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PT Killer light AA

 
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PT Killer light AA - 3/2/2005 3:45:06 AM   
shark

 

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Joined: 7/1/2002
From: Sydney, Australia
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I have been using DD TFs to destroy PT groups.

However the damage incured from the PT Light AA is a bit silly. 4.7 Turrets have been destroued, severe engine damage ,etc etc by .50Cal Hits, even at several thousand yards range where its KE and hence penetration should be minimal.

My DDs do not seem to reply with their full AA capacity which should certinly easily destroy Plywood PTs. In fact sometimes a single PT soaks up Numerous 4.7" hits before sinking.

Sure the odd PT should get a torp hit in, but a fast DD TF should minimise these and put up a deadly fire. It seems you can only get 2 PTs before the rest withdraw, and the damage they cause to DDs , (A Class that was designed originaly to DESTROY Torpedo Boats),Is far too high!!!

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Cheers

< Message edited by shark -- 3/2/2005 11:46:04 AM >
Post #: 1
RE: PT Killer light AA - 3/2/2005 3:47:27 AM   
Tankerace


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From: Stillwater, OK, United States
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Its because DDs have no armor. Many modders have made their scenarios to give DDs at least 5 mm of armor, which won't deflect an actual shell, but stop MGs from penetrating.

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(in reply to shark)
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RE: PT Killer light AA - 3/2/2005 3:50:05 AM   
Ron Saueracker


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Many mods have given armor ratings to all ships to alleviate this, after all, they are steel ships and not canvas. Nothing worse than watching a DD explode from a .30 cal round. How Hollywood! Remember the "Rat Patrol" with the cardboard Afrika Corps tanks and the retard Capt Dietrich who never gets relieved for being made a fool of every episode!?

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RE: PT Killer light AA - 3/2/2005 3:54:42 AM   
shark

 

Posts: 58
Joined: 7/1/2002
From: Sydney, Australia
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That explains it.
We have been playing a PBEM campaign.
Will the Campaign be Fixed, or has it already been done and as our Game was started several patches ago our OB hasnt been updated??

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RE: PT Killer light AA - 3/2/2005 4:27:28 AM   
Tom Hunter


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Joined: 12/14/2004
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Blackwatch does something that makes his DD TFs murder on my PTs I am not sure what, possibley attack during the daylight surface combat phase? Perhaps he will post the anwer.

You can always put some fighters on 100 ft sweep to clean them up as well. They don't like that much either.

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RE: PT Killer light AA - 3/2/2005 12:06:40 PM   
esteban


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Yes, I never liked how PT machine guns could seriously damage a 2000-10000 ton ship. I could see taking out an unarmored gun emplacement or radar, but thats about it.

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Post #: 6
RE: PT Killer light AA - 3/3/2005 2:20:32 AM   
CatLord


Posts: 312
Joined: 10/21/2002
From: Lausanne, Switzerland
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Does that problem already exist in UV ?

Cat

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RE: PT Killer light AA - 3/7/2005 2:48:21 AM   
CatLord


Posts: 312
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From: Lausanne, Switzerland
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*** bump ***

My UV question, any taker ?

Will that oversight be corrected in a future patch or not (i.e. a minimum of armor to DD to avoid this problem) ?

Cat

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RE: PT Killer light AA - 3/7/2005 10:10:21 AM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
no.

see: "Question for "Pry" regarding OOB issue (no amour for DDs)", starter Apollo 11

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