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RE: Naval attacks at Tjilitap - 3/2/2005 11:37:39 PM   
sveint


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Wobbly,

No nice way to say this but in my opinion you can only blame yourself for not defending India better. Learn from your mistakes instead of complaining.

Sorry to be blunt. No ill will intended. Just felt it had to be said.

PS: To readers, go back to the start and see the huge overcommittment to Burma and the complete neglect of any beach defenses anywhere in India.

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RE: Naval attacks at Tjilitap - 3/3/2005 12:09:35 AM   
wobbly

 

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I'll take that, I waited far too long to move units that were blocking a move north from Rangoon. They stayed where they were to try and recover 3 units that retreated into Jungle hexes when Rangoon was taken. If I had moved I would have lost those units. In hindsight I should have just kissed them goodbye. I do agree with the comment many have made though that I was a Guinea Pig to the Indian invasion and have been the cause of many to relinquish control of Burma in order to make sure of themselves in India.

I would say, Sveint, that even you may have overcommited in Burma before this, but of course I can't be sure without seeing the games you have played.

I'll also comment that you can beach defense all you like as long as you want the units that do it smashed by BB bombardment. I was loosing 5000 and upwards men per bombardment!! I would love to play you if you would put your men in a port location like that and then I would just land in a rail or tracked hex next door to the town and walk!

This is the whole reason why I have still not garrisoned Karachi strongly and have instead concentrated on Malir. The units hit in these bombardments would loose the capacity of every single gun tube they had with one strike!

< Message edited by wobbly -- 3/3/2005 10:10:32 AM >

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Post #: 542
RE: Naval attacks at Tjilitap - 3/3/2005 1:32:26 AM   
sveint


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I only play one game as the Allies, and Japan (Mogami) has made no move on India, so you are right I cannot say what would have happened had he done so. My post wasn't really about putting anyone on the spot; we all make mistakes. It's wether we learn from them that makes the difference (nothing is harder than to analyze oneself - I should know).

What I did in my game was to pull back the fleet to Karachi, and garrison every port with at least one infantry unit. Digging forts from day one, and laying as many mines as possible. (see below for the situation)

Meanwhile, for the sake of discussion, I think one should focus on what could have been done differently and what can be done for your future operations. Remember it's easy to be the historian (that's me) and critizise from the sidelines and it's hard to be the commander on the spot (that's you) with all the pressure.

Japanese bombardments are brutal, as they were (in my opinion) historically. Best way to combat them is:
-High fort levels
-Light surface task forces (DDs CLs) covering the port (NOT on Patrol/Do not retire)
-Mines
-Artilley
-Naval bombers (especially in combination with light surface forces, sink his damaged/slowed BBs)

To play my 'historian' part I think you:
-Got caught in Burma, partly the game's fault, it's unintuitive to move troops
-Neglected to entrench India from day one (this was the big one, losing India is just about the only way to lose the game)
-Was afraid to fight him for a bit too long (meaning that even if you'd fought and lost, every damaged warship of his is a victory, as it is out of the war for the cruicial first year)

I'm more optimistic than most about your Java venture though. Make it your Guadalcanal and the war could slowly, very slowly, turn in your favor. Everyone seems to forget that he is down 2 CVs...




Attachment (1)

< Message edited by sveint -- 3/2/2005 1:45:00 PM >


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RE: Naval attacks at Tjilitap - 3/3/2005 1:40:32 AM   
Grotius


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There's one other advantage to keeping more troops in India and fewer in Burma: there's no malaria in much of India.

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RE: Naval attacks at Tjilitap - 3/3/2005 1:48:55 AM   
sveint


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Oh and I forgot one more thing:

When it became clear that he went for India, you didn't send any help from the US. US carriers could have made all the difference and turned his invasion into a terrible defeat. Also, sadly, your battleships were all caught in port.

Anyway, this should be an AAR thread, so I'll impose no further. Keep him slugging in India, still cheering for you!

EDIT: I know we're not supposed to mention PzB's other thread but here is a quote from him for you.

"Gawd I felt naken during the invasion of India. Al could have dealt me e mean blow there..... "

< Message edited by sveint -- 3/2/2005 1:56:01 PM >


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RE: Naval attacks at Tjilitap - 3/3/2005 2:21:10 AM   
asdicus

 

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Wobbly - I was wondering if you have any prior agreement with PzB regarding gamey or unsporting play ? Normally I would say in the absence of any agreement that anything the games allows is ok but we all know witp has its limitations.

I think you may become unstuck regarding the limitations of the left-handside of the map. I must not give anything away but it seems very possible for your opponent to corral your damaged ships on the left edge of the map. In reality of course the ships would just sail to the persian gulf or south africa but of course you cannot do that. I do not believe it is realistic for ships to be hunted down in this way. Just must opinion but maybe talk to PzB on this.

I have trying to work out why your beauforts refused to use torpedoes from java recently. I believe they need a size 4 airbase but otherwise I am mystified on this - it is a pity as only torpedoes seem to harm the big ships.

Up near karachi have you pegged out all the hexes from bombay to karachi with subs ? I find the lack of allied sub attacks most depressing - surely even with allied sub mod on they should do something ? After all they will be plenty of jap naval forces bombarding karachi ad infinitum.

Don't let the run of bad news get you down - us allied fanboys appreciate your well-written aar a great deal. I for one would miss my daily fix if the game ended early.

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Post #: 546
RE: Naval attacks at Tjilitap - 3/3/2005 4:29:38 AM   
ADavidB


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Wobbly -

I would love an opportunity to take a look at your current situation - would you be willing to send me a recent turn before you've set it up and your password?

I promise not to comment on it, nor to give you any unwanted advice (unless you would like some. )

I am interested in seeing how your situation compares to where I find myself in my two scenario 15 games as the Allies.

If you don't want too - no problem. I was just hoping to get some ideas.

If you are willing, pm me and I'll give you my email.

Thanks in advance -

Dave Baranyi

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Post #: 547
RE: Naval attacks at Tjilitap - 3/3/2005 4:49:12 AM   
byron13


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quote:

ORIGINAL: sveint



Japanese bombardments are brutal, as they were (in my opinion) historically. Best way to combat them is:
-High fort levels
-Light surface task forces (DDs CLs) covering the port (NOT on Patrol/Do not retire)
-Mines
-Artilley
-Naval bombers (especially in combination with light surface forces, sink his damaged/slowed BBs)



Good luck with this one, Sveint - at least in India. High level forts are nice - if you have the time to build them and the engineers in the right place. I'm not sure how well they protect you from bombardment either.

Light surface task forces? How many CAs, CLs, and DDs do the Brits have? How many bases must they cover and how many are in range of Betties at any point in time? You think a couple of CLs and DDs are going to stop a bombardment TF with 4 or 5 BBs and a bunch of Long Lances?

Mines? Laid by what minelayers?

Artillery? His CDs are limited, and I don't think your ground arty is going to do much against BBs.

Naval bombers? What naval bombers? The paltry loadout of the early war a/c isn't much of a threat to any ship and surely not BBs. Look what his Dauntlesses did with 1000 pounders. None can carry a torpedo beyond a few hexes. He'll bombard at night and be out of torpedo range by morning. This assumes that he's has no CVs providing support; with support forget it. The Brits have no fighter a/c that can provide escort unless the AVG happens to be in the right place.

Hey Wobs, hang in there. I'm not sure what happens to the point totals when India goes away with all the land and air losses plus city VPs, but it is very significant that his pilot pool is shredded. Even now you get 1:1 results at worst. Your lost pilots should always be replaced with somebody fairly decent, and you're only a couple of months away from P-38 heaven. KB is probably still in very good shape, but even it will fear to tread in a place where there are two full strength B-25 or B-26 groups set on naval attack with some Beaufort support. With sufficient P-40 and P-38 escort - watch out! And once you get mutually supporting bases on Java - he isn't taking it back. Java may become a slugfest, but he'll not get an auto victory. He'll have very few Betty and Zero units with decent pilots, and you should be able to fend off his attacks wherever you decide to go. He's shot his wad, and from this point forward you'll be winning most air-to-air encounters - and you haven't even gotten to the good stuff yet. Once India falls (uh, assuming it falls), that will be as far as his armies will advance. Until KB is reduced, offensives in the Central Pacific will be dicey, but there is no way in heck that he is going to want to put KB in the claustrophobic DEI. If you concentrate on the Java Sea area, i.e., the bases facing in toward the Java Sea and not out toward the Pacific or Indian Ocean, the Java Sea will be a guantlet he's not going to want to run. If he keeps KB together, hit him where KB isn't. If he breaks it up, you've got decent odds if you stumble across it.

Bottom line: you haven't reached KB yet, but you'll be winning all the other air-to-air battles. Tired of losing all the time? The tide has already turned in the air, man - already turned. The only way he can come sniffing around you is with KB's support, and you'll attrit KB's pilots soon enough.

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RE: Naval attacks at Tjilitap - 3/3/2005 5:20:22 AM   
Tom Hunter


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I felt I had to answer byron13, his statements are in quotes:

"Good luck with this one, Sveint - at least in India. High level forts are nice - if you have the time to build them and the engineers in the right place. I'm not sure how well they protect you from bombardment either. "

India gets a number of construction units in April 42. They have base forces as well. I have put a fair amount of effort into fort construction and they are coming along pretty well. The construction engineers in particular seem to work pretty fast. If India gets invaded there is a lot to be said for building up the forts in the key interior cities using these units.



"Light surface task forces? How many CAs, CLs, and DDs do the Brits have? How many bases must they cover and how many are in range of Betties at any point in time? You think a couple of CLs and DDs are going to stop a bombardment TF with 4 or 5 BBs and a bunch of Long Lances? "

The British have a powerful dangerous surface force with a good mix of everything. Its not as strong as the IJN but it packs a punch. Light forces set to retire do stop bombardment attacks. I have seen a force of 3 BBs get intercepted by 4 Japanese PCs off Rangoon and fail to do more than sink a PC and blow up one plane (out of over 40) on the airfield. Game mechanics make it very hard to bombard successfully if you fight a surface action and TFs set to surface don't fight gun battles very well either. Night battles tend to be fought at ranges that British torpedos can reach so the only advantage the Long Lance has is doing more damage if it hits.

Another important point is that if the BBs don't bombard effectively the aircraft on the target airfield will fly the next day.

"Mines? Laid by what minelayers? "

The Dutch mine layers should be sent to the Bay of Bengal starting Dec 8th 1941.

"Artillery? His CDs are limited, and I don't think your ground arty is going to do much against BBs. " Agreed

"Naval bombers? What naval bombers? The paltry loadout of the early war a/c isn't much of a threat to any ship and surely not BBs. Look what his Dauntlesses did with 1000 pounders. None can carry a torpedo beyond a few hexes. He'll bombard at night and be out of torpedo range by morning. This assumes that he's has no CVs providing support; with support forget it. The Brits have no fighter a/c that can provide escort unless the AVG happens to be in the right place. "

Beauforts can be hell on Japanese BBs and the British can have plenty of them from near the start of the campaign and they start getting more in April 42. By May 42 they can upgrade some of the Blenhiem squadrons to them as well. In a game I played recently 50 beauforts and a large number of other aircraft sunk 3 Japanese BBs off Java it was the torps from the Beauforts that did the job.

If a commander does not have engineers, base forces, aircraft or ships to fight the Japanese this is at least in part due to his own decisions. All the ingredients are there to slow and eventually stop the Japanese in India.

(in reply to byron13)
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RE: Naval attacks at Tjilitap - 3/3/2005 6:04:01 AM   
sveint


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Tom Hunter is the man

Good luck Wobbly, remember Napoleon's dictum!

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RE: Naval attacks at Tjilitap - 3/3/2005 6:50:59 AM   
okonumiyaki

 

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Dunno, these are the AAR's that convinced me WiTP wouldn't be worth my time.

- Naval bombardments brutal historically? Seriously - can you point me to WW2 naval bombardments that destroyed aircraft on the ground? Take the bombardment of Batavia. The airfield happens to be some 20-25km inland. But at night, with no forward observers, the IJN manages to take out large numbers of aircraft? Whatever. After Clark field/ PH, any examples of significant numbers of aircraft destroyed on the ground by anybody, by any means? Aircraft are easy to disperse or scramble

- Allied grand strategy. The Japanese appear to have flexibility in what to make, but the allies none. If India was seriously threatened, I think Churchill & Roosevelt would have abandoned Torch. The allied player is basically given "historic" reinforcements, and no ability to react to a change in history. So for the allies it is a game on a grand scale, that basically can only be fought tactically

- China/ Russia. Lol. The Japanese were in stalemate in China in 1940-41, ISTR, and had their asses handed to them by the Soviets in 1939. Yet in AAR after AAR, the IJA can roll them over?

The problem is that, if the Allies had chosen a "Pacific First" approach, the war may well have been over by mid 1943 (or at least the Japanese limited to the Home Islands only) Which wouldn't be much fun. I mean, just set up the British with what they wanted in Malaya (Operation Matador) and Singapore won't fall, but Bangkok might.

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RE: Naval attacks at Tjilitap - 3/3/2005 8:00:24 AM   
Grotius


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Okonumiyaki, you're missing the best computer wargame ever made.

That's not to say you haven't raised a couple of legitimate issues. Some of them can easily be solved with house rules, and some may be addressed in the next patch. (E.g., I simply don't attack the USSR when I play Japan.) And yes, naval bombardment tends to be modeled on the assumption that every airfield is like Lunga. Still, I hardly find it inconceivable that a gigantic shell from a BB might destroy some PBYs or Zeroes on the ground. In any case, players use it not primarily to destroy aircraft, but to mess up airfields. And again, I find it plausible that shells the size of Buicks might do some damage to airfields.

I disagree that the Allies lack strategic flexibility in WITP. Sure, it's not "War around the Globe", which means it assumes Europe First. Thank goodness; it would be far less interesting to me otherwise. But within that context, the Allies have plenty of interesting choices. Stand or run? Defend Burma or not? Be aggressive with the CVs early, or hoard them? Counterattack through CentPAC, SoPAC, SWPAC, the DEI?

I wouldn't form your judgment of this game around one AAR, even though I happen to find the PzB-Wobbly game very enjoyable myself. Read Luskan vs. Raverdave; there you'll see the game is roughly paralleling history.

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RE: Naval attacks at Tjilitap - 3/3/2005 10:21:51 AM   
sveint


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quote:

can you point me to WW2 naval bombardments that destroyed aircraft on the ground?


Guadalcanal. One or two more BB bombardments and the Allies would have lost. I'm sure more knowledgeable people can dig up others.

quote:

The Japanese appear to have flexibility in what to make, but the allies none.


I think you're reading the wrong AARs. Check out me as Allies vs Mogami, I'm sure there are other examples.

quote:

China/ Russia. Lol.


China is NOT a pushover if played well.

Now, seriously, let's give Wobbly his AAR back and us boys can head over to the War Room...

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RE: Naval attacks at Tjilitap - 3/3/2005 1:21:36 PM   
okonumiyaki

 

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OK, I'll give you Henderson field, but yes, it does look like every base by the coast is treated the same... (i.e. under siege, visible from the sea)

I mean that the Allies have less flexibility in choosing aircraft/ ship builds, putting you in position of theatre commander who has to take what is given. Which Mountbatten/ Nimitz/ Macarthur certainly were not! I guess the PP are an attempt to show the trade off of material with other areas.

The game just comes across as being on an odd mix of scales (you are in command of the PTO, decide Japanese engine manufacture, but also can decide what height a certain group of B17 will bomb at?), and best played as a simulation, not a game (e.g. house rules like Thayne)



CM series still the best computer wargames, IMHO...

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RE: Naval attacks at Tjilitap - 3/3/2005 5:21:24 PM   
Grotius


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I'll be quiet too so that Wobbly can have his thread back, but a couple quick replies:

quote:

I'll give you Henderson field, but yes, it does look like every base by the coast is treated the same.

I do agree with this critique. Some of us have lobbied for some sort of "bombardment vulnerability" variable. In fact, this thread prompted me to renew my request for that feature in the "wish list" thread. But it's hardly a game-breaker; there's a lot you can do to interfere with enemy bombardment.

quote:

an odd mix of scales

But that's part of the appeal! You get to be Nimitz, McArthur, a flight squadron leader, a sub commander, a quartermaster, and czar of the Japanese economy, all in one game! Don't knock it til you try it. :)

quote:

best played as a simulation, not a game (e.g. house rules like Thayne)

Even with house rules, it's a game more than a sim. PBEM in this game is a knuckle-biting, nerve-wracking affair. I spend all day worrying whether the turn I just sent was a mistake. I drive to work speculating about my opponent's intentions.

quote:

CM series still the best computer wargames, IMHO...

I love CM too. Personally, though, I prefer WITP. It's not for everyone. You have to get past the somewhat clunkky interface, overwhelming scale, daunting logistics, simple ground-combat model, and other imperfections. A flawed masterpiece.

Wobbly, we now return you to your regularly-scheduled war. :)

< Message edited by Grotius -- 3/3/2005 3:22:33 PM >

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RE: Naval attacks at Tjilitap - 3/3/2005 9:26:30 PM   
byron13


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quote:

ORIGINAL: Tom Hunter

I felt I had to answer byron13, his statements are in quotes:

"Good luck with this one, Sveint - at least in India. High level forts are nice - if you have the time to build them and the engineers in the right place. I'm not sure how well they protect you from bombardment either. "

India gets a number of construction units in April 42. They have base forces as well. I have put a fair amount of effort into fort construction and they are coming along pretty well. The construction engineers in particular seem to work pretty fast. If India gets invaded there is a lot to be said for building up the forts in the key interior cities using these units.



"Light surface task forces? How many CAs, CLs, and DDs do the Brits have? How many bases must they cover and how many are in range of Betties at any point in time? You think a couple of CLs and DDs are going to stop a bombardment TF with 4 or 5 BBs and a bunch of Long Lances? "

The British have a powerful dangerous surface force with a good mix of everything. Its not as strong as the IJN but it packs a punch. Light forces set to retire do stop bombardment attacks. I have seen a force of 3 BBs get intercepted by 4 Japanese PCs off Rangoon and fail to do more than sink a PC and blow up one plane (out of over 40) on the airfield. Game mechanics make it very hard to bombard successfully if you fight a surface action and TFs set to surface don't fight gun battles very well either. Night battles tend to be fought at ranges that British torpedos can reach so the only advantage the Long Lance has is doing more damage if it hits.

Another important point is that if the BBs don't bombard effectively the aircraft on the target airfield will fly the next day.

"Mines? Laid by what minelayers? "

The Dutch mine layers should be sent to the Bay of Bengal starting Dec 8th 1941.

"Artillery? His CDs are limited, and I don't think your ground arty is going to do much against BBs. " Agreed

"Naval bombers? What naval bombers? The paltry loadout of the early war a/c isn't much of a threat to any ship and surely not BBs. Look what his Dauntlesses did with 1000 pounders. None can carry a torpedo beyond a few hexes. He'll bombard at night and be out of torpedo range by morning. This assumes that he's has no CVs providing support; with support forget it. The Brits have no fighter a/c that can provide escort unless the AVG happens to be in the right place. "

Beauforts can be hell on Japanese BBs and the British can have plenty of them from near the start of the campaign and they start getting more in April 42. By May 42 they can upgrade some of the Blenhiem squadrons to them as well. In a game I played recently 50 beauforts and a large number of other aircraft sunk 3 Japanese BBs off Java it was the torps from the Beauforts that did the job.

If a commander does not have engineers, base forces, aircraft or ships to fight the Japanese this is at least in part due to his own decisions. All the ingredients are there to slow and eventually stop the Japanese in India.


Many well-made points. However:

My experience has been, apparently unlike yours, that bombardment forces will engage in full-scale surface combat when meeting a blocking force. If your theory is to spread the the British light forces around to be destroyed piecemeal just to try and prevent bombardments for a couple of turns, so be it.

I guess my point wasn't made with regard to the Beauforts. They're fine platforms for launching torpedoes, but their range is too short to make them effective deterrents to bombardment. Even if the bombardment force engages a surface force during the night, I still think they are out of torpedo range by morning. One of my big frustrations is the Beaufort's short legs: I can't cover the gap between Oz and Timor with them effectively, I can't cover anything on the northern side of New Guinea from PM with them, and their ASW range is somewhere around three hexes. My experience is that you've got to be pretty lucky to have them in a position to use torps unless an invasion force is camped in a particular hex that you can reach. I'd rather have a group of longer-legged B-25s or -26s that can at least outrange Kates and Vals and put enough holes in a flight deck to cease flight ops.

As for the number of engineers available, I'm assuming we're talking about PzB's type of campaign. The Bengal and other engineers that arrive later should be too late to prevent a PzB type action. Remember, we're responding to threads discussing how to defend the east coast of India from a PzB action early in the war - not how to prevent bombardments TFs in 1944. I think most base forces start understrength in engineers for the Brits. With what little you have, you can't concentrate them if you are going to defend all of your coastal bases to the tip of India and, if I recall, you'll have to strip some away from somewhere else (probably the interior, which isn't a problem unless you're also trying to build a defensive belt there as well. If a player feels compelled to start an interior line of defense starting December 8, something really is wrong). Done overzelously, you may strip too many engineers from the Burma front, preventing the Commonwealth from successfully halting a Japanese land offensive.

As for the Dutch minesweepers, I've never taken them to India. My preference as it seems unrealistic, and their legs are so short as to make the trip a dangerous one. I guess Diamond Harbor is large enough either at the beginning or soon thereafter to resupply them, so this is probably a realistic (in game terms) option. Too bad you/we feel compelled to order a Dutch skipper to go and defend India on day 1 before he has had an opportunity to defend his own colonies. This is NOT the way I would want the game to play.

The bottom line, though, is that (unfortunately) the game permits the Japanese to blast India without penalty. The only logical response (and the immediately foregoing posts prove as much) is to prematurely pull units from Malaya, which would have been politically difficult - not to mention ahistorical. The British playbook was not to evacuate Singapore at the opening of hostilities, but to defend it. A player now may feel it necessary to divert an Australian division or two to India for insurance as soon as possible, which is politically questionable (though I admit I've done it - for the good of the British Commonwealth, you know). If you defend the east coast of India too strongly, you may be doing nothing more than making an all out offensive through Burma that much easier (though the Japanese will have a tougher go of it because it should take more time), including short-legged Anzio type amphibious ops to bypass the frontline. Rather than requiring the Allies to undertake the gymnastics that Wobs has been forced to do, including running Wildcats to India, a better solution may be to draw a line of death like in the U.S. and Indo-China; when crossed, the Brits get more of something.

Of course, the war is not over for Wobs. Far from it, he now has some real advantages. If he can keep it a knife fight at short range in the DEI that involves primarily LBA, PzB can no longer compete in the air because his pilot pools are shredded. The only thing he has is the ability to have air superiority in one or two places where there are not a lot of Allied bases - mostly in the Central Pacific. But Wobs should have air superiority wherever he can build mutually supporting bases (and maybe everywhere that KB isn't), and Java is as good as any place to start (though he really does need to secure the gap between Java and Oz!).

(in reply to Tom Hunter)
Post #: 556
Rapture in japan - the war is over - 3/3/2005 11:25:59 PM   
wobbly

 

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In a press conference today, advisors admitted that high command of the allied forces coordinated with the Japanese an area for their continued prosperity. Unrelenting success by Japanese military forces have forced the allied command to the bargaining table.

The British especially, with the loss of India only a matter of time, felt obliged to relinquish its holdings to concentrate on the enemy in Europe. The Americans were loath to capitulate but recognised that the forces released by a British capitulation in India and Burma would mean the loss of China and a massive extension to the war in the Pacific. Its shaky attempt to release the pressure in Java would not be able to withstand the added pressure of the Japanese “super fighting men” once they returned from India.

Many military figures have had to assess the pathetic capacity in which their forces held themselves. In every element the Japanese bested their previously vaunted Allied opponents.

It appears a new rising sun really has appeared over the demesne of Asia.

Thanks all for following this AAR – during a few times, like the victory of the Phoenix Islands over the Hiryu and Soryu, it was fun. At all other times it was an effort in tenacity. A trial of will over complete inability to change my fortunes.
At every turn I felt I was out guessed and outplayed: this last turn is a continuation of a common theme, I planned to keep my Karachi fleet – previously hopping from spot to spot – in the same place. PzB, who has sat in one place for about a week, makes his move and guesses that this will be the day I don’t move. He’s right – or lucky again. Then to the battle. His 2 BBs, cruiser and escort DDs sink the PoW a CL and 4 DDs. I sink a DD. It’s the same every time.

Night torpedo raids that hit all the most important ships in port and then detonate their magazines… I think I need to play someone who is just a but less lucky!

However, I cannot try and hide my loss behind bad luck. Good generals make their luck and PzB has been very thorough.

It has been a painful ride but at the same time the AAR has been really fun. It seems many have followed PzB’s exploits as he made mincemeat out of my best intentions. Thanks for those that made comments and raised ideas. I tried to answer most of the questions that were posed and I do think, despite the unfortunate outcome, that I provided a service for those out there that never realised the danger at their doorsteps in India.

(in reply to byron13)
Post #: 557
RE: Rapture in japan - the war is over - 3/3/2005 11:45:57 PM   
roberto5352

 

Posts: 94
Joined: 10/24/2004
Status: offline
rematch? please?

(in reply to wobbly)
Post #: 558
RE: Rapture in japan - the war is over - 3/4/2005 12:04:49 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Ach Wobbly im sorry its came to this I am convinced yuo had him where you wanted him for the long term but I guess 6 months of punding is to much for anyone.

Good luck on the rematch !!!

Andy

(in reply to roberto5352)
Post #: 559
RE: Rapture in japan - the war is over - 3/4/2005 12:43:41 AM   
EUBanana


Posts: 4552
Joined: 9/30/2003
From: Little England
Status: offline
A note re. the Dutch minelayers - I have them mine the DEI and -then- move to India.

The alternative is to either send them to Sydney or have them do bugger all, as its either Colombo or Sydney to restock their mines.

I hardly think that is gamey. ABDA command is not Dutch alone after all. You may as well argue it's gamey to send Royal Sovereigns to Java and have the Brits defend Dutch colonial possessions. Seems to me its not gamey, merely tactics.

(in reply to Andy Mac)
Post #: 560
RE: Rapture in japan - the war is over - 3/4/2005 12:45:23 AM   
EUBanana


Posts: 4552
Joined: 9/30/2003
From: Little England
Status: offline
...and no way, this was my favourite AAR!!!!

(in reply to EUBanana)
Post #: 561
RE: Rapture in japan - the war is over - 3/4/2005 1:27:47 AM   
LittleJoe


Posts: 610
Joined: 8/4/2004
Status: offline
Great AAR guys, possibly one of the best.


(in reply to EUBanana)
Post #: 562
RE: Rapture in japan - the war is over - 3/4/2005 1:58:33 AM   
wobbly

 

Posts: 1095
Joined: 10/16/2002
From: Christchurch, New Zealand
Status: offline
All of the should haves and could haves are just semantics – I didn’t. What really gets me is my bad luck.

This turn I decide to keep my forces outside Karachi in the same place rather than move them as I have been. He rolls the loaded dice and comes up with double sixes again – bang – sunk. He had a choice of 5 hexes I had previously used to move to!

This heaped upon combustible BBs that explode due to unerringly accurate nightly torpedo runs (I had four BB magazine explosions), let alone the plethora of other smaller ships made of the same flammable material; paratroops that land and happen to fall on the AVG; bombardments that flatten the whole compliment of dauntlesses located in the bombardment hex along with 5000 of the troops, then totally reinforce so he can kill them again; submarines rendered useless by patch updates; cruisers that head off into the teeth of naval air power rather than retreating the way they should. All of this seemed to plague me far more than it plagued him.

The one thing I can imagine he felt hard done by was lack of escort for bomber raids – especially in the Carrier battle. But in almost all other things he suffered far less Ill fortune than I did. The awful unit trail finding AIs got us both but his mistakes meant he couldn’t press as fast on attack – mine mean they are cut off and likely to be
forced to surrender.

So few of my schemes worked. I feel like I got out of the wrong side of the bed on this one and have never been able to get back, I just lay there chewing carpet!

It does feel like I have left a beating husband (I imagine [:-)] ) full of “have I done the
right thing – I invested so much time”, but it was driving me crazy.

Calls like “I have seen 50 beauforts attack and sink 3 jap BBs in Java” just didn’t happen to me – they happened for him. In my case the base I would line up to try and pull this kind of thing would be the target of his bombardments. My 10 PTs and 4 PGs would not stop the bombardment, and then it would unload the most vicious hail of steel flattening the planes, airstrip plus 5000 of the troops surrounding the base (they sleep on Plastique for comfort).

It might be considered bad sportsmanship to blame this, and it is more likely that it was actually better generalship from PzB – many have poured scorn on my strategic and tactical decisions – but truthfully it was the luck that I FELT really broke my will.

(in reply to LittleJoe)
Post #: 563
RE: Rapture in japan - the war is over - 3/4/2005 2:18:01 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Hm, it's feeling really strange to 'be in here'! I'm not going to read Al's AAR quite yet, just wanted to add this post to both AAR's.

------------------------------------------------------------------------------------------------------------------------------------------------
Imperial Headquarters in Tokyo has received a message from Allied Supreme Command and invited us to discuss terms.

Our claims are: To keep all of our current posessions and take over control of India.
The Allied expeditionary force will have to leave Java within 3 weeks.
-------------------------------------------------------------------------------------------------------------------------------------------------

I was very sorry to hear that Al wanted to call it quits today, but I understand him and has told him that he can do so whenever he wants to.
Many mean blows have been delivered, and India has all but fallen. The Allied hold on Java will then become teneous at best. The losses I've suffered
lately will still make it very difficult to achieve an autovictory. If the Allies can score only 2-3 or 4000 more points over the next 5 months, it will become alll but impossible.

I've asked Al to think about it for another day. Perhaps our peace terms aren't acceptable after all!?

Anyway: I'd hate to quit this game just a few months before the possible culmination of my long coveted goal - the conquest of India.
I might be interested in taking on a replacement player. Either to play until a decision has been reached in India (1/1-43 at the latest) - or to take this great
conflict to its final conclusion.

I've also offered Al another game, but I do feel that he needs a break just now.

I must say that I've never enjoyed any game more than this one, and I'd like to thank Al for making this into a very enjoyable journey. (For me at least )
He has played a great game, and I've enjoyed both his honesty and great sense of humor!

Salute
-------------------------------------------------------------------------------------------------------------------------------------------------

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to wobbly)
Post #: 564
RE: Rapture in japan - the war is over - 3/4/2005 3:06:04 AM   
byron13


Posts: 1589
Joined: 7/27/2001
Status: offline
I was going to ask if a replacement might want to fill in. I will admit, despite all of the implications, that I am not (cough! cough!) volunteering. I do think the Allies can turn it around from this point (though Wobs is right about China, which I hadn't considered).

Great - no, fabulous - game gentlemen. Thank you.

(in reply to PzB74)
Post #: 565
RE: Rapture in japan - the war is over - 3/4/2005 3:49:31 AM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Well played, guys! I really enjoyed reading this AAR -- it's been the first one I check every day. I learned a lot from it.

(in reply to byron13)
Post #: 566
RE: Naval attacks at Tjilitap - 3/4/2005 3:55:31 AM   
Tom Hunter


Posts: 2194
Joined: 12/14/2004
Status: offline
Wobbly,

I am the one who sunk 3 of KellyC's Japanese BBs off Java.

And I agree you had bad luck in this game.

I was answering Byron13's post that said India is indefensible. I don't think that is true but its certainly harder to defend if you BBs keep blowing up. I have seen enogh BB action so I can't even remember how many battles its been and I have yet to see any of mine or my opponents explode so I think my luck really is better than yours.

Frightening thought isn't it

(in reply to sveint)
Post #: 567
RE: Naval attacks at Tjilitap - 3/4/2005 5:00:32 AM   
kellyc

 

Posts: 142
Joined: 5/10/2004
Status: offline
Those weren't the only BB's I lost. In my current game I lost another BB to a lone submarine who managed to get a torp into a magazine.

Face it, BB's just aren't the same anymore ;) Of course the world learned this in the Pacific with Pearl Harbor and Force Z.

Just my thoughts,
KellyC
(Another unlucky ba$tard)

_____________________________

Plankowner USS Kauffman (FFG-59).

(in reply to Tom Hunter)
Post #: 568
RE: Rapture in japan - the war is over - 3/4/2005 7:38:40 AM   
stubby331


Posts: 268
Joined: 10/24/2001
From: Perth, Western Australia
Status: offline
quote:

It might be considered bad sportsmanship to blame this, and it is more likely that it was actually better generalship from PzB – many have poured scorn on my strategic and tactical decisions – but truthfully it was the luck that I FELT really broke my will.


Wobbly, well done for sticking to your guns for so long. A great contest that left me pondering daily.

Thank you for your efforts.

_____________________________

In the End, we will remember not the words of our enemies, but the silence of our friends.
- Martin Luther King Jr. (1929-1968)

(in reply to wobbly)
Post #: 569
RE: Naval attacks at Tjilitap - 3/4/2005 8:03:08 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
Hi Wobbly,
I've been following this game with much interest. I haven't posted in either thread before as since I was reading both I didn't want to inadvertantly give anything away. I just wanted to say I think you did a fine job and if you could have hung in there a little while longer you may have found Pzb was at his zenith.
One thing for the future. You probably did let on a little too much. If you had said nothing about your upcoming operations then launched Java I bet you would have found next to no air waiting for you. After Tarawa Pzb would have been justified to think that was your main axis especially with a little encouragement.
Anyway that's nitpicking. Good luck and thank you for sharing your experiences with this AAR.

Quark

(in reply to sveint)
Post #: 570
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