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WHY have I got 4 versions of beauford v-X in my game ??

 
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WHY have I got 4 versions of beauford v-X in my game ?? - 3/9/2005 8:42:13 PM   
wild_Willie2


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In my 1.5 started game, I suddenly have FOUR versions of the beauford V-X in my game, and I KNOW that there was NO version with 4 20mm cannons................




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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:42:32 PM   
wild_Willie2


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In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:42:57 PM   
wild_Willie2


Posts: 2934
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From: Arnhem (holland) yes a bridge to far...
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3




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In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:43:22 PM   
wild_Willie2


Posts: 2934
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From: Arnhem (holland) yes a bridge to far...
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4




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In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to wild_Willie2)
Post #: 4
RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:44:18 PM   
wild_Willie2


Posts: 2934
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I think that the ENTIRE database of this game goes BONKERS after a couple of hunderd turns...............

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In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to wild_Willie2)
Post #: 5
RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:47:59 PM   
wild_Willie2


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From: Arnhem (holland) yes a bridge to far...
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oh, forgot. 1.4 started game stock scen 15..........

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In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

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Post #: 6
RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:47:59 PM   
Oliver Heindorf


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boing

< Message edited by Oliver Heindorf -- 3/9/2005 7:48:49 PM >


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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:49:19 PM   
Skyros


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From: Columbia SC
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Where did you get 1.5?

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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:57:50 PM   
PeteG662


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You may want to send a copy of these to Mr Frag. Looks like corruption in the DB.

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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 8:57:57 PM   
The Gnome


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From: Philadelphia, PA
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Have the same problem.... seems like the pointers in the linked lists are getting fubar'd. The other night I had a problem:

5 TF's moving together, 2 were Transport TF's, one listed as unload, the other do not unload. At turn execution the computer kept reversing the two. Finally solved it by splitting them into different hexes.

I think it's the same base cause as the leader problem. Bunch of leaders in a linked list... pointer goes haywire... bingo, lost leader.

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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 9:10:40 PM   
Arkady


Posts: 1262
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From: 27th Penal Battalion
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you probably installed some unofficial mod, screwed scenario database by yourself or just photoshoped those pictures

there is only one version of B V-IX in the game

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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/9/2005 9:27:03 PM   
The Gnome


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From: Philadelphia, PA
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I have 2 versions of that plane, 1 with bombs, 1 with torps. I never used a mod in this game.

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Post #: 12
RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/10/2005 3:23:11 AM   
pry


Posts: 1410
Joined: 12/6/2002
From: Overlooking Galveston Bay, Texas
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Known issue...

The old aircraft type details are not getting flushed and updated after group upgrades and retain original info...

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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/10/2005 5:37:30 AM   
ZOOMIE1980

 

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Joined: 4/9/2004
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quote:

ORIGINAL: The Gnome

Have the same problem.... seems like the pointers in the linked lists are getting fubar'd. The other night I had a problem:

5 TF's moving together, 2 were Transport TF's, one listed as unload, the other do not unload. At turn execution the computer kept reversing the two. Finally solved it by splitting them into different hexes.

I think it's the same base cause as the leader problem. Bunch of leaders in a linked list... pointer goes haywire... bingo, lost leader.


People still program with pointers???

Ooops, I forgot, this is really a DOS game on steriods....

(in reply to The Gnome)
Post #: 14
RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/13/2005 10:57:02 PM   
bradfordkay

 

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Pry, I was wondering about this. Since I do not recall (someone correct me here if I'm wrong) a specific Beaufort V-IX model, could this be the game combining all Beaufort Vs, VIs, VIIs, VIIIs, and IXs (or at least those of those models in use in the game) in one replacement type but have the specific squadron data hold the date for the specific type of Beaufort that squadron was using? Just a thought...

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RE: WHY have I got 4 versions of beauford v-X in my gam... - 3/13/2005 11:32:07 PM   
crsutton


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Joined: 12/6/2002
From: Maryland
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That first one has the arament that should be shown in a Beaufighter-4 20mms and six 303s. A problem there.

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