Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Battles and other questions.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory >> Battles and other questions. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Battles and other questions. - 3/29/2005 12:31:53 PM   
ancient doctor

 

Posts: 152
Joined: 9/21/2004
Status: offline
Hallo everybody.Its good to see such a promising game emerge.Lets hope it will as good as we all wish.

Now the question.How is the battle going to be represented tactically.Something like SSI General series(PG1/AG1/PacG1)or something different?Tips?
Will the players be able when they recruit new units to also recruit replenishments for the already existing ones and in that case if someone uses replenishments in the exp. of units using them adjusted?
Will there be a capacity for player to recruit experienced units(proffesional army)or raw recruits(more troops but less trained-not militia-regular ones).
Post #: 1
RE: Battles and other questions. - 3/29/2005 7:52:20 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
Howdy Ancient seaman,

Battle interface is vaguely similar to Panzer General, as well as I can remember that game.

Players maintain a reinforcement pool to replenish depleted divisions. There are a few parameters they control vis-a-vis this pool. They set its desired size, the training time that men undergo before they are finished training, and the age range of men recruited (the Maria Louises.) These parameters determine the monthly cost of the reinforcement pool, the strength-per-population-factor, and the morale rating of recruited troops.

On a related topic, whenever a player builds a new guard unit the morale rating of all other non-guard units he controls is decreased by a small amount -- the thought being that the best men have been gathered from the other units into this new unit.

Thanks for the interest,

Eric

(in reply to ancient doctor)
Post #: 2
RE: Battles and other questions. - 3/29/2005 10:52:05 PM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
ericbabe, the amount of detail you guys are implementing with this game is astounding. It has always been a gripe amoung the "regular" soldiers, that "elite" units drained off the cream. If you can pull all this off and create a stable and challenging game, this will be a classic.

(in reply to ericbabe)
Post #: 3
RE: Battles and other questions. - 3/31/2005 5:27:10 PM   
tolbox

 

Posts: 4
Joined: 3/29/2005
Status: offline
All these details reminds me of an old game called "Napoleon 1813".
Same concepts: attrition, reinforcements pool, supply chain, forage.
Does anybody know it?

(in reply to sol_invictus)
Post #: 4
RE: Battles and other questions. - 3/31/2005 6:12:08 PM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
tolbox, unfortunately, I am familiar with Nap 1813. I also was reminded of that train wreck after reading about this game and it's list of ambitious features. Let's pray that this game can pull it all together.

(in reply to tolbox)
Post #: 5
RE: Battles and other questions. - 3/31/2005 7:42:08 PM   
steveh11Matrix


Posts: 944
Joined: 7/30/2004
Status: offline
Know it? I own it,sad to say. Would have been great if it had worked.

Steve.

_____________________________

"Nature always obeys Her own laws" - Leonardo da Vinci

(in reply to tolbox)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory >> Battles and other questions. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.219