Tristanjohn
Posts: 3027
Joined: 5/1/2002 From: Daly City CA USA Status: offline
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quote:
ORIGINAL: scout1 quote:
My experience has been that the heavy bombers are pretty worthless against TFs at sea, but can be deadly against those in port. Has anyone every run a series of test cases concerning level bomber against moving ships ? I may do this, but was curious if anyone has previously performed this. I haven't run any "test" but I've seen it in game a lot in UV, and now fairly much in WitP, probably enough to know not much has changed on this score. Want to tear Japanese shipping around New Guinea/New Britain a new hole? Build up Port Moresby, fly in a hundred or so B-25s and Mauraders and B-17s, put them on Naval Attack with 10% search, set their altitude at 1000/2000/4000 feet (doesn't much matter from what I can see, so I usually let it ride at 1000) and . . . any and all Japanese ships foolish enough to shape a course under normal range of those bombers will be dutifully . . . savaged. Oh sure, there will be turns when only a few bombers fly, or fail to find their targets, and then they might miss completely, too, once in awhile, but over the long haul, or even several attacks, any shipping within range of those bombers will be road kill. Once the experience levels of those bomber crews jumps up over 60, skip bombing will result in higher hit rates still. (Unfortunately, or fortunately, depending on your point of view, the model has it wrong with skip bomb attacks insofar as crews return as a rule super fatigued with very low morale--what that's about I don't know, maybe a simplistic mechanic to prevent this tactic from being used all that often. Because of this I leave my bombers set for regular Naval Attack at 1000 feet, where the results are almost as good, meanwhile the crews rarely come back tattered.) That's on the Allied side. The Japanese could do the same thing, and early in the game they do occasionally, but as it usually works out, by the time the Japanese have a shot at Allied shipping again (later in the game, say, 1943) with their level bombers it's the case that the Allies are making invasions with unbelievable air cover from carriers and/or land-based fighters. That Papua New Guinea/New Britain area in 1942, though, is a natural place to find this kind of slaughter, as Japanese players often, from my experience, try to force the issue there. And against competent play on the Allied side the result is, as it must be, what I've described above. Hudsons and Martins are similarly effective. I've already ruined my PBEM opponent's day several times flying those birds off the northern Oz coastline to interdict his movements in and around around Keopang. And my B-17s based on Darwin regularly lash out farther still toward Kendari and such with very good effect on shipping (not to mention the port/airfield damage they dish out). Also, the same pertains to bombers patrolling at maximum range, though in this case the hits have somewhat less effect due to the smaller missions they're loaded out with. From what I can tell, the Naval Search facility of bombers reaching out far is not decreased any, so about as many attacks result at maximum range assuming enemy shipping within normal strike range is not found. The game model in general is 1) too bloody and 2) too fast. Why it was designed that way I haven't a clue. One might suppose it wouldn't have required any more thought or work to tone everything down some. But there you go.
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