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SPWaW Victory point calculation - 2/16/2005 8:51:26 AM   
Colonel von Blitz

 

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Hi all!

I recently ended a PBEM game with a fellow wargamer and the result was somewhat strange in our opinon. Thus I'd like to know how the game exactly calculates victory points. This was the game setup:

10/1943 Rumania Defend & Soviet Union Assault. Purchase points were 3800 for Rumania and 8000 for SU.

Rumania had to retreat from the battlefield through retreat hex, leaving 551 casualties, lost 20 Artillery pieces, 2 soft vehicles and 7 APCs. The lost men and equipment were worth ~2494 points...as calculated directly from unit listing (sum of damage-values).

Soviet Union captured all victory flags (worth total of 2400 points and each was scoring points at the end of battle) and suffered 458 casualties, lost 5 soft vehicles, 24 APCs and 25 AFVs. The lost men and equipment were worth ~3076 points...as calculated directly from unit listing (sum of damage-values).

From these figures I calculated directly that Rumania should have had 3076 victory points (Soviet damage) and Soviet Union should have gathered totally 4894 victory points (Rumanian damage + all flags). But for some reason, Rumania got 6713 and Soviet Union got only 5168 points

Is there some special formula that modifies the results depending on the morale/experience factors of opposing countries? If so, is there anyone who "knows" the equation? :D Anyway, any explanation for this somewhat strange result would be more than welcome!

von Blitz

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RE: SPWaW Victory point calculation - 2/16/2005 3:36:56 PM   
minefield


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Point calculation is the holy grail of SP:WaW. So far no one has nailed it down. There are plenty of half-theories out there so feel free to do a search.

It is on my 'to-do' experiment list and I'm sure it is on some other's.

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RE: SPWaW Victory point calculation - 2/16/2005 4:26:39 PM   
Poopyhead

 

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I think that the best solution all around is to edit the VH's so that each hex is worth thousands of points. That way, whoever has taken their objectives wins a decisive victory and you don't need a Ouija board to figure the score. Besides, holding your objective is what it is all about.

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RE: SPWaW Victory point calculation - 2/16/2005 5:13:42 PM   
Colonel von Blitz

 

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quote:

ORIGINAL: Poopyhead

I think that the best solution all around is to edit the VH's so that each hex is worth thousands of points. That way, whoever has taken their objectives wins a decisive victory and you don't need a Ouija board to figure the score. Besides, holding your objective is what it is all about.



The editor inside SPWaW allows VH to be worth 250 points max Maybe I just have to put four flags in one hex, that way that hex would be worth 1000 points

von Blitz

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RE: SPWaW Victory point calculation - 2/16/2005 6:20:22 PM   
Alexandra


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quote:

ORIGINAL: Poopyhead

I think that the best solution all around is to edit the VH's so that each hex is worth thousands of points. That way, whoever has taken their objectives wins a decisive victory and you don't need a Ouija board to figure the score. Besides, holding your objective is what it is all about.


That's not true.

In this example scenario, one can easily argue the Soviet's objective was not terrain but the Rumanian forces. And the Rumaians objective was to escape, which it sounds like they did. Not every battle is about land taken.

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RE: SPWaW Victory point calculation - 2/16/2005 6:34:09 PM   
Poopyhead

 

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Too bad that you cannot edit the editor. I am the author of one of those half-theories (well 90% theory actually) about scoring. I think that the scoring method is simply not simple, and thus will defy some gamer's ability or willingness to understand, even when described correctly. I also believe that the AI uses an arbitrary method to assign unit scores. If you are familiar with the demonic "steel.prf" file, then you know that you must periodically delete it or the AI will assign as much as a 1000%+ increase to some unit's armor and it won't show up on any screen. If this happens on a less perceptible level, say 50% increase, then the score for the unit might change as well (without any warning). You can always make a gentleman's agreement about the score, or ignore it and just have the most fun you can have with your clothes on!

P.S. Alexandra, one might say that the Russians failed to take the land where the Romanian exit hexes were, which allowed them to escape. But I see your point. It is possible to make a scenario in which the enemy is the goal, not the terrain.

< Message edited by Poopyhead -- 2/16/2005 4:47:06 PM >


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RE: SPWaW Victory point calculation - 2/17/2005 11:44:51 AM   
Colonel von Blitz

 

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So, looks like there is only one conclusion at the moment that I can draw about calculation of victory points: playing with inferior (in terms of experience, morale and leadership) troops gives you slight advantage when scoring victory points.

von Blitz

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RE: SPWaW Victory point calculation - 2/23/2005 6:44:15 PM   
Wild Bill

 

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Every scenario designer is obligated morally to test out his work THOROUGHLY. Otherwise he is not providing the best that he can for the players. I'm talking to myself here. That is my motivation. It is very easy for me to prepare a scenario and in my enthusiasm, play it once, let the AI play it once and send it out.

NOT GOOD!

Testing, retesting by more than one person is absolutely essential for a successful, winnable scenario. I have a strong philosophy about that. Nothing more frustrating for a player than to know in his heart he has won and see results such as "draw."

I don't think this is too much to ask of any designer. Anyone who does not play and know how the game works should not do too much design except in an experimental sense until he feel comfortable with just how the game works. That is true of any game.

Sorry, did not mean to get on a soapbox! . The only way to know if a scenario is winnable, playable and enjoyable (3 vital elements), you gotta test, test, test. I hope all scenario designers will take these factors to heart when designing.

Now as to a random game chosen by the system, my only counsel is that no matter what the game tells you at the end of the scenario, if you know in your heart that you did well, pat yourself on the back and forget about it. If it is a two player game, and your opponent is fair and objective, he will have no problem admitting that you kicked his butt! If he won't, he is probably not a very good opponent with whom to have future engagements!

GOsh, it feels good to have the cast off my arm and "talk" again. I've missed visiting and commenting here immensely. I guess I might have gone overboard here but these are my own convictions on this subject!

Wild Bill

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RE: SPWaW Victory point calculation - 2/24/2005 5:07:47 PM   
Colonel von Blitz

 

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quote:

ORIGINAL: Wild Bill
Now as to a random game chosen by the system, my only counsel is that no matter what the game tells you at the end of the scenario, if you know in your heart that you did well, pat yourself on the back and forget about it. If it is a two player game, and your opponent is fair and objective, he will have no problem admitting that you kicked his butt! If he won't, he is probably not a very good opponent with whom to have future engagements!


Fairly good idea, problem is that this game that we're talking about...it is a ladder game and for ladder point calculation, the victory points are used as a part of equation. To have some sort of consistency, we're almost forced to use the final scores given by the game

von Blitz

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RE: SPWaW Victory point calculation - 2/24/2005 9:23:31 PM   
Wild Bill

 

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Now that is an exception to the rule. Are the scenarios you are using generated by the game or are they designed for the ladder competition? I would hope the latter, as that type of scenario can be tailor made to that kind of situation.

Wild Bill

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RE: SPWaW Victory point calculation - 2/24/2005 10:11:59 PM   
Riun T

 

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I got a question for u guys since we are on the topic of points, I'm playing a long camp. as the brits. at 10 battles into it now I have definately felt the almost mystical way the AI makes its own rules for scoring. In 6 of the 10 fights so far I've been getting draws when I have totally dominated the battlefield, usually double if not tripple? infliction of casualties,occupation of VH's and destruction of equipment,all at a cost very small to the core force{ do most of the hard work with the support points} and to slap me in the face after the battle when I'm pickin stuff for the next fight it gives me some exorbident amount for support purchase??? whats that about???RT

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RE: SPWaW Victory point calculation - 2/24/2005 10:18:31 PM   
Poopyhead

 

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If both of you agree, you could alternatively figure the score yourselves, using only VH value, damage point total (from the final screen) and printed cost for units that exit the map. This eliminates any "mystery points" and is usually the lion's share of the normal point score anyway. These points would be straight forward (although tediuos to calculate by hand) and verifiable.

Update: The manual says that in scenarios where one side is to retreat units, that side should get three times the printed score for those units and the other side gets half the printed score for the unit. This would involve a little more math, but is closer to what is in the manual.

< Message edited by Poopyhead -- 2/28/2005 4:22:43 PM >


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RE: SPWaW Victory point calculation - 2/24/2005 11:01:56 PM   
Riun T

 

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Hey bud, that works as the basic way I calculate the sum as well, but that doesn't give a real good explaination of things like the moral damage or HOW TOEXPLAIN words escape me[I'm an HQ killer in all these fights so far] why when all the military doctrine I've been taught in 15 years of service is it that the AI can't see that when I've singled out the area of your main advance and xradicated all the approching units by turn 5, found the enemy HQ by turn7-9(rovingLRC's),already got 3 or 4 counter battery strikes off as I kill the found HQ,and as an added bonas that I think the AI doesn't look at as seriously as I think the feat is to do all the main work in the battle with support!! Not enough credit is given in how quickly you manage to get your enemy force to the various states that make any fighting force less effective WHEN YOU KILL THEIR HQ BY TURN 7, ONLY HAVE 27 CASUALTIES TO 227 OF THEIRS i STILL HAD 14 TANKS ON THE FIELD FROM 29, TO 3 IMMOBILE TANKS LEFT TO THEM OUT OF 44,AND SO ON ,AND SO ON,my hope is to say when the hq is dead ther ain't no draw, I could ramble about the other five battles but you get the point. RT

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RE: SPWaW Victory point calculation - 2/25/2005 12:27:18 AM   
Wild Bill

 

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Good points, gentlemen! To be honest, I'm not totally aware of how the computer calculates points. I believe it uses the same system as was found originally in SP3, Brigade Command.

If I remember correctly, Michael Wood did do some changes to that system but I don't know if he corrected everything. It has on occasion appeared to be somewhat flawed.

I do know points are achieved by a number of things. Someone, such as Rockin' Harry or Major Destruction correct me here, please if I am amiss.

It considers objective points and casualties (yours and the enemy's). I can't say if it figures in percentage losses for a unit. By that I mean a squad of 10 loses four men. Are points deducted (or added) for that? I don't know.

And of course, we added in SPWAW different types of objectives, such as points per turn, points at the end of the game, exiting unit points both plus and minus (depending on how many units don't make it off the map in time), and objectives that only be taken once without the possibility of losing them.

All of these give the scenario designer some great possibilities for different battles, without the same old attack-defend situation. I love that.

One of my scenarios that comes to mind is the attack on St Nazaire with two types of objectives: (1) those where the first side there gets the objective (in this case it symbolizes reaching and objective and destroying it) and exit objectives (where you must withdraw as many units as possible while under fire.

Ultimately we will probably have to admit that there are flaws in the scoring system. I want to see "DECISIVE" as much as anyone. I can tell it to myself but its nice to get "official corroboration."

I cannot say with certainty just how the scoring system works in all its nuances, but we do have some folks around here who might be able to help us. Perhaps they'll see this and add their expertise.

Wild Bill

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RE: SPWaW Victory point calculation - 2/26/2005 4:07:16 PM   
Colonel von Blitz

 

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quote:

ORIGINAL: Wild Bill

Now that is an exception to the rule. Are the scenarios you are using generated by the game or are they designed for the ladder competition? I would hope the latter, as that type of scenario can be tailor made to that kind of situation.

Wild Bill



We do not usually use ready-made scenarios...at least I don't use them. Most of my battles are fought on a semi-random maps...that means, that I take random map on the editor, then I'll make some adjustments and also deploy VHs according to my agreement with my opponent. In addition, I always agree with my opponent about the game preferences, such as purchase points, whether or not it's allowed to use paradrops or infiltrations etc.

I know however, that quite many players in our ladder usually play fully game-generated scenarios...unfortunately. This also leads us back to what I said previously: "the victory points are used as a part of equation. To have some sort of consistency, we're almost forced to use the final scores given by the game".

At the moment, this scoring issue is not a problem in our ladder. The question just raised because one of the results was somewhat odd. The result of the battle was a draw, so both players scored only small amount of points. Usually, if Decisive Victory or Marginal Victory is achieved, there is no debate about the result...one took the victory, and the other just ended up with a bloody nose :D

Colonel von Blitz

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RE: SPWaW Victory point calculation - 2/26/2005 6:07:23 PM   
Riun T

 

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OK, after applyin a good firm boot to my own ass,got a couple more questions and I apoligize,for not mentioning that I'm playing 8.2{hence maybe some of my scoring problems}But hows this grab u guys as results for the 11th battle. Bir Hachiem,7/21/42 British advance,german delay. Battle ended turn 17,visablity5 hexs clear calm night22:00hrs. German force morale broken by turn 12,HQ caught by two full platoons of brit and canadian commandos at turn ten,all VH's claimed on turn 15,stats as follows.
MEN 189 to 537
ARTY 0 to 13
SV's 1 to 0
APC's 2 to 0
AFV's 17 to25
GL 1 to 0
AIR 0 to 0
AI called this one a draw too the fight was listed as a 37 turn so you tell me if I took too many losses or if I wasn't fast enough?? What do you guys think?? RT

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RE: SPWaW Victory point calculation - 2/27/2005 9:54:13 AM   
Colonel von Blitz

 

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quote:

ORIGINAL: Riun T

OK, after applyin a good firm boot to my own ass,got a couple more questions and I apoligize,for not mentioning that I'm playing 8.2{hence maybe some of my scoring problems}But hows this grab u guys as results for the 11th battle. Bir Hachiem,7/21/42 British advance,german delay. Battle ended turn 17,visablity5 hexs clear calm night22:00hrs. German force morale broken by turn 12,HQ caught by two full platoons of brit and canadian commandos at turn ten,all VH's claimed on turn 15,stats as follows.
MEN 189 to 537
ARTY 0 to 13
SV's 1 to 0
APC's 2 to 0
AFV's 17 to25
GL 1 to 0
AIR 0 to 0
AI called this one a draw too the fight was listed as a 37 turn so you tell me if I took too many losses or if I wasn't fast enough?? What do you guys think?? RT



I'd say, that the main reason for Draw is 17 lost AFVs.

Would be easier to speculate the result, if you'd calculate the damage points for both parties from the unit listing. Also, would be good if you'd tell what kind of VHs were talking about...how many points per flag? and did they score "per turn" or "at the end of battle" ?

Colonel von Blitz

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RE: SPWaW Victory point calculation - 2/27/2005 10:02:01 AM   
Colonel von Blitz

 

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quote:

ORIGINAL: Wild Bill
If I remember correctly, Michael Wood did do some changes to that system but I don't know if he corrected everything. It has on occasion appeared to be somewhat flawed.


Any idea how to contact Michael Wood about this issue?

von Blitz

< Message edited by Colonel von Blitz -- 2/27/2005 8:02:17 AM >


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RE: SPWaW Victory point calculation - 2/27/2005 7:50:23 PM   
Riun T

 

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Thanks Blitz, I make a mental note when I deploy,but didn't post the VH stats on this one.
I believe the north, south groups of 4 were a 70 points for end of battle and 3surrounding it at 7points per turn, the centre 5 were a150ppeob and 4 at 17 ppt . I just wanted to point out again that I can't see a draw being calculated when their force no matter how u look at it couldn't guard their command,this decision by points and turns in the VH vacinity,doesn't do a good job of portraying what I'd call the morale sway or pitch of Battle thats always a huge factor in how the overall objectives are gained, I don't feel that the computer gives those tank losses the credit of kicking the Italians off the VH's B4 they where wiped out ,I know its just a game but I hoped that when the historical preferences are turned on that any force would be considered lost when the King's been unhorsed, so to say. later RT

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RE: SPWaW Victory point calculation - 2/28/2005 12:12:23 AM   
Wild Bill

 

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I'm afraid Michael has moved on to other things. I'm not much on programming but I understand that he had to use an antiquated coder to do this and that he no longer has that piece of equipment. Maybe I'm wrong here, but it was something like that.

Michael is involved the last I heard with 2x3 games and is quite busy. I've had no correspondence with him in some time.

Wild Bill

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RE: SPWaW Victory point calculation - 2/28/2005 4:38:59 PM   
Poopyhead

 

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This is what I have been able to discern about how the AI scores a game:
http://www.matrixgames.com/forums/tm.asp?m=660222
I did some tests and this is how it looked to me.

The best way to get a Decisive victory is to be cautious and have few losses (in 6 of 16 battles against the AI I had no losses at all). Being aggressive and tactically brilliant (i.e., decisive) will get you a draw in a heartbeat (believe me, 14000 to the AI's 3000 got me a marginal victory). There is no bonus mechanism I know of to get you points for winning quickly. The manual says that all that counts is taking objectives and destroying enemy units. So take your time and be merciless.

< Message edited by Poopyhead -- 2/28/2005 2:42:59 PM >


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RE: SPWaW Victory point calculation - 3/5/2005 12:59:59 AM   
Wild Bill

 

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The basic formula for wins are

Difference in points:

If the computer has a six to one advantage or greater, it is a decisvie defeat
If the compter has anything between a 2 to 1 up to 5 to advantage, it is a minor defeat
If the computer has anything between 2 to 1 up to 1 to 2 advantage, it is a draw

If the human player has anything between 2 to 1 up to 1 to 2 advantage, it is a draw
If the human player has anything between 3 to up to 5 to 1 (inclusive) it is a minor victory
If the human player has a six to one advantage or better, it is a decisive victory.

Examples:

Computer 2,800 points, human player 400 points, decisive defeat (6x400 = 2400, so it is greater than a 1-6 loss)

Human player has 4,500 points, the computer has 3,000 points, it is a draw.

Or whatever the computer score is, the human player must have six times that number to achieve a decisive victory.

Don't feel bad. Originally it was 8 to 1, and 4 to 1.

I argued for it to be changed during the remaking of SP3 to SPWAW and won my case! (G)

Wild Bill

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RE: SPWaW Victory point calculation - 3/5/2005 11:58:52 AM   
Colonel von Blitz

 

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quote:

ORIGINAL: Wild Bill

The basic formula for wins are

If the human player has anything between 2 to 1 up to 1 to 2 advantage, it is a draw
If the human player has anything between 3 to up to 5 to 1 (inclusive) it is a minor victory
If the human player has a six to one advantage or better, it is a decisive victory.



I agree with draw...but Marginal Victory is (according to tens of games played during our ladder system) awarded if you have 2 to up to 4 to 1 advantage.

Decisive victory is awarded if you have better than 4 to 1 advantage.

Colonel von Blitz

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RE: SPWaW Victory point calculation - 3/5/2005 1:16:51 PM   
skukko


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hell o!

darn pretty random generated pbems/H2Hs are not gamer friendly. Never actually been that. Good and informative things you brought up of calculations.

As a designer I prefer pbems/H2Hs with handmade/designed scenarios. It is only way to right value and cost to casualties and damages. While designing scenario you can do as in the topic has said, -use VOs per turns in command&conquer- style battles. They usually end to marginal victory with marginal victorypoints. Other hint to get more points calculated at Deads contra Survived is to give extra value to units in design-phase. In editor there is multiplyer to this. You can do this by setting Value of units by giving number of your interest to multiplier.This effects to victory conditions (and AI tactics(Yes) in AI-games) as well to value of the units Survived (this last; counting survivors is IMHO of playing alot). Right now I don't remember where exatly in the editor this "Multiply value of troops"- is, but its in there. Using this swithch makes possible human opponents to play real search&destroy games. (Just use switch Only to one side.)

This multiplier is there because some countries are cheap at cost/value; -switch allows designer to set LowCost-side smaller than it would be if not used. IE Playing russian side at the start of the war gives you real masses to control by default, because of low cost of the troops. It doesn't matter how many of your 'Ivans' survive, you'll probaply get only marginal defeat or win the battle by getting draw. Same is otherwise: Play expensive Germans against Russians and no matter how much you destroy, you'll be happy to get better than draw.

I'm sorry if this is said before, but I couldn't find any "official" topics of it

On editing, I am allways available.


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RE: SPWaW Victory point calculation - 3/5/2005 4:52:28 PM   
Wild Bill

 

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Actually you are right, but as I remember, it depends on how you play the game. Against the computer the ratios are lower. Against a human opponent the ratios are higher...or is the reverse true? C'mon, Gurus, help us out here.

WB

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RE: SPWaW Victory point calculation - 3/5/2005 5:22:30 PM   
skukko


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Kunel, you could be on right track.

I personally have allways configured something before playing against human, that has solved problems of calculations. Of course I've allways asked permission from opponent and it has been easy to get as I play German-side and want to have 3/10 ratios against enemy. I loose, but I have lots of fun . This because in some poit I played only with 10000 points to each,Huge map and so on, took weeks to play LOL. but after that I started to play with little battlegroups.

We could ask mr Heath, I remember that he had real good post of this when we strugled thru LV, I just don't remember if it was in privat forum or at public...

Guru's wake up, time to say something of this matter, I've said my point of view.

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RE: SPWaW Victory point calculation - 3/6/2005 8:44:34 PM   
gnoccop

 

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quote:

ORIGINAL: Colonel von Blitz

quote:

ORIGINAL: Wild Bill

The basic formula for wins are

If the human player has anything between 2 to 1 up to 1 to 2 advantage, it is a draw
If the human player has anything between 3 to up to 5 to 1 (inclusive) it is a minor victory
If the human player has a six to one advantage or better, it is a decisive victory.



I agree with draw...but Marginal Victory is (according to tens of games played during our ladder system) awarded if you have 2 to up to 4 to 1 advantage.

Decisive victory is awarded if you have better than 4 to 1 advantage.

Colonel von Blitz


The ratios are different in human vs computer and human vs human because it's hard playing aginst a human; so a decisive victory is awarded with point ratios 4:1 HvsH and 6:1 HvsAi

_____________________________

"Violence is the last resource of incompetents". (I. Asimov)

(in reply to Colonel von Blitz)
Post #: 27
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