coralsaw
Posts: 418
Joined: 10/29/2000 From: Zürich, CH Status: offline
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quote:
ORIGINAL: Oleg Mastruko Can't believe this, coming from WITP fan.... in which way are WITP combat animation graphics significantly better (or worse) than WAW's combat animations? They are not (other than because WitP is my baby, I think it looks nicer than anybody else's). Seriously now, I like the graphics in WitP better, I find the TF silhouettes much more appealing than toy soldiers ready to march. And the map is absolutely stunning. Granted, combat animation sequences are not that good, and fortunately at least we don't have toy soldiers dancing about when B17Es drop bombs onto their heads. But the single most important thing that will make me buy a game is its scope, which is the main reason why I didn't buy WaW (that's why I mentioned scope first in my original post). Scope aside though, Oleg, the point I wanted to get across about the graphics is that for the last 15 years I've been hearing how grognards don't care about eye candy. Which is absolutely mind-blowingly, death-defyingly untrue. We do expect high standards in all aspects of games these days, the Commodore 64 era is long gone. I understand that sometimes the art budget is not big enough for graphics, but I also know art students (and perhaps forum modders) that would kill to get their credits on a box with extra small fee. Regarding the WitP UI, I'm with you. I think WaW has a better interface than WitP, but IMO this is because the complexity of WaW is much lower than WitP. I was never a fun of the WitP UI, or of proprietary UIs to start with, and I can't for the life of me figure out why they did roll a custom UI (other than not having Windoze expertise inhouse). New UI learning is like learning how to walk again, which distracts from early adoption, unless you find the game so appealing you want to persevere. In my line of business (internet), they say every click losses you 5% of customers, and this stands true of UIs too. From complex sound engineering apps, to embedded systems controller apps, to word processors, to (good complex) games, there are good examples everywhere of rolling out standard Windoze UIs successfully. So it can be done. Anyway, I was just venting on one of my pet peeves. Hope it hasn't been to deaf ears. /coralsaw
< Message edited by coralsaw -- 5/18/2005 9:25:58 AM >
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A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.
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