CarnageINC
Posts: 2208
Joined: 2/28/2005 From: Rapid City SD Status: offline
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Well Nemesis there are probably alot of my points in other postings...I'm just condensing the one's I think apply here in one spot. I agree that WP would be better, by far, way way way better then the Iraqi's. Anything that happen in GW1 shouldn't even be looked at to hard. Also they (WP) would have numbers in far larger quanties to. I also agree with, if they bump into each other at 500 m there would be hell to pay, and yes, larger numbers would prevail. What I wanted to point out is that Soviet equipment doesn't have the accuracy that NATO does. As range increases, lethality goes down. So when that Soviet tank company at 2000 m is banging away at me, I should be getting mostly suppressed, not losing a 1 tank every other time. Soviets are good for 2 things, artillery and mass numbers. Thats why they should be hell bent on closing in on you. To use their numbers to make a difference. But I guess you could counter that arguement that if your time scale is 30 min.....thats along time when your engaged. So I'm not pressing that issue much...its just my opinion. Now that I replied to that comment, I would like to add something. While I was sleeping it was easy to say "what if you do this, or that" and soon you get mission creep...or in this case, game creep, because everyone and their mother has ideas. We all don't want that.... period. I love the game as it is mostly. So if I'm pointing out things that I think need improvements, I should figure out ways to do them. Well...as far as my ability allows. The ideas I'm all worked up are about arty and chem. These (or a version there of) should not be to hard to upgrade. Artillery prep's for offensive operations are must IMO and are in all the doctrine, for either side. After all...if you didn't have the supplies to aleast support one for a day you wouldn't be doing one! The AI can simply look at highest elevation and greatest cover and start simulaneously pounding multiple locations randomly for 10 to 15 min. in the sectors that give them, the AI, the highest victory points, after all, thats mostly where the enemy is sitting anyways. As far as chem, only a tweek would do. Have 2 types: non-persistent and persistent agents. The non-P can stay as the chemical agents now are. But the persistent should stay for 2-8 at least. Another feature, similar to rest and refit needs to be added if you do this....decon. Except in decon you don't get rest and no new ammo but takes a similar amount of time. If your troops don't decon they should slowly lose fighting capacity i.e. fatigue, morale. Fighting in MOPP4 is not easy, ask anyone whos had to wear that stuff for any period of time. And if you move troops contaminated by persisent chems into a square of non contaminated troops, they to should also be slimed....that stuff isn't a joke. One last thing, chemical weapons are viewed, by NATO, as a weapon of mass destruction. Yes, even back in the 80's. There use is to frequent use of it in this game, epecially in the early days. This is a weapon of desperation for both sides because a possible answer to a chem strike might be a nuclear one. So boost up lethality, add like ....a 1 time 50 pts deduction for its release, and allow the area commander (You the player...or AI) to decide when and where to use it, not randomly by the staff pukes....LOL...which would probably happen anyways. As far as the helo's, anything over what their doing now would be an improvement....I'm not even going to get into the AI on that one. These are just my opinions, but I will use doctrine, facts, quotes and any other proof...and give you links or places to look, to justify my opinion and I'll stand behind them. I'm only trying to make this game more realistic and a bit more challenging, after all, most people are complaining about the challenge of facing the AI anyways. Add some of these tweeks; make chemical weapons stronger; take away NATO's use of chem weapons in the early days; add a 50 pt. deduction for there use when anyone, WP or NATO, does use them; give WP more artillery, and give the AI on both sides the ability to do Artillery preps before offensive operations.
< Message edited by CarnageINC -- 3/3/2005 9:51:37 AM >
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