Crimguy
Posts: 1409
Joined: 8/15/2003 From: Cave Creek, AZ Status: offline
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quote:
ORIGINAL: Bodhi After reading the latest journal, is it just me, or does anyone else get the feeling that, after the 1.5 patch is out, 2by3 would rather that WitP just crept into a dark corner and quitely disappeared? You must be referring to this gem: While Keith continued working on GGWaW and Marc began to upgrade our graphics, Gary and I wrestled with the WitP beast. By early 2004, we could see the light at the end of the tunnel on WitP, while GGWaW was ready to begin widespread alpha testing. In April, we put GGWaW out for alpha testing, although there was still a lot of artwork left to be done. At the same time, we were in the final beta stages of WitP. We finally finished WitP in early June and could focus on GGWaW. When we started alpha testing in April, we still thought that we had a chance to finish by September/October if everything went well. In the end, at least 3 things kept us from finishing GGWaW in 2004. First, WitP had continued to take more time and effort from all of us. By the time it shipped, many of us were exhausted. Second, the artwork for GGWaW was delayed, both due to Marc's ongoing work on WitP and by the changes that we requested in the interface based on comments from the testers. Maurice Buttazoni had come in as Matrix's lead tester, and he made many good suggestions regarding how we could alter the GUI to make it more user friendly and easier to navigate between screens. This, of course, added more art and programming time, but in the end, we think it was well worth it.
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