Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: dtravel Below are a list of just some of the bugs that occured during two weeks of play under the latest patch. After that I just gave up trying to keep listing them: 1) Allied controlled Bangkok reverts to IJA 15th Army. 2) Air units at Bangkok reset the player-selected target to “Commander’s Choice”. Occurs during turn execution before any missions are flown. Most likely a side effect of #1 (above). 3) Level Bombers set to Naval Attack/Rest joining other LB types from the same base in making an Airfield or Port Attack. 4) TFs not moving. Task Forces stopping movement 1 day out from destination, do not move over multiple days even after resetting the destination to the same. Sometimes endurance drops as though they are moving, sometimes it doesn’t. Exiting program and rebooting computer sometimes appears to clear this and get TFs moving again, but not always. 5) Signal Intelligence entries are generated for Canadian bases and for mainland Asia bases captured by the Allies. Happens with captured bases in the Marshall Islands as well. 6) Leaders (mostly ship) replaced at random with officers from other service types (land/air/sea). 7) Unable to change commanders of ships disbanded in port. 8) Ship Commanders already assigned to ships still show up as available for assignment to other ships. 9) Air Missions being concatenated or collapsed into each other. I.E. Squadron 1 at Base A is assigned to attack Base B and mission is initiated in turn execution. Squadron 2 at Base C is assigned to attack Base D and mission is initiated in turn execution. Base B is outside the range of Squadron 2 and Base D is outside the range of Squadron 1. During turn resolution combat animations will show Squadrons 1 and 2 attacking Base B. On map attack vector (base-to-base red line) will only appear from Base A to Base B. Damage will only be done to Base B by Squadron 1 in combat reports but aircraft from both squadrons will be damaged by defenses (both fighters and flak). No attack on Base D will be reported or resolved. (May be related to #3 above.) 10) Some of the above bugs may be caused in part by a memory leak in the program. But this is impossible for a user to confirm, must be investigated by programmer with access to source code. (See #4 above.) 11) Second 40mm Bofors on LSTs has no ammo. 12) Air units with more than 50 aircraft slowly losing aircraft until only 50 remain, and no replacements filling out TO&E above 50. (Probably no maintenance or repairs being done on aircraft over 50 per unit.) 13) Night air-to-air combat causes the program to hang. 14) Australian divisions cannot be recombined if they are divided. 15) Combat animations and reports showing ships being hit by torpedoes when all aircraft involved in the attack are listed as “bombing from X,000 feet”. 16) There is insufficient room in the game database(s) for all the air units in the game; this sometimes prevents units from being divided. It would appear likely that ground and naval units have the same problem. (Related to #12, as this prevents the workaround for that problem.) 17) The Max Strength of carrier based air units is being reset (sometimes higher, sometimes lower) when the host carrier is damaged and part of the air unit gets redirected to a land base. 18) City attack maximum range is one less than for Port or Airfield attacks. 19) Land units do not move to the next hex when they have accumulated the required 60 miles of movement. (Related to #4?) 20) With nothing assigned to computer control, an Air Combat TF was formed by the computer from British ships disbanded at Camranh Bay and an Admiral was assigned to lead the TF. Under computer control the TF then sailed to Japanese controlled Jolo and docked there. Already existing Air Combat TFs docked at Camranh Bay are also pre-empted by computer control and sent to Jolo. 21) The “Follow TF” command does not work if the target is a submarine TF. 22) CL Perth, arrived 05/30/43 as a Cleveland class replacement for lost ship, is a ‘US Army’ unit. 23) LCU Reinforcements arrive one day prior to what is given by the Intelligence window. 24) LCUs moving between Hue and Hanoi do not follow the rail, instead moving inland and using the slower road. 25) Ships transferred from a TF set to “do not unload” to a TF set to “unload cargo” retain the flag to not unload. Long list... BTW, do you have savegame files for above mentioned bugs/problems/issues and have you send it to "Mr. Frag"? IMHO, that is the only way Matrix/2By3 will look into this. Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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