ericbabe
Posts: 11927
Joined: 3/23/2005 Status: offline
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Units have distinct supply and upkeep costs. Upkeep is the cost of owning a unit. Upkeep cost varies by unit type. Units garrisoned in cities require only half their normal upkeep cost. Supply is the cost of supplying a unit via a depot. The base supply cost of a unit is 1 money. A unit in enemy territory requires an additional .5 money. Bad weather in the unit's movement area may further multiply the supply cost, the exact amount depending on the type of weather. Nations may set their level of "military readiness." If, for example, military readiness is set at 75%, then divisions that enter battle will only be at 75% of their current theoretical strength; however, in this case, upkeep costs for units is reduced by 25% (that is, 100%-75%). Supply depots are very expensive to upkeep; this helps to model the increased costs of going to war. Nations can borrow money from the bank to cover the costs of going to war. The base interest rate is 7%, but this increases both with the total number of wars declared in the game and also with the total number of wars in which the nation that borrowed the money is involved. A nation's feudalism rating defrays the cost of upkeeping units. The level of feudalism can be increased/decreased but this causes (sometimes massive) social unrest and loss of national morale. A nation's protectorate pays the upkeep cost of its units, even though the nation controls the movement of its protectorate's units. Each minor country has its own (fixed) feudalism rating that defrays this cost. Failure to meet either upkeep or supply cost causes attrition in the unit. Nations supplying units must also expend food resources -- 2 food per infantry, 1 for artillery and cavalry. A nation also uses its food to feed its population factors. A nation that stockpiles food experiences an increase in available population. Nations also need to pay to maintain their draft pool. Nations can adjust several factors related to the draft pool, such things as time new recruits spend in training, the age range of new recruits, and the desired amount of population to recruit into training. Draftees that go through the training process are placed in the "draft pool" and are available to reinforce weakened divisions. The rate at which divisions receive reinforcements from the draft pool depends on whether the division is in or out of supply and whether it is in home, neutral, or enemy territory. Thanks for the question, Eric
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