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RE: WitP Wish List - 3/23/2005 12:05:53 AM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
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quote:

ORIGINAL: Odin

We need a switch all aricraft/same type to night/day operations.

At present we have to change from day to night and reverse for each squadron...a lot of work for 20 squadrons!!


I think they did that so there would not be as much ahistorical night bombing. Folks would get tired of doing it an just play daylight raids.

_____________________________

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"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "

(in reply to Odin)
Post #: 331
RE: WitP Wish List - 3/23/2005 6:39:41 AM   
freeboy

 

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how about using fleats to block straights

(in reply to Sonny)
Post #: 332
RE: WitP Wish List - 3/23/2005 11:02:24 PM   
Tomo


Posts: 66
Joined: 4/10/2004
From: JAPAN
Status: offline
Scenario 15. Leader names

IJA division leader, 61st & 63rd are same person.
Correct leader of 61st division is Tanaka T.(Tsutomu Tanaka) and 63rd division is Nozoe M.(Masanori Nozoe).

Leader of 119th division is Shiozawa K.--Kiyonobu Shiozawa

Leader of 125th division is Imari T.--Tatsuo Imari(or Imatoshi sorry I cannot read his correct family name. Kanji letter is always big problem to read person's name).

Leader of 123rd division is Kitazawa, S.--Sadajirou(or Teijirou) Kitazawa.

Leader of 128th division is Mizuhara Y.--Yoshishige Mizuhara.

...and more.
My source is Japanese book, of course written in Japanese.

http://www.amazon.co.jp/exec/obidos/ASIN/4404028830/qid=1111611680/sr=1-7/ref=sr_1_10_7/250-7957800-6977804
This book is awesome. Excellent description of ALL IJA divisions.

and

http://www.amazon.co.jp/exec/obidos/ASIN/4404029454/qid=1111611746/sr=1-1/ref=sr_1_10_1/250-7957800-6977804
This book is also great. Encyclopedia of all IJA AIR SENTAI and IJN AIR KOKUTAI.

< Message edited by Tomo -- 3/23/2005 11:26:52 PM >


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Post #: 333
RE: WitP Wish List - 3/26/2005 12:02:06 PM   
sabreman1966mcs

 

Posts: 180
Joined: 2/12/2004
From: Newcastle upon Tyne, UK
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I know it is late in the day to consider this one. But, with all the different graphic,art, map and OOB mods out there, or in development it would be good to have something like Modswapper present to keep track of what mods are loaded or not. That way in PBEMs both players will know they are both running the same set up's.

That's my thought for the day, back to lurking

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Post #: 334
RE: WitP Wish List - 4/7/2005 10:40:06 PM   
Knavey

 

Posts: 3052
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From: Valrico, Florida
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Tomo,

How many books are written in Japan about the war? I know we have access to a large amount for research over here. I am just curious if the Japanese authors have released huge numbers of books from the Japanese perspective on the war and if there is a large amount, just imagine the resources that we are not able to access for the creation and verification of OOBs and such due to a language barrier.

Perhaps someone one day will make a Pacific War game and have a Japanese speaking person on their staff who could access the Japanese literature on the subject.

_____________________________

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(in reply to Tomo)
Post #: 335
RE: WitP Wish List - 4/11/2005 8:17:34 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
v1.6, but .......

How about a summary of the available HI, vs the adequately supplied HI. This would at least provide a primer that something, somewhere is amiss. Even better, if the listing is a pulldown which lists all the sites with resource status relative to demand.

The next one would be that it would be really, really nice to be able to cut-n-paste out of several of these data windows so we can transfer the info to Excel.

(in reply to sabreman1966mcs)
Post #: 336
RE: WitP Wish List - 4/12/2005 9:13:34 AM   
guderian39

 

Posts: 11
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I'd like to have the tonnage (for warships) or BRT for merchant ships included in ship data.
1. suggestion
Similar to the kill statistics for fighter pilots, I'd then like the tonnage sinkings or ship sinkings recorded in the individual ships or commanders.
Maybe even for the bomber pilots.
2. suggestion
Furthermore, adding the date of sinking to the sunk ship report as additional cullumn would give the game more fun.
(Like in other games, I tend to keep a close watch on my fighter pilots, but tend to undervalue the bomber pilots and sub crews).

These small changes add a lot to longterm play fun. A couple of my friends agree to this.

(in reply to scout1)
Post #: 337
RE: WitP Wish List - 5/1/2005 4:02:16 PM   
2Stepper


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From: North Burbs of Omaha
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This is probably buried in these 12 pages of posts somewhere, so if it is, I appologize... Just trying to search for "ALT-TAB" as part of your key words makes it tough to find... at any rate...

My question/suggestion is this...

Is ALT/TAB fixable? Where we can minimize the game and bring it back without it exploding? Reason I ask this, is its a pain in the neck to have to exit WiTP totally to load up email and send... Why not have them both going at the same time and alt-tab and send the turn and go back to the game. I know its a little thing, but its an asthetic that would be nice to have as its too late to "build in" Outlook/outlook express interfaces into the game where you'd launch the email proggie you have from within WiTP.

Sometimes even the little things matter.

If anyone is still checking ideas for future patches and has a question about what I'm posting here, just PM me and I'll ellaborate.

Thanks

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Post #: 338
RE: WitP Wish List - 5/1/2005 4:06:07 PM   
rogueusmc


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I'm not having a problem with the Alt/Tab.

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Post #: 339
RE: Database screens - 5/2/2005 12:21:05 AM   
fokkov


Posts: 83
Joined: 4/19/2005
From: Gouda, Holland
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Way points for TF , now the wander off trough enemy controlled zones taking a shortcut and
getting decimated.

Targetting enemy taskforces with airgroups so you can concentrate on attacking the TF you think is the biggest threat prefenting that a small airgroup attacks a CV TF with no escorts and a big airgroup
with escorts attacks a small TF of DD and MSW .

(in reply to fbastos)
Post #: 340
RE: Database screens - 5/2/2005 5:08:54 AM   
Williamb

 

Posts: 594
Joined: 1/4/2001
From: Dayton Ohio
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probably not a workable idea but thought Id shoot it out (IF there still is any kind of upgrade for another patch)

a report on naval battles blow by blow. I know watching the replay of them we see like

CA FURUTAKA fires 8 inch guns at PT 75..

then the result.

Would be nice to see a report of each shot and each hit. Sort of a running tally of the battle blow by blow.

is it possible to print to the combat report such a battle recap ?

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Post #: 341
RE: Database screens - 5/5/2005 1:06:21 AM   
Banquet

 

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From: England
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This has been mentioned before, but not patched as yet..

Can we get the combat summary moved away from the centre of the screen (on the right maybe, like the combat animations) I'm not a geography expert on PTO and I'd like to be able to see the spot on the map that the summary refers to

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Post #: 342
RE: Database screens - 5/5/2005 11:11:55 AM   
Arkady


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Possibility to export data from overview screens to text file (eg. CSV format)

something like this - http://www.matrixgames.com/forums/tm.asp?m=792726

Arkady

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Post #: 343
Leader Filter - 5/11/2005 12:02:47 AM   
Admiral DadMan


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Any chance a "Leader Filter" being implemented? It still takes far too long to "click click click click click click" my way through to sort out the Carrier Commanders from the Gun Clubbers.

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Post #: 344
SigInt report - 5/11/2005 12:11:22 AM   
Terminus


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From: Denmark
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I'd like a feature in the SigInt report that allows me to click on a report and jump to its location. Would help when looking for subs...

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Post #: 345
RE: SigInt report - 5/11/2005 12:56:53 AM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
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quote:

ORIGINAL: Terminus

I'd like a feature in the SigInt report that allows me to click on a report and jump to its location. Would help when looking for subs...


Not in-game, but you might want to look at my utility.


  • Option for automatic saving and compilation of sig intel, operations and combat reports for game turns (Win2000/XP only)
  • Option for automatic archiving of game saves (Win2000/XP only)
  • Display of the sig intel data on a game map
  • Display of operations report data on a game map
  • Display of combat report data on a game map
  • Display of all acccumulated information on opponents major naval vessels (CV, CVL, CVE, BB, BC, CA)
  • Filtering of intel by age of intel and intel type
  • Filtering of combat reports by age of report and combat type
  • Basic information for all bases in the selected scenario
  • Display of aircraft range radii for any aircraft at any base
  • Calculation of inter-port distances (both direct and minimum distance by sea)
  • Estimated time required for task forces to travel between two ports, and ETA for a user-defined departure date
  • Output of basic base, ship unit, land unit, and aircraft unit data contained in the scenario database files
  • Option to save data for multiple games in progress as the data for each game in the user save slots (3 to 200) is handled separately


More details in this thread.

http://www.matrixgames.com/forums/tm.asp?m=804557&mpage=1&key=

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Post #: 346
RE: SigInt report - 5/11/2005 12:44:15 PM   
Terminus


Posts: 41459
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From: Denmark
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Thanks! I'll have a look at it...

(in reply to Bodhi)
Post #: 347
New Air Group Option - 5/11/2005 7:30:08 PM   
hexgod

 

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Joined: 4/21/2005
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I just want to make sure I get my idea into the wish list....


http://www.matrixgames.com/forums/tm.asp?m=853077


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Post #: 348
RE: WitP Wish List - 5/15/2005 2:02:46 PM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline
First, just let me say WITP is an awesome game.

That said, here's a few wishes I have for future updates.

More "small scenarios"

I realize WITP main purpose is to be a "big game". However, at times it is just nice to focus on a small part of the war or world or a particular time of the war. It would be nice if more smaller, limited map scenarios were available (perhaps some more in the south pacific and central pacific). These scenarios could be both hypothetical and historical.

Option to turn off Recon flight messages.
All those recon flight messages get annoying and irritating after a while. They also slow the speed of the game down, too. Allow players to toggle it off.


And lastly, how about getting rid of "carrier regeneration" for the Allies. Instead, just introduce the "replacement" carriers as they came in during the war, labeling them Yorktown2, Lexington2, Wasp2, Hornet2 - much as the ancient Pacific War board game did. Doing so keeps the realism of the game by introducing the carriers at their alloted time during the war. It also prevents the allies from being "gipped" out of 4 carriers they may otherwise have.

< Message edited by jimh009 -- 6/16/2005 10:45:52 PM >

(in reply to Sonny)
Post #: 349
RE: WitP Wish List - 6/19/2005 8:48:31 AM   
Belphegor


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I know it's probably too late...

Please restore rule 5.1.3.1 to its proper functioning

(in reply to jimh009)
Post #: 350
RE: WitP Wish List - 6/19/2005 12:10:38 PM   
LargeSlowTarget


Posts: 4443
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From: Hessen, Germany - now living in France
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We already have a 'Do not upgrade' and 'Do not expand' toggle in the preferences - how about a 'Do not refuel' toggle as well? I tend to forget to toggle off the odd TF now and then and then scream murder when the precious fuel supplies at front bases are sucked dry needlessly, leaving my PTs without juice.

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Post #: 351
RE: WitP Wish List - 6/19/2005 9:38:18 PM   
Ron Saueracker


Posts: 12121
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From: Ottawa, Canada OR Zakynthos Island, Greece
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quote:

And lastly, how about getting rid of "carrier regeneration" for the Allies. Instead, just introduce the "replacement" carriers as they came in during the war, labeling them Yorktown2, Lexington2, Wasp2, Hornet2 - much as the ancient Pacific War board game did. Doing so keeps the realism of the game by introducing the carriers at their alloted time during the war. It also prevents the allies from being "gipped" out of 4 carriers they may otherwise have.


OMG!!! My arsehole sense is tingling!! Must....not....respond..........Must keep ....my ....cool.....

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 352
RE: WitP Wish List - 6/19/2005 11:24:31 PM   
Nomad


Posts: 5905
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From: West Yellowstone, Montana
Status: offline
Easy Ron, Easy, remember your blood pressure and heart.

I have only one wish at this time. Please fix the bugs. the game is the game and this how it will be. I
just want things to work like the manual says they do. Thank you all.

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Post #: 353
RE: WitP Wish List - 6/19/2005 11:45:25 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: Nomad

Easy Ron, Easy, remember your blood pressure and heart.

I have only one wish at this time. Please fix the bugs. the game is the game and this how it will be. I
just want things to work like the manual says they do. Thank you all.


I second, third, fourth and fifth that!

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We are all dreams of the Giant Space Butterfly.

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Post #: 354
RE: WitP Wish List - 6/20/2005 1:16:02 AM   
Nomad


Posts: 5905
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From: West Yellowstone, Montana
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a fifth is always a good thing, although a quart is really nice.

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Post #: 355
RE: WitP Wish List - 6/20/2005 1:38:46 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline


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We are all dreams of the Giant Space Butterfly.

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Post #: 356
RE: WitP Wish List - 7/10/2005 6:16:32 PM   
bstarr


Posts: 881
Joined: 8/1/2004
From: Texas, by God!
Status: offline
Make LCUs under restricted commands have to set bases under the same command as their destination when moving. With a little tweaking this would solve the overactive china problem. Units would have to be purchased using political points in order to activate them for offensive operations in China. This would probably require all scenarios to have “active and inactive” China commands (for both sides), but the end result would be worth it.

ps. It would also prevent using Manchu LCUs without paying a price.


< Message edited by bstarr -- 7/10/2005 6:17:44 PM >


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Post #: 357
RE: WitP Wish List - 7/13/2005 5:56:33 AM   
shawn118aw

 

Posts: 39
Joined: 1/3/2005
Status: offline
First off, I love this game. But if you can, please consider the following for other modifications

VIEW INTELLIGENCE REPORTS

AIRCRAFT LOSSES
Add a column that defines unit nationalities (US, GB, Dutch, ect) and all the ability to look at only those countries aircraft losses

AIRCRAFT REPLACEMENTS
Add a column that defines a unit’s nationality (US, GB, Dutch, ect)

TOP PILOTS LIST
Add Nationality
Add those that are KIA and Missing

SHIP SUNK
Add Nationality
Add a counter that totals (like the # of ships in port)

SHIPS AVAILABLE
Add Nationality

GUNS UNIT REINFORCEMENTS
Add Nationality

NEW REPORT BUTTON (a Commanders Executive report)
This is like a new paper that only has information about the previous days events, to include
Losses (by Nationality) for Land unit losses #, ship sunk (type and name and where) and air losses by type and total #
Bases lost or captured
New ship arrivals (Nationality, type and location)
Estimated Enemy losses (land, ship, air)

LAND BASED AIR TAB
Add nationality

NAVAL AIR UNITS TAB
Add Nationality

OPS REPORT TAB
Section data off by control zones

SIG INTELLIGENCE REPORT
Section data off by control zones

WEATHER REPORT TAB
Add a Forecast for the next day in YELLOW print under the White type for today

PORTS and Ship repairs
Add a “SHIP UNDER REPAIR” button to each ship data card and would allow the play to control what ship get repaired in the players priority and show estimated time to complete repairs.

SHIP DATA Cards
Next to the Endurance # add a % of Fuel Remaining

LAND UNIT DATA Cards
Add a % of strength next to the (Current unit#/total unit #)
A 100% units has all unit assigned
A unit that show a (85/100) is 85%

SUB OPS
Allow the player to set a Bingo for total damage level

ALL DATA screens
Add a Nationality and allow a sort and count to each

AIR UNIT DATA Cards
Under the PILOTS button
Include all pilots that have been assigned to that squadron including the ones KIA or Missing and their mission data

AIR UNIT DATA Cards
Add a new target button that targets attacks on only Costal Defensives

COSTAL DEFENSIVES Combat operations
1. Only allow CD Guns, Field Guns, and (H) larger than that 70 mm (no Mortars or AT)
2. CD units attack at full strength against ship at sea
3. Other units attack at ½ strength against ship at sea
4. Once a beachhead is established, all losses are take from the CD units first
5. CD units cannot used there attack values in normal ground combat (only for targets at sea)
6. Other units can only use there attack values against EITHER ground force on land at full strength or ship at sea at half strength, both not both.

ALL UNITS
Add a HQ assigned button below the Command button
BE able to cross lines of Nationality (any one can report to any one)
For Air units it would be assigned to Air Force HQ unit
For Land units, a Corp HQ or Army HQ
For Ship, they are assigned to a Fleet HQ
This will be used to establish a chine of command for supplies and replacements

REPLACEMENTS
When requested by a unit the replacements show up at the units HQ targeted fro that unit, or if no HQ is available then the units home base (i.e. San Fran for the US)
The replacement force must be transported by the player to the requesting unit

NAVAL UNITS TAB / TASK FORCE
Add a pull down note pad that the play can to type in instruction or notes for that TF or ship, (i.e.…go to Pearl and load the 25ID, move to Midway). Only about 80 characters

TF MISSION COMPLETE
Notify the play when a TF is mission complete and awaiting new orders, this can be a new Tab

AUTO CONVOY SYSTEM
Allow the player to set up new hubs locations for distribution for supplies and fuel. If I want Pearl Harbor a Hub or Guam, Why not?


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Shawn

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Post #: 358
RE: WitP Wish List - 7/13/2005 7:52:25 AM   
Feinder


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From: Land o' Lakes, FL
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Ability to turn OFF production of Oil and Resources (like the repair toggles).

This would compel Japan to actually capture the SRA as historically necessary, since the Dutch won't be neatly stacking the oil for them.

-F-

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Post #: 359
RE: WitP Wish List - 7/13/2005 4:54:08 PM   
Sharkosaurus rex


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From: under the waves
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Shouldn't static units have some sort of immunity from malaria if they have adequate support and supplies? All the static units will just wither unless you keep the replacements rolling but it will be a waste.

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Post #: 360
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