Andrew Ewanchyna
Posts: 229
Joined: 8/24/2001 Status: offline
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Okay, as for release. Should be in December. I've completed the game, it's now up to Matrix to get it out there.
Divided galaxies will have 30 new artifacts. They're mostly of the "special ability" variety, giving the unit that uses it some enhancements. Things like "Master engineer" (wanted to call it "Scotty engineer" but too Star Trek) that speeds up repair times for the given unit.
Sorry Meatboy, it's strictly potatoes on the menu . Was never too crazy about your Doomsday seed idea. It takes away from the real focus of the game. As far as making it an option to the game. It's too much of a designer feature. If I added that then before long everyone and his mother would want their own special feature added. I'm more for adding some feature that's a little more generic like random events. Anyways it's mute as there's nothing like that in Divided Galaxies. There really is never enough time to get everything I want in anyways.
Just to re-iterate, yes, each ship class will have it's own distinct look. Vaaish has done a really nice job in making all the ships of a race have a family resemblance. You'll really know when a cruiser comes a knocking on your puny scout now.
Having played the shareware version yesterday (to fix some bugs), I'm struck with how different Divided Galaxies plays. Virtually everything has been improved or enhanced. For one thing the galaxies have been doubled in size. This tends to slow travel down a bit, giving you more of a feeling of being in a big galaxy. The different freighter sizes also makes you more aware of your cash flow, which you have to manage more carefully now. You can pretty much play the game from the galaxy map now, clicking on stars to get a solar system view without going to the tactical view. Using this method you can see how much money you're losing in a resource system due to the freighters you have. With the graphic plots, you now have a better overview of what's happening.
I'm not sure if anyone remembers version 1.0 of Starships Unlimited and its progression to version 2.3, but Divided Galaxies represents as big a jump as this (and that's a pretty big jump).
Andrew
[ November 24, 2001: Message edited by: Andrew Ewanchyna ]
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