fight again and again. We used TMR, but not maximum depot supply or lose repartition between corps. It take us five game years and 6 month of real live to come there.
So sure having experienced playtester help, but why only stop on this experience. There is also some that isn't among betatester.

quote:


Give Marshall a break... Ever since we started testing that thing (around the beginning of december) we have been harrassing him with bugs reports and change and implementation requests. I have a bit of experience programming and I can say that I've rarely seen someone fix things as fast as Marshall is. In about 2 months, he provided us with no less than 7 updates. And please don't start yelling about oh it's full of bugs... It's still beta but there are much less issues left than when we started.

As for the general feel of the game, I can say that in my opinion, it's as close as possible as what is EIA. Sure there are things that will be slightly different, because the general game mechanics requires quite a bit of interaction between players during various phases and some of it cannot be implemented on a computer without generating literrally hundreds of emails or communication. We're just making sure that those modifications will not impact significally the game flow...

All of the EIA betatesters are EIA passionarias. I don't think that any of us would accept any kind half-breed game that would not quite be EIA. Have a little faith!

Martin Paradis



I had faith two years ago, now it had vanished. It's not a complain just a fact. It's not in Marshall that i lost faith, it's in this project. Having a bunch of experienced EiA old grognards in it don't add much when they speak without any fact. For me your job is to tell us more about the game, not just asking more patience or faith.

Vous êtes maintenant les meilleurs vendeurs du jeu, alors allex-y!

(in reply to rhodopsine)
Post #: 65
RE: February Update - 2/26/2005 5:11:27 PM   
rhodopsine


Posts: 207
Joined: 7/11/2003
From: Montréal, Québec
Status: offline
quote:

ORIGINAL: Titi

For me your job is to tell us more about the game, not just asking more patience or faith.

Vous êtes maintenant les meilleurs vendeurs du jeu, alors allex-y!


Sorry... Our job is to hunt bugs and problem in order to get a good product out. No more, no less.

Martin Paradis

(in reply to Titi)
Post #: 66
RE: February Update - 2/26/2005 6:36:21 PM   
Bluestew0


Posts: 40
Joined: 2/11/2005
From: Columbus, Ohio
Status: offline
quote:

ORIGINAL: Titi
For me your job is to tell us more about the game, not just asking more patience or faith.


Then you are horribly mistaken there sir. The NDA (non-disclosure agreements) the betas sign, strictly prohibit them from releasing information about the game design or code, other than in the most general terms. This is the second comment I've seen in this thread bashing the betas for not providing information, so I felt obligated to defend them.

(in reply to Titi)
Post #: 67
RE: February Update - 2/26/2005 7:32:42 PM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline


Thanks and good hunting!

quote:

ORIGINAL: rhodopsine

quote:

ORIGINAL: Titi

For me your job is to tell us more about the game, not just asking more patience or faith.

Vous êtes maintenant les meilleurs vendeurs du jeu, alors allex-y!


Sorry... Our job is to hunt bugs and problem in order to get a good product out. No more, no less.

Martin Paradis


_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to rhodopsine)
Post #: 68
RE: February Update - 2/26/2005 8:50:01 PM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
Status: offline
quote:

ORIGINAL: rhodopsine



Sorry... Our job is to hunt bugs and problem in order to get a good product out. No more, no less.

Martin Paradis


Well, seeing as how TMR JUST BECAME an issue, I have to question the methods in which Matrix went about choosing these "Beta Playtesters". It's obvious that not many of them have experience with EiA. I am sure Marshall and the Playtesters are doing their best, I just wish that another company had picked up EiA before Matrix got their hands on it and ruined it. I guess I can still be happy that at least someone is attempting it, without Matrix I am not sure there would ever be a CEiA.

(in reply to rhodopsine)
Post #: 69
RE: February Update - 2/26/2005 9:12:39 PM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
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How is it possible for anyone to claim that the game is "ruined" when it has not been released yet?......and I do not want you EiA boardgame fanboys to whine that the game is "ruined" because " I read this" or "I saw that"....I find the presumption completely absurd as you need to wait until you get the game in your hands, no matter how long it takes, before passing such judgments!......

< Message edited by J P Falcon -- 2/26/2005 2:22:08 PM >

(in reply to NeverMan)
Post #: 70
RE: February Update - 2/26/2005 9:53:42 PM   
Titi

 

Posts: 153
Joined: 9/15/2001
From: Montréal
Status: offline
quote:

ORIGINAL: Bluestew0

Then you are horribly mistaken there sir. The NDA (non-disclosure agreements) the betas sign, strictly prohibit them from releasing information about the game design or code, other than in the most general terms. This is the second comment I've seen in this thread bashing the betas for not providing information, so I felt obligated to defend them.


Obviously you find in the NDA what you want to.
Just give a look at the GGWAW forum and you will see that every scope of the game has been discuted by the betatesters.

Second, everyone having played the board game know what is in the game, or theorically must be.

I'm not wishing you to tell me how the codes works, just what the game will content. BTW as i'm already knowing this, how the game will differt from what i'm expecting.

Not asking the moon here

(in reply to Bluestew0)
Post #: 71
RE: February Update - 2/26/2005 11:09:23 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
quote:

ORIGINAL: NeverMan

ardilla, I thought the other betatester just said that Marshall still has quite a bit of programming to do, so it's obvious that it's not nearly finished.



As Bluestew0 said, we can not comment much about the game since we signed a paper and our job is to find bugs.
But we, the betatesters, are playing I can tell you the game is working.

Of course there is some programming to do with the TMR issue and bugs.

Regards.

_____________________________

Santiago y cierra España!!!

(in reply to NeverMan)
Post #: 72
RE: February Update - 2/26/2005 11:31:00 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
quote:

ORIGINAL: NeverMan
Well, seeing as how TMR JUST BECAME an issue, I have to question the methods in which Matrix went about choosing these "Beta Playtesters". It's obvious that not many of them have experience with EiA. I am sure Marshall and the Playtesters are doing their best, I just wish that another company had picked up EiA before Matrix got their hands on it and ruined it. I guess I can still be happy that at least someone is attempting it, without Matrix I am not sure there would ever be a CEiA.


Well considered something a ruin is quite extremly consider that you didnt see it!??!
Dont you think so?
Most of the betatesters are experienced players and there are many rules in the game and many things to try.

Well, I just hope that everybody is happy when the game will be released and forget about all this posts.

_____________________________

Santiago y cierra España!!!

(in reply to NeverMan)
Post #: 73
RE: February Update - 2/26/2005 11:37:23 PM   
ardilla


Posts: 399
Joined: 2/25/2004
From: Castellon, Spain
Status: offline
quote:

ORIGINAL: Titi

Obviously you find in the NDA what you want to.
Just give a look at the GGWAW forum and you will see that every scope of the game has been discuted by the betatesters.

Second, everyone having played the board game know what is in the game, or theorically must be.

I'm not wishing you to tell me how the codes works, just what the game will content. BTW as i'm already knowing this, how the game will differt from what i'm expecting.

Not asking the moon here


Well, it is actually what it says, not what we want, it is clear. What they do others it is not my business, here it works this way and we have to respect MG, we need to help them, not to acomplish you, but we try to do both things and is quite difficult, belive me!!!

Yes, everybody had played, but there are some adding from EiH and some optionals and some not.

Well, I can not answer your last question...you see how difficult is to be in between

Regards

_____________________________

Santiago y cierra España!!!

(in reply to Titi)
Post #: 74
RE: February Update - 3/3/2005 12:17:00 AM   
yammahoper

 

Posts: 231
Joined: 4/23/2004
Status: offline
Thanks for the pic! Wow, we played that game to death. It was great fun seeing the entire set up like that. Thanks again.

yamma

_____________________________

...nothing is more chaotic than a battle won...

(in reply to carnifex)
Post #: 75
RE: February Update - 3/3/2005 12:44:56 AM   
yammahoper

 

Posts: 231
Joined: 4/23/2004
Status: offline
Be forewarned; the next generation Xbox will be a console/PC combination. The market moves, gears grumble, and soon kiddies everywhere will be screaming for the combo (at least so Microsoft hopes!).

yamma

_____________________________

...nothing is more chaotic than a battle won...

(in reply to Bluestew0)
Post #: 76
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