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RE: Coastwatcher mayhem RE: 2.4 Patch Released!

 
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RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 2/25/2005 2:48:57 PM   
Warfare1


Posts: 658
Joined: 10/20/2004
Status: offline
Would it be possible to enable mouse wheel support for the combat reports?

It is a pain having to mouse click and use the slider each time.

Thanks

(in reply to Erik Rutins)
Post #: 31
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/4/2005 12:22:56 AM   
CatLord


Posts: 312
Joined: 10/21/2002
From: Lausanne, Switzerland
Status: offline
quote:

ORIGINAL: Erik Rutins

Thanks everyone. If you have a reproducible problem, please send it in as this is our last pass to clear up any loose ends with UV. Problems that are extremely rare or not reproducible can't be fixed, so saves with instructions are definitely the best.

Regards,

- Erik
Was Mike (or anyone else) able to reproduce my bug with my 3 saved files ?

Do you need more ?

Do you need something else ?

Cat

_____________________________

Member of the Revolution Under Siege development team.

(in reply to Erik Rutins)
Post #: 32
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/9/2005 2:38:12 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

This behavior was known to the programmers. It was intentional. Gary had a special routine that checked the port, ships in the port, airfield, aircraft present, coastal guns present, and large enemy formations present and tried to figure out which was the greatest danger to your troops. It especially weighted coastal guns and large enemy formations. As the strike group spread out to attack, they could be assigned to various targets. As it was assumed that since you have troops in the hex, they could spot fire and targets were made easier to hit.

In other words, your orders were being over ridden by local commanders. No bug. Design.

As there have been complaints about the routine, I have disabled it.

Bye...

Michael Wood

quote:

ORIGINAL: Nomad

I will echo on #1. I know that the allies can not hit port or airfield in a Japanesse hex if there are allied units in the hex. When I asked about this a year ago I was told that it was a known problem.

(in reply to Nomad)
Post #: 33
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/9/2005 2:56:11 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Responded to some of you by email. For sake of others, will repeat.

rebak1:

1) Received complaint about unsynchronized resolution and reference to save, but no save received.

josel:

1) Betties and Nells not able to severely damage airfield at Port Moresby. Part of problem was small bomb load, part crew experience, part routine that diverted some of your bombers from airfield attack to attacking land based units (fixed latter).

2) Japanese coastal defense guns more effect than Allied coastal defense guns. Part of problem was bad leaders and die rolls. You got unlucky. Part was problem in data base. Fixed latter and hard coded for saved games.

3) Third save was also for coastal defense gun issue.

Thomas:

1) Complaint of unsynchronized resolution, with save. Specific instructions indicated that error occurs when combat animation is turned on. Still debugging.

Bye...

Michael Wood


quote:

ORIGINAL: CatLord

quote:

ORIGINAL: Erik Rutins

Thanks everyone. If you have a reproducible problem, please send it in as this is our last pass to clear up any loose ends with UV. Problems that are extremely rare or not reproducible can't be fixed, so saves with instructions are definitely the best.

Regards,

- Erik
Was Mike (or anyone else) able to reproduce my bug with my 3 saved files ?

Do you need more ?

Do you need something else ?

Cat


< Message edited by Mike Wood -- 3/9/2005 2:26:21 PM >

(in reply to CatLord)
Post #: 34
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/9/2005 6:57:55 PM   
toraq


Posts: 405
Joined: 10/24/2004
Status: offline
Already send some e-mails with information and new possible bugs

Thanks

(in reply to Mike Wood)
Post #: 35
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/10/2005 1:01:53 PM   
CatLord


Posts: 312
Joined: 10/21/2002
From: Lausanne, Switzerland
Status: offline
quote:

ORIGINAL: Mike Wood

Thomas:

1) Complaint of unsynchronized resolution, with save. Specific instructions indicated that error occurs when combat animation is turned on. Still debugging.
OK thanks.

If you are debugging, it means you have been able to reproduce the bug, which is good news. A bug you can see is a bug you can track and kill

Cat

_____________________________

Member of the Revolution Under Siege development team.

(in reply to Mike Wood)
Post #: 36
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/11/2005 5:10:46 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
Mike,
We all appreciate your hard work in fixing up the rest of the bugs. Out of interest, is there an estimate for when the new patch will be released? Thanks!

(in reply to Mike Wood)
Post #: 37
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/17/2005 12:46:31 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.

The replay engine expects the two players to have the same settings, including combat animations and combat summaries. If they do not, the results of replay will differ, as random numbers are generated for the animations and these will change the combat results. Also, on some computers, the player may need to exit the game and restart, before he plays the replay. Good as it is going to get, in this patch.

Have Fun...

Michael Wood

quote:

ORIGINAL: jeffs

Mike,
We all appreciate your hard work in fixing up the rest of the bugs. Out of interest, is there an estimate for when the new patch will be released? Thanks!


(in reply to jeffs)
Post #: 38
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/18/2005 12:30:33 AM   
CatLord


Posts: 312
Joined: 10/21/2002
From: Lausanne, Switzerland
Status: offline
quote:

ORIGINAL: Mike Wood

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.

The replay engine expects the two players to have the same settings, including combat animations and combat summaries. If they do not, the results of replay will differ, as random numbers are generated for the animations and these will change the combat results. Also, on some computers, the player may need to exit the game and restart, before he plays the replay. Good as it is going to get, in this patch.
Which is good enough for me.

Thank you Mike.

Last question: Will this patch be compatible with ongoing PBEM ?

Cat

_____________________________

Member of the Revolution Under Siege development team.

(in reply to Mike Wood)
Post #: 39
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/18/2005 1:19:09 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Mostly.

Bugs Fixed:

1) There was a complaint that groups targeting airfields, when friendly and enemy units at the location were being diverted from airfield attack. This behavior was known to the programmers. It was intentional. Gary had a special routine that checked the port, ships in the port, airfield, and aircraft present, coastal guns present and large enemy formations present and tried to figure out which was the greatest danger to your troops. It especially weighted coastal guns and large enemy formations. As the strike group spread out to attack, they could be assigned to various targets. As it was assumed that since you have troops in the hex, they could spot fire and targets were made easier to hit. In other words, orders were being over ridden by local commanders. No bug. Design. As there have been complaints about the routine, it has been disabled.
2) There was a bug that caused all naval task forces to be spotted by coast watchers. Fixed.
3) Japanese coastal defense guns were more effective than they should have been. Typo. Fixed.
4) Air groups on sweep or escort missions were not properly testing morale, when casualties were taken. Fixed.
5) When a partial unit was combined with a prime unit, the supply from the partial unit was not being properly handled. Fixed.
6) Losses to ground units, when targeting an airfield or port, were too high. Fixed.
7) Air groups were sending too many planes, when attacking task forces. Fixed.
8) Air groups attacking barge or motor torpedo boat (PT) task forces were all attacking a single barge or boat. Fixed.
9) Bombers flying at altitudes greater than 32,000 feet were bombing with a greater accuracy than they should. Fixed.
10) Some groups were gaining too many pilots. Fixed. They are now limited to maximum planes plus three.
11) The combat replay was not functioning properly. Fixed. Please note that in order to function correctly, both players must have the options, including combat animations and combat summaries set the same. This is because the combat replay file is just a copy of the saved game and random values are generated differently with different settings. Also, on some computers, the game must be exited and restarted for the combat replay to replay correctly. It may take a turn or two for the combat replays to resynchronize after applying this patch.


New Player Requested Features:

1) Patrol aircraft searching for submarines now use upgraded WIP routines.
2) The chances of submarines being spotted are now increased, if more than one is located in a hex.
3) Submarines will no longer follow a task force into a known minefield hex.
4) Minefield attacks are now handled more like WIP and the chances of submarines and minesweepers hitting mines has been increased.

Good Luck...

Michael Wood

quote:

ORIGINAL: CatLord

quote:

ORIGINAL: Mike Wood

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.

The replay engine expects the two players to have the same settings, including combat animations and combat summaries. If they do not, the results of replay will differ, as random numbers are generated for the animations and these will change the combat results. Also, on some computers, the player may need to exit the game and restart, before he plays the replay. Good as it is going to get, in this patch.
Which is good enough for me.

Thank you Mike.

Last question: Will this patch be compatible with ongoing PBEM ?

Cat


(in reply to CatLord)
Post #: 40
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/18/2005 9:16:11 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
Great job Mike. Thanks!


Gre
quote:

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.

The replay engine expects the two players to have the same settings, including combat animations and combat summaries. If they do not, the results of replay will differ, as random numbers are generated for the animations and these will change the combat results. Also, on some computers, the player may need to exit the game and restart, before he plays the replay. Good as it is going to get, in this patch.

Have Fun...

Michael Wood
a

(in reply to jeffs)
Post #: 41
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/21/2005 7:51:11 PM   
itsjustme

 

Posts: 171
Joined: 2/11/2005
Status: offline
Sorry if the question is a silly one.

Should we just re-download 2.4 or is there going to a 2.5?

(in reply to jeffs)
Post #: 42
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/21/2005 9:36:47 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

I am not sure what the production folk are going to call the patch. There will be notification, when it is released.

Bye...

Michael Wood

quote:

ORIGINAL: itsjustme

Sorry if the question is a silly one.

Should we just re-download 2.4 or is there going to a 2.5?


(in reply to itsjustme)
Post #: 43
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/24/2005 2:34:44 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
After the last quick fix. Will there be a comprehensive patch for those of us that have version 1.0? Or will I have to patch each one seperately and in order of appearance?
Thanks.

_____________________________


(in reply to Erik Rutins)
Post #: 44
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/26/2005 2:22:31 AM   
bryanh06

 

Posts: 9
Joined: 2/13/2005
Status: offline
Where's the patch? I've got an F4F squadrons that's been sitting on the ground for over a month with about 200 pilots with an experience rating of 56. Somebody wake up the marketing department.

(in reply to Warfare1)
Post #: 45
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/26/2005 2:25:38 AM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: bryanh06

Where's the patch? Somebody wake up the marketing department.


Do you really want the marketing department to write the patches?


_____________________________

Bodhi

(in reply to bryanh06)
Post #: 46
RE: 2.4 Patch Released! - 3/26/2005 2:27:40 AM   
bryanh06

 

Posts: 9
Joined: 2/13/2005
Status: offline
Wheres the patch? I've got a squadron of 24 F4Fs sitting on the ground for over a month of game time with about 200 pilots with an avg experience of only 56. Somebody wake up your marketing department.

(in reply to elcidce)
Post #: 47
RE: 2.4 Patch Released! - 3/27/2005 6:53:22 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline

quote:

ORIGINAL: bryanh06

Wheres the patch?






Attachment (1)

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to bryanh06)
Post #: 48
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/27/2005 1:17:18 PM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
Bodhi, where in Japan are you located? I am in Tokyo..

You can contact me at jeff@sports-j.net

It would be nice to have a game going with somebody in the same time zone.


(in reply to Bodhi)
Post #: 49
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/30/2005 9:14:23 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline

quote:

ORIGINAL: Mike Wood

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.


?

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Mike Wood)
Post #: 50
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 3/31/2005 5:44:54 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Spoke with Eric, yesterday. Was delayed. Back on track.

Soon...

Michael Wood

quote:

ORIGINAL: pasternakski


quote:

ORIGINAL: Mike Wood

Hello...

Very soon. Sending patch out to production folk, now. When patch bubbles up to the top of que, it will be posted. I worked on last issue, replay problem. Fixed it, within the limitations under which it was written.


?


(in reply to pasternakski)
Post #: 51
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 4/3/2005 9:26:54 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Gentlemen,

The UV 2.41 patch should be out very soon, definitely this week and possibly within the next day. The installer will incorporate 2.40 so that you can install this on top of 2.30 or 2.40.

Regards,

- Erik

< Message edited by Erik Rutins -- 4/3/2005 9:30:22 PM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Mike Wood)
Post #: 52
RE: Coastwatcher mayhem RE: 2.4 Patch Released! - 4/4/2005 12:33:17 AM   
CMDRMCTOAST


Posts: 673
Joined: 5/3/2003
From: Mount Vernon wa..
Status: offline
Thanks for the continued support....

_____________________________

The essence of military genius is to bring under
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz

(in reply to Erik Rutins)
Post #: 53
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