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Yet another thread - I'm ticked off!

 
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Yet another thread - I'm ticked off! - 5/12/2005 5:52:23 AM   
ruffels

 

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From: Whitby, Ontario, Canada
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Okay so it's 3/42 and I see that the British need to withdraw a CLAA & two DD's. So I move three ships of this type to Karachi and disband them in plenty of time to meet the deadline. 4/42 comes and I'm penalised a humungous number of PP's and it tells me if I don't provide the ships by the end of 4/42 I'll lose another 800 PP's. I look at Karachi and there's at least one other CL and about 5 other DD's. What does the game want???Now I read the rules on this and it says that you move the British ships to Karachi and the computer will automatically withdraw the ships.
What did I do wrong?
I want my PP's back!!!!

Help someone please!
Post #: 1
RE: Yet another thread - I'm ticked off! - 5/12/2005 5:56:32 AM   
rogueusmc


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From: Texas...what country are YOU from?
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You have to withdraw them yourself.

Go to the disbanded ships listing and find the ship you want to withdraw, click on the ship, and there will be a button on the ship's info screen. Bottom center.

< Message edited by rogueusmc -- 5/12/2005 5:57:08 AM >


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RE: Yet another thread - I'm ticked off! - 5/12/2005 5:58:14 AM   
Nomad


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My rules do not say that the computer will automatically take them. If a ship that will fulfill the withdrawl requirements is in Karachi or San Francisco, it will have an option on its detail screen allowing you to withdraw it.

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Post #: 3
RE: Yet another thread - I'm ticked off! - 5/12/2005 6:00:01 AM   
ruffels

 

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Okay, I'm an idiot. I missed that last little but all important sentence about manually withdrawing the ship yourself. What a painful and expensive lesson!
Sorry to waste all of your time guys. GRRRRRRRR!!

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Post #: 4
RE: Yet another thread - I'm ticked off! - 5/12/2005 6:01:17 AM   
Burzmali

 

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Because it would have been soooo hard to code the program to check and ask the player if they wish to withdraw those ships...

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RE: Yet another thread - I'm ticked off! - 5/12/2005 6:01:19 AM   
rogueusmc


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No biggie...this is where you bring your questions.

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Post #: 6
RE: Yet another thread - I'm ticked off! - 5/12/2005 6:08:32 AM   
ckk

 

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Can you withdraw British ships in SFO?

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RE: Yet another thread - I'm ticked off! - 5/12/2005 6:12:12 AM   
Nomad


Posts: 5905
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From: West Yellowstone, Montana
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quote:

ORIGINAL: ckk

Can you withdraw British ships in SFO?


Actually you can withdraw from Bombay also, forgot that one. Did it by memory and I am getting old.

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Post #: 8
RE: Yet another thread - I'm ticked off! - 5/12/2005 6:20:51 AM   
rogueusmc


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knew Karachi and Bombay but I didn't think you could at SF

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Post #: 9
RE: Yet another thread - I'm ticked off! - 5/12/2005 7:16:52 AM   
freeboy

 

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quote:

Okay, I'm an idiot. I missed that last little but all important sentence about manually withdrawing the ship yourself. What a painful and expensive lesson!
Sorry to waste all of your time guys. GRRRRRRRR


Ok.. trust me if that is the worsething you do you'll be the best WITP player ever!
I just lost over 250.. yep 250 tactical naval bombers because I forgotthey had a secondary order to attack, and alread had changed the figheters as my DS roams free in early 1945

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Post #: 10
RE: Yet another thread - I'm ticked off! - 5/12/2005 7:51:30 AM   
Platoonist


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WITP---the game that doesn't hold your hand.

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Post #: 11
RE: Yet another thread - I'm ticked off! - 5/12/2005 8:35:19 AM   
Mr.Frag


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quote:

ORIGINAL: Platoonist

WITP---the game that doesn't hold your hand.


That line sounds worthy of one of your cartoons

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Post #: 12
RE: Yet another thread - I'm ticked off! - 5/12/2005 8:49:07 AM   
pasternakski


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quote:

ORIGINAL: Platoonist

WITP---the game that doesn't hold your hand.






Attachment (1)

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RE: Yet another thread - I'm ticked off! - 5/12/2005 3:02:49 PM   
Burzmali

 

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quote:

ORIGINAL: Platoonist

WITP---the game that doesn't hold your hand.


True enough, the last thing you would want to do is reduce the micromanagement in this game

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Post #: 14
RE: Yet another thread - I'm ticked off! - 5/12/2005 4:08:03 PM   
ckk

 

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I stand corrected. I just reread the rules. Never had much use for the option

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Post #: 15
RE: Yet another thread - I'm ticked off! - 5/12/2005 4:40:36 PM   
Cap Mandrake


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Celebrity voice impersonated:




Attachment (1)

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RE: Yet another thread - I'm ticked off! - 5/12/2005 4:48:36 PM   
wild_Willie2


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quote:

Celebrity voice impersonated:




Attachment (1)


Funny

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RE: Yet another thread - I'm ticked off! - 5/12/2005 6:58:43 PM   
Skyros


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True, but if the system automatically took the ships people would be complaing that they took the wrong ones and why don't I have a button to let me do it etc.etc. etc.
quote:

ORIGINAL: Burzmali


quote:

ORIGINAL: Platoonist

WITP---the game that doesn't hold your hand.


True enough, the last thing you would want to do is reduce the micromanagement in this game



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Post #: 18
RE: Yet another thread - I'm ticked off! - 5/12/2005 7:18:30 PM   
ltfightr


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From: Little Rock AR
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SF is most definatley a valid withdraw location have used it before I had a badley damaged but just under the limit that I sent home from there.



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RE: Yet another thread - I'm ticked off! - 5/12/2005 7:22:46 PM   
Burzmali

 

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quote:

ORIGINAL: Skyros

True, but if the system automatically took the ships people would be complaing that they took the wrong ones and why don't I have a button to let me do it etc.etc. etc.



Nah, have the window popup with a list of all the eligible ships and requirements with checkboxes. You check the ones you wish to withdraw, and click "okay". A warning comes up if you still haven't met the withdrawl requirements (complete with a do not show this warning again toggle) and poof you're done. Needless micromanagement has always been a pet-peeve of mine in games, especially when it is labelled "design intent"...

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Post #: 20
RE: Yet another thread - I'm ticked off! - 5/12/2005 7:30:46 PM   
Sardaukar


Posts: 9847
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From: Finland/Israel
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So about 30 game-days is not enough for folks to figure out what ships to withdraw or not and how?? Doesn't anyone use "I"-key ??
Allies rarely run out of PPs anyway in stock scenarios. Those are not to be hoarded, but to be expended !! Only time I've seen "lack" of PPs for Allies is Dec41/Jan42 and Spring 1944 (I wonder why the Brits want all those BBs to transfer to Europe then??).
Having 10 000 PPs in store in 1945 is not exactly wise if the exchange is the loss of most of RN fighting power. Never withdraw RN CV if you can afford it !! That's my motto !

Cheers,

M.S.

< Message edited by Sardaukar -- 5/12/2005 7:32:33 PM >

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Post #: 21
RE: Yet another thread - I'm ticked off! - 5/12/2005 7:34:15 PM   
Bradley7735


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Personally, I think the whole British withdrawl works pretty effortlessly. The message shows up on the intel screen. Right in front. You don't even have to drill down to see it, like with reinforcements. For 30 days, it's there. Telling you that you need to withdraw.

So, at some point you move 3 ships to karachi. and you with draw them. If you haven't withdrawn them, the intel screen still tells you about it.

What more do you want? I think a pop-up screen on the 31st isn't a great idea. If you haven't sent the ships to karachi, then it's too late anyway. Pop-ups throughout the month would drive me nuts. It tells you on the 1st. You have 30 days to deal with it. No big deal and really not much micromanagement, except finding two BRITISH DD's. That can be tiresome sometimes.

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RE: Yet another thread - I'm ticked off! - 5/12/2005 7:42:21 PM   
Sardaukar


Posts: 9847
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quote:

ORIGINAL: Bradley7735
No big deal and really not much micromanagement, except finding two BRITISH DD's. That can be tiresome sometimes.


Those are only 600 PP.... One usually accumulates 1500 PP per month, so I rarely bother to seek much. Only when I have ships arriving same month to Karachi that are crap in AA sense, back they go !!

Cheers,

M.S.

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Post #: 23
RE: Yet another thread - I'm ticked off! - 5/12/2005 7:50:57 PM   
Mr.Frag


Posts: 13410
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quote:

Nah, have the window popup with a list of all the eligible ships and requirements with checkboxes. You check the ones you wish to withdraw, and click "okay". A warning comes up if you still haven't met the withdrawl requirements (complete with a do not show this warning again toggle) and poof you're done.


Egads! You want a windowed interface???

Ok, so how many of you really want to pony up $200 for WitP II?

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Post #: 24
RE: Yet another thread - I'm ticked off! - 5/12/2005 7:56:10 PM   
Bradley7735


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quote:

Egads! You want a windowed interface???

Ok, so how many of you really want to pony up $200 for WitP II?


I would. But not if the only thing changed is the British Withdrawl process.

I haven't bought any games since WITP. I think the $70 I paid for WITP actually saved me several hundred in what I'd have spend on other games. At some point, I will buy GGWAW, though. It's nice to play something without too much detail. I'll buy WITP 2 if it happens.

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RE: Yet another thread - I'm ticked off! - 5/12/2005 10:12:07 PM   
rroberson

 

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quote:

ORIGINAL: Mr.Frag

quote:

Nah, have the window popup with a list of all the eligible ships and requirements with checkboxes. You check the ones you wish to withdraw, and click "okay". A warning comes up if you still haven't met the withdrawl requirements (complete with a do not show this warning again toggle) and poof you're done.


Egads! You want a windowed interface???

Ok, so how many of you really want to pony up $200 for WitP II?



Who do I make the check out to.



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Post #: 26
RE: Yet another thread - I'm ticked off! - 5/12/2005 10:35:24 PM   
Roarck

 

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quote:

ORIGINAL: Mr.Frag

quote:

Nah, have the window popup with a list of all the eligible ships and requirements with checkboxes. You check the ones you wish to withdraw, and click "okay". A warning comes up if you still haven't met the withdrawl requirements (complete with a do not show this warning again toggle) and poof you're done.


Egads! You want a windowed interface???

Ok, so how many of you really want to pony up $200 for WitP II?


I think you might be shocked at how many people would pay $200+ for WITP II with a good AI and more user friendly interface!

When my son (1590 SAT's and all that gos with that and loves puzzles, complicated games, programing, war games, etc.)looks at a game and says it's too complicated well the interface should be changed a bit.

But then it would be a COSTLY risk to take and ROI even in best case might not be worth the risk.

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Post #: 27
RE: Yet another thread - I'm ticked off! - 5/12/2005 11:28:27 PM   
mogami


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Hi, I really don't think WITP is all that complicated. It is just...well big. Everything is simple to do but there is a lot to do. That is why I could never play WITP without first coming up with a plan and then setting up the plan with a long to enter turn 1 followed by quick following turns with long turns at junctures in the execution of the plan. Since I follow a system the game is easy and the turns never require more then an hour after turn 1. (Sometimes I let thing go and then need to take a longer time to catch back up)
But the game is really quite simple. You need units to fight or build with. And supply for them to function. The rest is just moving stuff about.

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RE: Yet another thread - I'm ticked off! - 5/12/2005 11:34:15 PM   
Nikademus


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lol.....add unabstracted supply and that would change. yikes.

"now where did i send that shipment of torpedoes........Rabaul just received 10,000 trench spades....i'm sure i ordered torpedoes for that base........where's my file cabinent....



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RE: Yet another thread - I'm ticked off! - 5/12/2005 11:40:11 PM   
Roarck

 

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True, but it's not presented in an organized manner plus it has a steep learning curve. Those two things combined result in "overload" for many who would enjoy the game if it was more organized and simpler to learn.

Look at things like land combat, changing leaders, ship refits, actual ship job (not everyone was in the navy or WWII), prep points, etc.

On the organized front it can be hard to picture where to move supplies/troops/ships to or through if you don't know the map well. More visual feed back with a compressed map view might just help that making it easier for this with poor visulation ability.

Also note, using the break it down logic, one could say computers are not hard to program you only have to know 1's and 0's.

BTW: Enjoy your comments about the game (in other threads) as they have been quite helpful in learning it.

(in reply to mogami)
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