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*'s and :'s in A2A and Flak Animation

 
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*'s and :'s in A2A and Flak Animation - 3/28/2005 7:02:33 PM   
BraveHome


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Just curious if there is any more significance to these little indicators than the 'intensity' of damage being inflicted (which is what I presume they designate)? They appear on the Combat Animation screen during Air to Air and Flak damage reports.
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RE: *'s and :'s in A2A and Flak Animation - 3/28/2005 7:12:19 PM   
Bradley7735


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They represent destroyed or damaged planes.

You will also see the color of the text change. (black is no damage, red is destroyed and yellow is damaged)

*=destroyed, :=damaged

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RE: *'s and :'s in A2A and Flak Animation - 3/28/2005 7:44:19 PM   
Tristanjohn


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quote:

ORIGINAL: Bradley7735

They represent destroyed or damaged planes.

You will also see the color of the text change. (black is no damage, red is destroyed and yellow is damaged)

*=destroyed, :=damaged


I'd put no stock in that. Assemble your fingers and count your planes (one by one) when they get back.

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RE: *'s and :'s in A2A and Flak Animation - 3/28/2005 11:30:44 PM   
Bradley7735


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Yes, there is FOW to consider. But, what I said earlier is what the * and : stand for.

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RE: *'s and :'s in A2A and Flak Animation - 3/29/2005 6:25:12 PM   
BraveHome


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I was curious about that, because the number of the *'s or "'s changes too. If *'s meant destroyed, why would there be more than 1 (I see 2-5 sometimes) for a single combat pass (where one plane is being attacked)?

Thanks!

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RE: *'s and :'s in A2A and Flak Animation - 3/29/2005 7:31:26 PM   
Tristanjohn


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quote:

ORIGINAL: BraveHome

I was curious about that, because the number of the *'s or "'s changes too. If *'s meant destroyed, why would there be more than 1 (I see 2-5 sometimes) for a single combat pass (where one plane is being attacked)?

Thanks!


Well, why do you see a combat summary afterward that might list 39 Oscars killed when only 19 were actually in the battle to begin with?

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RE: *'s and :'s in A2A and Flak Animation - 3/29/2005 8:00:23 PM   
foliveti


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It was my impression that the number of asterisks from 1-4 represented the intensity of damage. However, FOW may make that meaningless.

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RE: *'s and :'s in A2A and Flak Animation - 3/30/2005 12:18:58 AM   
Nikademus


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quote:

ORIGINAL: BraveHome

Just curious if there is any more significance to these little indicators than the 'intensity' of damage being inflicted (which is what I presume they designate)? They appear on the Combat Animation screen during Air to Air and Flak damage reports.


It does represent the severity of the hit against the aircraft. However it doens't mean that at the end of the day the B-17 that took a severe hit *********** will crash vs the B-17 that took a minor hit ** but it might.

If the plane makes it back it doesn't affect the repair rate. (that would be nice of course...but maybe in the next version running off a P-VII running at 12GHz)



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RE: *'s and :'s in A2A and Flak Animation - 3/30/2005 4:17:19 AM   
BraveHome


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Thanks!

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RE: *'s and :'s in A2A and Flak Animation - 3/30/2005 4:18:32 AM   
BraveHome


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quote:

ORIGINAL: Tristanjohn

Well, why do you see a combat summary afterward that might list 39 Oscars killed when only 19 were actually in the battle to begin with?

Based on Nikademus' comments, it is mainly informational but does not directly indicate crash (and no repair significance either).

Thanks!

(in reply to Tristanjohn)
Post #: 10
RE: *'s and :'s in A2A and Flak Animation - 3/31/2005 10:31:53 PM   
Djordje

 

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From my experience "*" appears only for destroyed planes (red message).
When two or more "*" appear it is most likely false report, only the first one is actual kill, the rest are false. So when you see a single plane destroying 5 planes in a row and "*" increase by one after each kill you have only killed one in fact, the others were ghosts...

(in reply to BraveHome)
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RE: *'s and :'s in A2A and Flak Animation - 4/1/2005 8:00:49 PM   
BraveHome


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I'm wondering if that's so based on Nikademus' comment above about the B-17 with ************'s versus one with **'s -- both could evidently survive the experience.

(in reply to Djordje)
Post #: 12
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