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AI Turn Length & Time Limits

 
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AI Turn Length & Time Limits - 4/12/2005 12:50:25 AM   
CushVA

 

Posts: 152
Joined: 4/4/2005
From: Virginia, USA
Status: offline
Just curious, how long do AI turns take, on both the Strategic (Big map) and Tactical (battles) levels? I understand that with large battles, it might take a bit longer.

Also, are the time limits for battles? Or do they only end when one side has lost/retreated/surrendered?
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RE: AI Turn Length & Time Limits - 4/12/2005 3:56:25 AM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
On the 2GHz machines the AI turns are very fast: maybe two or three seconds for all the AI nations.

On the ~300MHz machine I tested it on a few days ago the AI strategic turns were about 4-5 seconds per nation.

In our tactical battles, players move one unit at a time. There's no discernible AI delay before each unit moves.

Battles end when one side has either voluntarily sounded the retreat or has suffered a general morale collapse and is forced to sound the retreat. Attacker morale slowly decreases and so the attacker will eventually (after several simulated days...) be forced to retreat if there is no fighting.


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